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Are there any plans to 'spice' Mittelafrika up? Like for example Syndicalist revolter states of native African peoples? I always see Mittelafrika doing... nothing.

That can happen. If Germany loses the war.
They can also throw out the Germans if the right thing happens during the conflict with Portugal.
 
I rarely see AI Russia does anything in WWII, is my observation correct? If so, is there anything you guys would like to do?
Also, would you please add some more events for Scandinavia? Such as unification wars, war with Russia, joins a camp in the WWII etc. I think it will be fun.

Edit: The territory for alliance event of USA/Canada is bugged I think, as Canada I return them their territory and the US didn't join my alliance, I guess it is because the US has an isolationist policy and cannot join any alliance at peace. Please fix this guys, it is an important issue.
 
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Unification events for Scandinavia almost added (for example Sweden war against Finland and red Norway)
Russia can join to WWII if shes red or they have events on conquest germany allies (Ukraine-White Ruthenia)
 
Hey guys!
Firstly, I searched this thread for my issue but I couldn't find it, so I hope you could help me?
The thing is, I wiped my HDD, renstalled Win7 and anything, but now, I can't seem to get KR running.
I tried several times but anytime I try to load the game, the savedebug file shows me this:
rocket_artillery ('db\units\brigades\rocket_artillery.txt'): ERROR : (Unknown Type in NavalDivision) 'suppression = 1' Line = 8 file = Mods\Kaiserreich for DH 1.3\db\units\brigades\rocket_artillery.txt

I've got the 1.03 RC2 patch, used the Hotfix from the first page and still, it doesn't work.
Help would be greatly appreciated because I love this mod!
Thanks in advance! :)
 
Playing with the 1.4 beta, I can't load up my save game as the Russian Empire. Whenever I try, a box comes up that says there is an error in scenario file or something like that.
 
I'm sure this has been asked before, but how can I play as the CNT without the game crashing? The game runs fine other than that, and I've got the KanaX skins pack in the gfx folder so I dunno what I've done wrong.


I seem to remember from waaaaaaaaaay back that there was some sort of bug with the CNT skin in the KanaX pack. Try to rename the SPR folder into something like SPR_1 and see if this fixes it. You'll lose the skin of course, but I can't really see any other way around it.

Edit,

The problem is that the sidebar_a is not using the right proportions. Just delete that file and you should have no problems :)
 
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*Sigh* ...

Okay. So, downloaded the mod. Game crashed upon 99% (give or take, it started reading the db unit files and gave me the finger) loading. Debug is as follows.

Code:
DirectDraw object created 
About to Initialize video!

Setting Mode.
Mode Set.
Video Initialized!

Backbuffer cleared

Fonts Initialized!

Loadimage!

Loadimage used!

Starting to Initialize sound!

Sound fully initialized!

Network initialized!

MainPalettes initialized!

Core GFX initialized!

Initialising Map!

Map okay.


Parsing division_types.txt... Done!

Parsing brigade_types.txt... Done!

Brigade Sub Types{
}

Reading unit model files...{
infantry ('db\units\divisions\infantry.txt'): (max brigades set to 2) 18 model(s) loaded (0 to 17).
cavalry ('db\units\divisions\cavalry.txt'): 15 model(s) loaded (0 to 14).
motorized ('db\units\divisions\motorized.txt'): 8 model(s) loaded (0 to 7).
mechanized ('db\units\divisions\mechanized.txt'): 6 model(s) loaded (0 to 5).
light_armor ('db\units\divisions\light_armor.txt'): 3 model(s) loaded (0 to 2).
armor ('db\units\divisions\armor.txt'): 8 model(s) loaded (0 to 7).
paratrooper ('db\units\divisions\paratrooper.txt'): 8 model(s) loaded (0 to 7).
marine ('db\units\divisions\marine.txt'): 11 model(s) loaded (0 to 10).
bergsjaeger ('db\units\divisions\bergsjaeger.txt'): 18 model(s) loaded (0 to 17).
garrison ('db\units\divisions\garrison.txt'): (max brigades set to 2) 10 model(s) loaded (0 to 9).
hq ('db\units\divisions\hq.txt'): 6 model(s) loaded (0 to 5).
militia ('db\units\divisions\militia.txt'): 10 model(s) loaded (0 to 9).
multi_role ('db\units\divisions\multi_role.txt'): 14 model(s) loaded (0 to 13).
interceptor ('db\units\divisions\interceptor.txt'): 23 model(s) loaded (0 to 22).
strategic_bomber ('db\units\divisions\strategic_bomber.txt'): 10 model(s) loaded (0 to 9).
tactical_bomber ('db\units\divisions\tactical_bomber.txt'): 13 model(s) loaded (0 to 12).
naval_bomber ('db\units\divisions\naval_bomber.txt'): 9 model(s) loaded (0 to 8).
cas ('db\units\divisions\cas.txt'): 12 model(s) loaded (0 to 11).
transport_plane ('db\units\divisions\transport_plane.txt'): (max brigades set to 1) 6 model(s) loaded (0 to 5).
flying_bomb ('db\units\divisions\flying_bomb.txt'): 1 model(s) loaded (0 to 0).
flying_rocket ('db\units\divisions\flying_rocket.txt'): 3 model(s) loaded (0 to 2).
battleship ('db\units\divisions\battleship.txt'): 15 model(s) loaded (0 to 14).
light_cruiser ('db\units\divisions\light_cruiser.txt'): 10 model(s) loaded (0 to 9).
heavy_cruiser ('db\units\divisions\heavy_cruiser.txt'): 10 model(s) loaded (0 to 9).
battlecruiser ('db\units\divisions\battlecruiser.txt'): 7 model(s) loaded (0 to 6).
destroyer ('db\units\divisions\destroyer.txt'): 10 model(s) loaded (0 to 9).
carrier ('db\units\divisions\carrier.txt'): (max brigades set to 4) 9 model(s) loaded (0 to 8).
escort_carrier ('db\units\divisions\escort_carrier.txt'): (max brigades set to 3) 7 model(s) loaded (0 to 6).
submarine ('db\units\divisions\submarine.txt'): (max brigades set to 2) 13 model(s) loaded (0 to 12).
nuclear_submarine ('db\units\divisions\nuclear_submarine.txt'): (max brigades set to 2) 3 model(s) loaded (0 to 2).
transport ('db\units\divisions\transport.txt'): 6 model(s) loaded (0 to 5).
light_carrier ('db\units\divisions\light_carrier.txt'): (max brigades set to 4) 4 model(s) loaded (0 to 3).
rocket_interceptor ('db\units\divisions\rocket_interceptor.txt'): 2 model(s) loaded (0 to 1).
d_rsv_33 ('db\units\divisions\d_rsv_33.txt'): 1 model(s) loaded (0 to 0).
d_rsv_34 ('db\units\divisions\d_rsv_34.txt'): 1 model(s) loaded (0 to 0).
d_rsv_35 ('db\units\divisions\d_rsv_35.txt'): 1 model(s) loaded (0 to 0).
d_rsv_36 ('db\units\divisions\d_rsv_36.txt'): 1 model(s) loaded (0 to 0).
d_rsv_37 ('db\units\divisions\d_rsv_37.txt'): 1 model(s) loaded (0 to 0).
d_rsv_38 ('db\units\divisions\d_rsv_38.txt'): 1 model(s) loaded (0 to 0).
d_rsv_39 ('db\units\divisions\d_rsv_39.txt'): 1 model(s) loaded (0 to 0).
d_rsv_40 ('db\units\divisions\d_rsv_40.txt'): 1 model(s) loaded (0 to 0).
Units models read is complete. 316 models loaded in total.

}

Reading brigade model files...{
none ('db\units\brigades\none.txt'): 1 model(s) loaded (0 to 0).
artillery ('db\units\brigades\artillery.txt'): 14 model(s) loaded (0 to 13).
sp_artillery ('db\units\brigades\sp_artillery.txt'): 8 model(s) loaded (0 to 7).
rocket_artillery ('db\units\brigades\rocket_artillery.txt'): 1 model(s) loaded (0 to 0).
sp_rct_artillery ('db\units\brigades\sp_rct_artillery.txt'):	ERROR : (Unknown Type in NavalDivision) 'defensiveness = 1' Line = 7 file = Mods\Kaiserreich\db\units\brigades\sp_rct_artillery.txt

I've downloaded the hotfix, used WinRaR to extract, and its doing this everytime. Any suggestions? Also, I'm using DH 1.03RC2
 
I hope you applied the hotfix for the KR1.3. KR1.4 should work, by the way, defensiveness was changed to vulnerability in the latest patch. You could also send the 7th line of db\units\brigades\sp_rct_artillery.txt file. In my file, there is toughness in the seventh line...
 
So I was playing as UoB, France DoW'd Germany in 1940 winter, and was greatly outnumbered (only 50 divisions, ridiculous DoW), and my expeditionary force to France somehow got sank by the German Navy. Thankfully, I have total air superiority, so my strategic bombers are currently on logistical strike missions to buy time for my new expeditionary force to finish building (and I built some naval bombers, so my transports better not get sunk again in the English Strait). 5% Infra along the Ger-France border means Germany can't advance at all. :D
 
I used the hotfix for 1.03 but I still dont see loss statistics. Is this normal? How can I see loss statistics?

Loss stats were intruduced in DH 1.03, hotfix doesn't matter (but I suggest you to use b2). With this version, you could either use KR 1.3 + hotfix, or KR 1.4 b1. 1.4 was specifically made for DH 1.03, so it should have loss stats, I don't remember if 1.3+hotfix uses it.
 
does anything cool happen with the German union ?

They have election events, and I think there is an event chain involving the British and German ambassadors. Beyond that, I don't think so.
 
All tags from U44 up to U99 are unused, IIRC.

A lot of tags between U44 and 50 are being used for development ATM.
 
so playing as japan germany is gone china is mine german china is also mine india is delhi so what else as japan do i get ? should i get Indonesia ? does the comune have any plays for asia ?
 
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It would be like having events for the GDR taking revenge on the Soviet Union.