Do it when you get a stab event; the big bonus of being an Empire is the +0.10 magistrates/year, but the temporary loss of 0.60 magistrates/year thanks to stability will heavily offset that.
I'm playing as Spain/Castille and have a warning from Austria. How can I get rid of this warning?
Do I have to get my infamy down to 0 inorder to lose it?
Attack someone they won't defend, or attack Austria itself. Those are the only two ways to be 100% sure you lose the warning.
Use more than one army, and/or use a general with enough maneuver that you arrive before they do.Is there anything you can do against fleeing rebels? They leave just one day before my army arrives and i have to chase them through half South America (meanwhile other rebels spawn somewhere else) :<
It really hurts your papal relations and influence, so it certainly doesn't help, but to my knowledge it doesn't specifically stop you from getting cardinals.I did just conquer Rome (as a catholic nation) and the decision Restrain the statue of appeals (?) not sure if that the correct name, lol.
If I take this, will it be impossible for me to get cardinals?
Brandenburg has saxony cultur. When I change it to my new capital, will my other provinces change their cultur to saxony from time to time?
Or am I wrong?
Only if Saxon is your primary culture. You never change cultures to anything else than your primary culture.I am Prussia, I own Brandenburg and I am able to move my capital.
Brandenburg has saxony cultur. When I change it to my new capital, will my other provinces change their cultur to saxony from time to time?
Or am I wrong?
I am looking for a complete list of the effects of infamy, but seem to be unable to find one even after intensive searching. I thought before that it only affects your relations to other countries, and after going over the limit gives them the dishonourable scum casus belli. However, going on a conquering spree and ignoring infamy completely (~120) because the other nations are not match anymore, a very large amount of negative events (revolutions, inflation, destabilisation) started to occur. Does infamy have an effect on those things? And maybe on others, too? Or is it war weariness, or something else entirely?
They can happen any time you're above 125% of the infamy limit (i.e. exceed it by 25%), with a mean time to happen (for each of the events) of 50 months. While you're above 200% of the infamy limit, the MttH drops to 12.5 months.Do you have a bit more precise information?
did not work (this time)...Attack someone they won't defend
I am looking for a complete list of the effects of infamy, but seem to be unable to find one even after intensive searching.