would rather have an exploitable ai, than cascading alliances without a means to cancel AI alliances. Besides, what strat game doesnt have exploitable AI to some extent. It took them til 2000 or so to make a chess comp that could beat a human. Its a little unfair to expect something with as many variables as a sandboxy strat game to be able to beat a human on equal terms. I m not asking for that, just a bit more sanity in what they prioritize to implement.
why implement cascading alliances, but choose not to have a way to mess with alliances outside of warfare. Either both or none please.