Next time, register your game for access to the user mods forum, and post your question there.
Certain cultures flip quicker in certain cases (like the tartar -> slavic 90% MTTH decrease). It's also possible that you just got lucky.I placed national focus and converted all bordering provinces into my primary culture in some 15 years, so I think that MTTH is shorter than 300 years?
I did it like 2 times, placed national focus, converted region to primary culture and then I did it again, without any decision, just assimilation event.
edit:
So, I just made HRE from Poland and I got like few cots so I have 1% compete chance everywhere (from 80/90%). What I should do with those cots? I want leave only 1 cot but with so huge territory those cots are too rich.
http://www.paradoxian.org/eu3wiki/Cultural_AssimilationOh thats why I assimilated tartar culture so fast. When I can check modifiers?
You're getting caught out because you're thinking of it as "investment". It's not. How many mediaeval or renaissance governments had large state-owned research laboratories? None.Yeah, I get that, but I still end up being forced to mint more than I want to break even. I just don't get why the game is designed to allow you to control HOW the money is invest, but not how MUCH. Oh well. Hopefully the situation improves with time. It's currently 1477 in my game.
You're getting caught out because you're thinking of it as "investment". It's not. How many mediaeval or renaissance governments had large state-owned research laboratories? None.
Your monthly income isn't research spending, it is your economy. It's the people of your country going about their business, building ships and trading goods and working at their jobs, and gradually over the years coming up with new ideas and techniques. You can't reduce your economy - short of destroying businesses and deliberately making yourself poorer - which is why the sliders always add up to 100%. All you can do is try to redirect the economy into favoured areas (trade, naval, etc) by government incentives, tax breaks and so forth - or skim off profit through harsh extra taxes and forced loans and currency devaluations (minting).
As for 'deficit spending' - again, no. You get annual income because your people pay their taxes once per year, but you have monthly expenses because your soldiers and advisers expect to be paid a salary. So if you get 100 ducats on 1 January and have to pay 5 ducats per month in expenses, total 60 per year (12 x 5), then you're meant to pay the wages out of the tax money and have 40 left over at the end of the year. If you can't resist the lump sum and spend the 100 all in January on shiny ships and an extension to your palace, then you'll be forced to mint each month instead to cover your expenses; but you'll suffer inflation that way, so it's a bad idea.
Not sure what exactly this means, so I'll give some general pointers:I feel completely retarded when it comes to trade, so I´m wondering if anyone could give me a good explanation on how the trade-goods work and how you do to use them to the max?
Also, trade goods all have a certain bonus if you trade in them enough. If you trade in 33% of the world's supply or trade in a CoT with the most supply, you gain the bonus.
Pretty much all the bonuses slipped my mind, but you've probably seen at least one.
Cloth is mercenary maintenance; copper is regiment recruit time.Yearly gain of prestige (fur), legitimacy (chinaware). Decreased revolt risk (fish), reduced regiment cost (iron), reduced mercenary maintenance (copper), increased tariffs (slaves) & better fort defense (coffee). Those are some examples of being trade leader bonuses.
Cloth is mercenary maintenance; copper is regiment recruit time.
how do I use mods with steam?
Thank you for using my guide, is nice to know its read.Fourth bullet:
(From the Steam FAQ sticky)
I formed Italy but I don't like the green colour. Can I change it and where?
...RGB? :O What's that, if I may ask?