Did you actually think they'd got wiped out?
Yes. I inadvertently let them rot in Liege for a few months until I realised that they were still showing up in the armies list. Oopsie.
Shame, such a brilliant lad rules your enemy, Burgundy, rather than England. Shouldn't he, btw, have some claim to the English throne. Is he married? Wouldn't his and Elisabeth's union be a dream match?
Technically, yes—the Burgundian Lancasters would have a tenuous claim on the English throne in this timeline through one of Henry V's brothers. They are not a very prestigious duchy, though, having been beaten up at various points in the previous 100 years by every surrounding power (France, England, HRE). So their ability to attract matrimonial talent from the top-tier nations is somewhat limited; all they've got going for them is the name.
In gameplay terms, this late in the game, Burgundy is all but bound to be inherited by France and the HRE; I don't think that event chain would get derailed even if they were in the PU/vassal relationship with the player nation. If I was going to do it, I should have done in a lot earlier. :sad:
Make sure it's not them who'll take the spoils. Happened to me a couple of times, I demended vassalisation, forgetting another party was at war with my enemy; a moment later my newly-acquired vassal is a opm since it had got stripped of the rest of its provs. As long as England has land in northern France and around Calais strong Netherlands is bad news.
:blink:
Thus far I have tended to regard the Netherlands as good and faithful allies, the guarantors of Calais-Normandy against French aggression. They did help defend Normandy in the 1474-76 war, and relations are good (seem to naturally fluctuate in the 100-150 range). Hopefully that won't change for a while.
Loved, the way you portrayed this. I wonder wether poor Clifton had to pay for the way he acted.
At the moment, the Regency would be unable to enforce any summons/recall order. He could simply refuse to relinquish his command until conditions were more favourable for him.
Indeed that's the question. Why do I somehow sympathise with the York and his cause? Even though, given the way the game operates, he's unlikely to win, and real life considerations, bound to be beheaded for treason when he loses; I hope his rebellion will shake and reshape England. Btw, Malta taken by rebels may mean problems, as you surely have no spare troops to send there. After Kent, will there be more lands/lords rallying to the York?
Now that you're fighting them, giving in to the noble rebels is a bad thing, sliders and everything. But did you consider an option of negotiating with them instead of fighting? You'd get some penalties, but I believe you could live with them. At such a critical moment it seemed a safer option.
York's rebellion will have a lasting effect, whether or not he survives it.
Malta is actually something of a priority since (game-wise) it has a decent fortress and is a royal pain in the a** to siege—unlike Kent, or the non-island Scottish provinces. I definitely do not want to lose it.
I did consider negotiating with the rebels initially, but even the "light" terms would have messed with the sliders too much. From the RP perspective the regents would never have negotiated unless they were in a serious bind. The army's far away but mostly intact, so there's not much motivation to give in without a fight.
And don't forget the colonies. That was you initial plan, you'd need troops there too. [...] The question is: stick to your origilan plan or head for what the game events lead you to?
I must always stick to the original plan, but I try to be somewhat flexible with game-driven events. Byzantium, for example; I didn't have to wade into the Grand Crusade, but I figured it was better to jump in and unify as much of it as possible than leave Greece with Danish and Castilian zones of influence. Had that occurred the Latins would have had motive and opportunity to crush Byzantium at a later date, so I tried to give BYZ the most defensible borders that I could. I'm more than happy to accept and roll with game-driven diversions to a certain extent, but not to the point that they completely overshadow the "1815 Empire" plan.
Excellent update, it appears that civil war is inevitable. in all my games of EU3 I've never managed to have such a revolution. Is it more common in Magnus Mundi?
Magna Mundi has specific events that fire after each monarch ascends to the throne. Sometimes the new sovereign is accepted without question, sometimes they face varying degrees of resistance and even outright revolt. This is about the mid-range of the "Noble Opposition" events; there are much worse "Large Noble Opposition" events that could have fired, creating massive doomstacks. From a storyline perspective I am glad the "Large" revolt did not fire as it would be hard to rationalise rebel armies two to three times as large as the "royal" armies. i.e. if England had all that surplus manpower hanging around, why didn't it all get sent overseas for the war?
The current combined size of royal + rebel forces is very close to my normal totals for army size + manpower, so it's at least plausible. A much huger revolt would have been fun (for both you and me) but hard to justify in the story.
Hit the Armagnac's. In my view, there are two opponents but only one enemy. As you've mentioned before, in MMU the costs of war are much greater than vanilla. Ending the war expeditiously is the best option. And ending the war means crushing the army of Armagnac, so better sooner than later. Then you can use the remaining field forces to crush rebels and maintain a force if someone decides to support Armagnac by marching their forces across half of Europe. And are coloured white.
This is a sensible opinion and definitely a more fiscally responsible method—though I should mention that in the past, I have lost to rebels using this approach. Sometimes the foreign enemy is too much of a meat grinder, destroys your main combat formations, and then you lack the manpower to resurrect them enough to mount a siege on the rebel-held provinces. And the longer the rebels hold them, the more rebel armies they keep spitting out. Eventually you end up being forced to accept max Aristocracy and Serfdom.
Which is not to say that it's a bad approach. It all depends on how the battles go; some days you get the bear, and some days the bear and every woodland creature in a 15 mile radius get you. I don't have any über-generals anymore, so the days of throwing 18,000 of my men at 26,000 enemies (and getting a victory out of it) are long gone.