A Great Invasions inspired mod
Latest version is 0.6a
Available here: http://www.gamefront.com/files/23922669/gm_0_6a_zip
Mirror: http://www.mediafire.com/download/4ot4eeos5ce53af/gm_0.6a.zip
Latest version is 0.6a
Available here: http://www.gamefront.com/files/23922669/gm_0_6a_zip
Mirror: http://www.mediafire.com/download/4ot4eeos5ce53af/gm_0.6a.zip
*Main campaign runs from 350-1066
*Alternate 511/630 starts
*Hundreds of new nations across the Old World
*New unit and city sprites
Changes in 0.6a
*Added additional leaders for Jin, Sassanids and Vandals
*Added additional monarchs for Bernicia, Essex, Gwynedd, Jin, Kent, Paris and Vandals
*Added Anglian, Jutish and Saxon cultures
*Added event for removal of Roman capital to Ravenna
*Added events to assist expansion of early Caliphate
*Added events to beef up barbarian threat
*Added events for BYZ in 6th and 7th centuries
*Added events for coming of Christianity for Irish, Briton and Anglo-Saxon kingdoms
*Added events for establishment and expansion of Anglo-Saxon kingdoms
*Added events for Jin, Khazars, Nan Qi and Qian Qin
*Added events for revolts against Umayyad rule
*Added events for Sassanids regarding Mazdakism
*Added events for spread of briton and frankish cultures (and scenario changes)
*Added generic shieldsets for many states
*Added global_flags.txt
*Added in Sri Lankan kingdom in all 3 scenario starts, as well as CoT
*Added leadernames for Judea revolter
*Added level 2 fortress to Sassanid capital in 350 start
*Added personal unions for several WRE/ERE monarchs (as well as Gothic union under Theoderic the Great)
*Added province specific triggered event chains for Battles of Qadisiya and Yarmuk
*Added revolter entries for Anglo-Saxon kingdoms, Brittany minors, Indian states, Irish minors, and Sicilian states
*Added shieldsets for several Briton states
*Added tin and rice as goods
*Adjusted GM to work with 1.3 beta patches
*Adjusted list of playable nations in all scenarios
*Adjusted manpower and province income for several provinces in ERE/PER
*Adjusted several provinces to have hindi culture by default
*Adjusted start dates and graphics for several revolters
*Amped up some ERE revolts
*Attendant to manpower drops, lowered effects of German mercenaries desert
*Buyeo and Gogureyo no longer like each other in 350 start
*Capital for Egypt revolter changed to Alexandria
*Changed Guizhou to claimed province for Jin in 350 scenario, added a few more claimed provinces
*Commented out RandomReligiousEvents which was causing some SE Asian nations to convert to Sunni before Islam had been founded
*Fixed bug where Cantabria would form in England
*Fixed bug where Dai would form Brunei
*Fixed name for "Armorican Revolt"
*Fixed some errors in leadernames.txt
*Fixed "The End of Roman Rule in Britain" sequence for Britons
*Gave Sassanids their proper vassals at all scenario starts
*Gave WRE back gallo_roman culture
*Migrated religions/cultures localization from misc.csv into standalone csv files
*Modified Burgundi revolter so that it doesn't double as revolter for Burgundian kingdom
*Modified geography.txt so that colonial city culture no longer changes in Asia/Africa when nationalism ends
*Modified geography.txt and removed popgrowth, cot assign and combat overrun penalites for Europe
*Modified geography.txt to put revolt strength up in Asia to 1.00
*Modified some city names
*Organized scenario files
*Removed Frankish claims on Armorica in 350 scenario
*Renamed Blemmyes to Beja
*Renamed several cities in China
*Renamed Wales to Gwynedd
*Revamped cultures in southern China
*Revised minor_xianbei event file (including new event to form taoist state)
*Reworked Irish nations and setup in 350 and 511 scenarios
*Reworked nation setup in Southern India in 350 scenario
*Updated 630 scenario
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