Welcome all of you to this After Action Report! In this AAR I will provide sufficient information about the game mechanics and all questions related to the game. It is designed to help new players start a new game up at the basic level. Bit by bit more advanced topics are introduced. By the end of this tutorial, a new player can pick up any country in Europe and will know how he can play it and direct it the way he wants it to go. I will introduce new gamers to the concepts of the game, help them understand what they are doing and when to act but more importantly, when to be patient.
This AAR will be played in Heir to the Throne 4.1b (latest beta patch here - you must have registered) as England starting on 14th October 1399 (game start date) and will end probably around 1650 - 1700 as most features will be discussed by then. Its planned that England will set sail for two destinations: a colonial trade empire and a more war orientated empire state. As these two objectives are incompatible, the story will be divided into two sections when the time is ripe. Someone else will then take over my save game and continue from there.
Our objectives are simple:
For the split-off section the focus will be on:
The purpose of this AAR is that new players are to be well introduced into the game, not to tell them how to cheat. If necessary 'gamey exploits' will be explained and the player will be told how to utilize them, in this AAR however no such things will occur.
It is important to know that every EU3 game plays differently and many things are random. You, the player, will get lots of different events, dynasty changes, succession wars and occasionally a lot of bad luck compared to my game. Thats why its good to emphasize that this AAR will not tell you exactly when to do what, but is more what you can do if it happens. I assume that you wont get the same events as I will have as I play through the game at the same day or even same century. However every event I have will be explained in detail so you will know how to handle it yourself when in that situation. Of course you may post and ask or even create a thread yourself on the board, we will be delighted to help.
So, without further ado, lets go to the first chapter of our journey!
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Chapter one: Basics and message settings
Chapter two: The Interface
Chapter three: Diplomacy
Chapter four: The Coat of Arms menu. Part One. Overview, Court and Technology
Chapter five: The Coat of Arms menu. Part Two. Inflation and Monthly Income
Chapter six: Coat of Arms menu. Part Three. Brief Military, Policies, Advisors, Tradition, Missions and Decisions
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Chapter seven: Your First Gameplay Day! Assign Generals, Reorganize the Navy, Set Up Trade and Command Your Troops
Chapter eight: Prepare for War. Casus Belli, A change of Mission, Your First Fight
Special! Intermission. Trade and Production -- Made by naggy
This AAR will be played in Heir to the Throne 4.1b (latest beta patch here - you must have registered) as England starting on 14th October 1399 (game start date) and will end probably around 1650 - 1700 as most features will be discussed by then. Its planned that England will set sail for two destinations: a colonial trade empire and a more war orientated empire state. As these two objectives are incompatible, the story will be divided into two sections when the time is ripe. Someone else will then take over my save game and continue from there.
Our objectives are simple:
- Form Great Britain and lose continental possessions;
- Establish colonies in the New World;
- Create a CoT in London;
- Become reformed;
- Establish colonies in India;
- Dominate the world trade;
- Hold naval supremacy
For the split-off section the focus will be on:
- Holy Roman Empire
- Continental Europe Expansion
- Attrition
- Fighting a Major
- Blockading and its consequences
The purpose of this AAR is that new players are to be well introduced into the game, not to tell them how to cheat. If necessary 'gamey exploits' will be explained and the player will be told how to utilize them, in this AAR however no such things will occur.
It is important to know that every EU3 game plays differently and many things are random. You, the player, will get lots of different events, dynasty changes, succession wars and occasionally a lot of bad luck compared to my game. Thats why its good to emphasize that this AAR will not tell you exactly when to do what, but is more what you can do if it happens. I assume that you wont get the same events as I will have as I play through the game at the same day or even same century. However every event I have will be explained in detail so you will know how to handle it yourself when in that situation. Of course you may post and ask or even create a thread yourself on the board, we will be delighted to help.
So, without further ado, lets go to the first chapter of our journey!
Table of Contents
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Chapter one: Basics and message settings
Chapter two: The Interface
Chapter three: Diplomacy
Chapter four: The Coat of Arms menu. Part One. Overview, Court and Technology
Chapter five: The Coat of Arms menu. Part Two. Inflation and Monthly Income
Chapter six: Coat of Arms menu. Part Three. Brief Military, Policies, Advisors, Tradition, Missions and Decisions
--------------------------unpaused section------------------------------------------------------------------------------
Chapter seven: Your First Gameplay Day! Assign Generals, Reorganize the Navy, Set Up Trade and Command Your Troops
Chapter eight: Prepare for War. Casus Belli, A change of Mission, Your First Fight
Special! Intermission. Trade and Production -- Made by naggy
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