Don't know if someone posted it already, but the easiest way to fix this (which shouldn't mess with your checksum) is to edit your core.gfx (in /interface/ ).
into
kart_font can obviously be replaced by any other hoi3 font.
EDIT:
Also: effect controls all caps or not.
Code:
bitmapfont = {
name = "comintern_country"
fontname = "Kyril"
color = 0xffffcb11
effect = yes
}
into
Code:
bitmapfont = {
name = "comintern_country"
fontname = "kart_font"
color = 0xffffcb11
effect = yes
}
kart_font can obviously be replaced by any other hoi3 font.
EDIT:
Also: effect controls all caps or not.