Foreword;
While I intented to write really extensive AAR of this one day, I kept pushing it back, mainly because my original plan eventually stretched to over 50 chapters and I just never got around to writing it up, so this is somewhat, shortened, I'll skip the story writing part and just go over events and the thoughts behind them.
The game in question was Monday Game XIII, and while the link I'll shortly provide will shed some futher light to the game, it will also probably include heave spoilers, so you may want to skip it for now if you actually intend to follow the story as it unfolds, as the game has already been finished; Forum
This was also played with version 1.3 with no modifications. (Except 3(?) in savegames that will later be noted)
Prologue
If you get terribly bored by statistics, you may wish to skip this....
We'll now explored the situation in which we find ourselves in september 1938 after the Sudeten have been added to the reich.
The first table shows state of economies of various major and minor powers:
Short explanation, first number is the amount in storage, second is daily or monthly change, however, for nations with overseas posessions said numbers are awfully inaccurate, thus occasionally noted with (?).
As you can see, the Axis currently enjoys parity in effective IC, however, it is just as clear, that the moment war breaks out, that 'advantage' will be lost, also worth noting, that Axis manpower resources are way larger than those of their enemies, and as their recruitment laws are already rather high, they are also gaining lot more manpower as is. Soviet laws were upgraded to highest available before taking these numbers. We can also see how much more raw materials the allied and comitern have compared to Axis, luckily especially soviets were quite willing to trade said resources against supplies.
Next to military numbers;
From these we can observe the depressing state of German military, not only have we barely seventh largest army in the world, but our apparently hostile neighbors France and Poland have more than twice our strenght, in numbers at least, and especially french and british armies may well hold quality edge as well. Thus it is imperative we spend the next year pushing our military production as far as we can. Even so, at this point I expected I'd have to make some very agressive moves to convince my enemies, that I had the strenght to take and hold offensive, so they would not push too hard and attempt to turn the tables, in all honesty, I was half afraid the Wehrmacht would fail to conquer France...
While I intented to write really extensive AAR of this one day, I kept pushing it back, mainly because my original plan eventually stretched to over 50 chapters and I just never got around to writing it up, so this is somewhat, shortened, I'll skip the story writing part and just go over events and the thoughts behind them.
The game in question was Monday Game XIII, and while the link I'll shortly provide will shed some futher light to the game, it will also probably include heave spoilers, so you may want to skip it for now if you actually intend to follow the story as it unfolds, as the game has already been finished; Forum
This was also played with version 1.3 with no modifications. (Except 3(?) in savegames that will later be noted)
Prologue
If you get terribly bored by statistics, you may wish to skip this....
We'll now explored the situation in which we find ourselves in september 1938 after the Sudeten have been added to the reich.
The first table shows state of economies of various major and minor powers:
Code:
Nation IC Energy Metal Rares Oil Supplies Fuel Money Manpower Leadership Officers
Germany 163/224 30338+321 14882+12 7426-2 14652 13460 6452 49 1624+10,6 30,48 125%*
Italy 70/92 12488-56 6214+7 3151+1 6217 13318 7652 21 812+6.7 14,30 100%
Japan 122/201 9456-151 4760-60 2354-43 4704 10375 5100 16 1414+20,7 20,02 100%
Soviet Union 178/173 33521+589 16757+293 8351+136 16027 11480 6843 67 1114+9,2 16,50 60%
United Kingdom 161/100 29871+892(?) 14869+426 7419+201 14849 19273 18530 57 385+3,1 27,30 110%
France 108/62 21348+1850(?) 10717+951 5294+443 10564 16041 6853 38 968+8,0 14,30 100%
USA 284/177 53151+1504 26197+318 12934+77 26066 9327 10436 106 214+1,7 33,75 100%
Hungary 27/36 3854-3 2484+27 1225+5 2401 1992 421 7 226+1,8 3,84 97%
Romania 35/17 6336+18 3164+7 1582+3 3174 2851 1404 12 158+1,3 4,68 100%
Short explanation, first number is the amount in storage, second is daily or monthly change, however, for nations with overseas posessions said numbers are awfully inaccurate, thus occasionally noted with (?).
As you can see, the Axis currently enjoys parity in effective IC, however, it is just as clear, that the moment war breaks out, that 'advantage' will be lost, also worth noting, that Axis manpower resources are way larger than those of their enemies, and as their recruitment laws are already rather high, they are also gaining lot more manpower as is. Soviet laws were upgraded to highest available before taking these numbers. We can also see how much more raw materials the allied and comitern have compared to Axis, luckily especially soviets were quite willing to trade said resources against supplies.
Next to military numbers;
From these we can observe the depressing state of German military, not only have we barely seventh largest army in the world, but our apparently hostile neighbors France and Poland have more than twice our strenght, in numbers at least, and especially french and british armies may well hold quality edge as well. Thus it is imperative we spend the next year pushing our military production as far as we can. Even so, at this point I expected I'd have to make some very agressive moves to convince my enemies, that I had the strenght to take and hold offensive, so they would not push too hard and attempt to turn the tables, in all honesty, I was half afraid the Wehrmacht would fail to conquer France...