In my last game I noticed that some events destroy the whole balance of the game. When playing as Iberians I recruited so many troops that my income went negative. When I had -1 gold the event "+50 gold, -1 stability" fired. For 3 gold I increased my stability and suddenly had loads of gold I could never have earned by taxes nor by trade. I spent the money, conquered some provinces, build ships and again my income went negative. When I had -2 gold the same event fired... 10 gold invested in a stability increase -> 40 gold plus out of nowhere.
Don't you think this is riddiculous?
When thinking about a solution that makes sense I realised that there are several nice ways of fixing this:
- First all events that give you money for free should be removed (maybe some characters could give some money to the state and thus gain prominence and popularity, but I'm speaking about amounts around 5 - 10 gold, not 50 or more!)
- When going negative populists could become very (!) strong or the ruler popularity could decrease rapidly.
- It should be possible to sell buildings for half of the building price
- Buildings should be sold automatically if not by the player
- Regiments could get angry and revolt or disband (without filling up the manpower pool again!) (but before the sliders in the military menu should maybe lower themselves automatically)
- when going negative, stability should decrease by one for each 10 gold steps below zero (by the way, when increasing or decreasing the investment size gold is subtracted from the treasury. Thus one could go below -200 gold! Is there a way to make events impossible that cost more money than a player has?)
- There could be events, that some other player or a bank or a rich character lends money to the state for a very high interest rate
There could be many more ways of making sure that no player really wants to go below zero. There shouldn't be a way to systematically abuse the events that give you money for free.
There are other events that give money. For example an event about lootings during a war (I don't know if they use the word lootings, but you should know which one I mean: "character X wants to keep all the lootings for himself" and there are two or three decisions about whether the player wants to take the money for himself or leave it to the general). It doesn't seem logical to me that small nations get the same amount of money from these events as large nations. And also, talking about war lootings, from bigger countries one should get larger amounts of money.
Other of my recent ideas are about tech-levels. I'd love to steal techs from other players by invading their countries. Maybe it is too difficult to implement, but these ideas are only stubs anyway.
Don't you think this is riddiculous?
When thinking about a solution that makes sense I realised that there are several nice ways of fixing this:
- First all events that give you money for free should be removed (maybe some characters could give some money to the state and thus gain prominence and popularity, but I'm speaking about amounts around 5 - 10 gold, not 50 or more!)
- When going negative populists could become very (!) strong or the ruler popularity could decrease rapidly.
- It should be possible to sell buildings for half of the building price
- Buildings should be sold automatically if not by the player
- Regiments could get angry and revolt or disband (without filling up the manpower pool again!) (but before the sliders in the military menu should maybe lower themselves automatically)
- when going negative, stability should decrease by one for each 10 gold steps below zero (by the way, when increasing or decreasing the investment size gold is subtracted from the treasury. Thus one could go below -200 gold! Is there a way to make events impossible that cost more money than a player has?)
- There could be events, that some other player or a bank or a rich character lends money to the state for a very high interest rate
There could be many more ways of making sure that no player really wants to go below zero. There shouldn't be a way to systematically abuse the events that give you money for free.
There are other events that give money. For example an event about lootings during a war (I don't know if they use the word lootings, but you should know which one I mean: "character X wants to keep all the lootings for himself" and there are two or three decisions about whether the player wants to take the money for himself or leave it to the general). It doesn't seem logical to me that small nations get the same amount of money from these events as large nations. And also, talking about war lootings, from bigger countries one should get larger amounts of money.
Other of my recent ideas are about tech-levels. I'd love to steal techs from other players by invading their countries. Maybe it is too difficult to implement, but these ideas are only stubs anyway.