kris4o1993 said:A suggestion: it would be nice if the region borders are a little bit darker
I agree. On the zoomed out map they can only barely be made out.
kris4o1993 said:A suggestion: it would be nice if the region borders are a little bit darker
Veldmaarschalk said:Not really a good example IMHO, since the Germans did beat-up the USSR in 1941 pretty hard, but the didn't lead to lower morale, worse fighting performance or more surrenders while being encircled by the Soviet army. The harder the Russians were hit, the harder they fought back.
Cidal said:I don't know if this has been mentioned before, but I don't see any indication of supply effciency anywhere. I know it's still alpha but has this feature been taken out?
Cidal said:I don't know if this has been mentioned before, but I don't see any indication of supply effciency anywhere. I know it's still alpha but has this feature been taken out?
Johan said:When we increase complexity in HoI3, it will primarily be at the warfare and logistics part of the game.
aphrochine said:I think Leadership is the best word that can be applied. Because what this number seems to represent is tactical capability and direction that comes from leadership in military units, business, factories and science. The leadership in question is not the policy level of leadership we'd expect from dictators, presidents, 4 start generals, field marshals, etc...but the tactical and implementary level of leadership. We're not talking about the Head Coach, assistant coach or QB, but the co-captain of Special Teams. As Officers, middle management, grunt level scientists, etc that make things happen. It's the layer of capable leaders a nation has that is below the scope of named historical figures.
I approval "Leadership". Debate over.
Probably meaningless arguingsbr said:Is this name even subject to change or is this a bunch of meaningless arguing?
PlacidDragon said:Probably meaningless arguing
If someone happened to come up with a term Paradox thought fit better I'm pretty sure they'd use it. It's still only alpha and it would probably be only a change to the localisation text file.sbr said:Is this name even subject to change or is this a bunch of meaningless arguing?
This would probably be a very simple addition since Doomsday and Armageddon already have some traits that can appear as a result of combat in certain situations (Jungle Rat, etc.); just need to extend it to some/all of the original HoI/HoI2 traits.Steeltrap said:* combat itself can shape doctrine and traits. Have commanders spending a lot of time attacking? They might attain the 'offensive doctrine' trait.
Johan said:we toyed with replacing LD with "white collars" and MP with "blue collars".. but.. leadership is the one that felt best.. Intelligence felt wrong as well, as it conflicts with espionage etc.
leadership is a resource gained like manpower, and spent through sliders daily.
Except that I don't think the actual persons of the 'specialists' is what they are trying to represent here, exactly. I think what Johan is getting at is that this is an abstract representation of the skills, motivation, cleverness and determination present, to a greater or lesser degree, in all the folks represented by the "manpower" of the nation.
It's not that this is a separate "class" of individuals, distinct from all the "manpower", but that it is an attribute spread unevenly throughout the population passing through time. This is why I prefer a term like "expertise" - it's the quality that is being represented, not the people. It's an ingenious concept and has huge utility, I think.