Ok some ideas regardin the events and the event-chains. I don't see any "athmospheric" events, that explain why something happens or why tensions build up between two countries and maybe have some choice with small effects. For example in original HoI2 the tripartite-events for Germany or the Press for Anschluss event.
Then you should add a rough guideline, where this game should go or is it made to be a "Free for all - do a World Conquest" scenario?
As you already added a few fictional historic events, I guess you had at least a little bit alternate history in mind for this scenario.
Fine, but then do it properly
You (or we? I'll gladly help with this
) should rethink every country and the role, it could play in this scenario. What would they want to achieve? What inner problems would they face? What are their possibilities?
Let's think about each country (or at least the important ones for now)
England:
They should have three options at the beginning of the scenario, where they choose, which way they will want to go in this scenario.
- "Fortress England" would make them more isolationist and would give them Coastal Fortresses, Land Fortresses at the border to scotland and a lot of AA and many garrisons. In the following years, they will try to stay out of trouble and maybe seek for an alliance with Scotland, which could lead after a few years to a unification event for them.
- "Rule the seas once again" would have the target to build a modern and huge navy and will give them some free naval units over the years via event and maybe also free ports.
- "Rebuild the British Commenwealth" would make Britain very interventionist and give them free land units via event over the years. They will get events to build up tensions between them and Scotland, Ireland, India, Australia and other countries, that own old british colonies at the beginning of the scenario. I'm not speaking of simple "declare war" events, but rather event-chains that finally may lead to war or not. Add some flavour and stuff, you know
The peacetime modifier should definately be off, if you chose the "Rule the seas" or "British Commenwealth" way.
Britain also should have a rudimentary military force in their existing colonies, even if it's just a few garrisons, militia and some infantry. At least in the North-American colony, I would expect them to have a standing army.
USA/CSA:
The starting conditions should be changed. The CSA should start with a stronger military, but worse tech-teams and less IC than the USA. The IC at the moment look ok for both countries, so with the limited space to fight, let's say give the CSA about 30 divisions, infanftry mixed with a few cavalry divs and light armor. The USA should have about 10-15 infantry divisions and maybe 2 armored divisions. With disabled peacetime modifier, the USA will balance things out after a year or so.
Right now, the CSA doesn't even have a naval base, where they could keep any ships, that should be fixed and a small navy should be added. Also small airforce should be added for both, CSA and USA.
I would also make the CSA a little bit larger, by giving Charlotte, Macon, Columbia and Augusta from Quebec to the CSA.
Several events should be added for possible reunification attempts from both sides and also possible peaceful reunification, if the USA or CSA is attacked by another country (like England tries to regain control over the USA and CSA, while they are split up and fight them one after another).
After a reunification, they should try to gain control over the original US-territory, so events for a war against Spain for Florida (reminder, add some militia to Florida) and a war against England should be possible, but should not end in an annexation of England or Spain by the reunified US, but rather have something like the bitter peace event, that proclaims a peace, if the american territories are conquered by the US, sceding these territories to the US. The other way round, the US should be annexed if they are conquered.
From then on, tensions between the US and Quebec/Mexico could build up, when for example Mexico has something like a civil war and the US sides with the rebels (like the war about Texas IRL).
France/Quebec/Netherlands:
It's still the napoleonic Netherlands? So why aren't France and Netherlands not allied? This could give a good opportunity for a France-German war, when Belgium declares independence from Netherlands and Germany tries to help Belgium.
Quebec should have an event to break free from France, as they are already stronger than France and for sure could easily beat them in a secession-war. An Event-guided war would be necessary here, to define the goals, Quebec has to reach, to gain independence or what is necessary for France to prevent them from being independent.
Russia/SU:
If you can't model the civil war correctly, then don't do it. At least, not with the Russia-Tag
Try it with the byelorussian (or Belarus? what is it called?), give them the correct cores and so on, change the Flag and the Name of the country and voilà, you can add divisions to both sides
Then, I wouldn't just add all the territories to the SU, if they win. They should conquer them too, like the Tzarists would. The Tzarists should at one point go to war with Commie-China and maybe ally with Germany or Austria. The other way round, the SU should try to ally with China and maybe fight Japan and the Monarchies to the West.
Austria:
They should have internal problems...as they always do. Maybe a splitting up Hungary here, a splitting up Serbia or Croatia there would add some flavour. They should seek at one point or another an alliance with another monarchy. Potential candidates are Germany, France, England or the Tzarist, if they've won the war. The old enemy, the Ottomans, could be a target for them to finally drive them off the European continent.
...
I have so much more ideas flying through my head now for almost every country and even more for the noted above. This is just for you to give you a rough idea of what I am talking about.
If you like it, then count me in. If not, then...well then not