Omg, I love so much the graphics of this aar!
Option 3 sounds like it could keep the cavalry useful still for a while.
Brilliant!
Option 3 sounds like it could keep the cavalry useful still for a while.
Brilliant!
It will be important to assign Logistics Wizards to as much of my mobile forces as possible because of the signficantly higher supply and oil consumption. This will be particularly crucial as I look forward to a Russian campaign where I intend to have many armored korps operating on Offesnive Supply simulataneously.
I'm not 100% confident that my evaluation system is completely valid and I certainly welcome any and all commentary.
Believe it or not I'm going to build more cavalry as soon as the Semi Motorized Cavalry tech is completed. My analysis demonstrated to me that they are a viable unit to mix into mobile korps, and as time goes on I can replace them with motorized infantry and then use them to hold down revolt risk in conquered Soviet territory.Option 3 sounds like it could keep the cavalry useful still for a while.
Brilliant!
It's not so easy finding cool spy gadgets from the WWII era...but these seemed plausible enough. I'll have a lot more fun with the intelligence stuff once I begin sending spies overseas.meticulous and awesome as usual , rob XD The little sidebar on the spy game was also very cool showing us the little gadgets ! Excellent update !
Thanks for the nice words! As I've mentioned previously, I love the preparation and planning aspect in this game and want to reveal as much of that as possible within the framework of this AAR. Lots more to come on that so stay tuned.Wonderful as ever. The fight against the Bear will be so much more satisfying for us to watch now that we're so well-informed on the labour that's gone into it, and of course what will continue to go into it. I daren't guess when the push will come, but I suspect you'll be building and trading for quite a while yet...
Also, might I inquire as to the French flag you're using? I don't recognise it from anything that I've studied. I presume France is still the Third Republic in your timeline?
How amazingly coincidental! I honestly had no knowledge of the Pinsk tower you're talking about and my placement there was purely by chance. Are you saying the photograph I found is actually the radio tower in Pinsk? If so, that's pretty amazing...but cool it all worked out!Thank you Robw963 for bringing the photo from my home town
This "Pinsk radio monitoring station" is very important symbol of the Poland in WW2.
Funny thing - it's still used today by local radio and cell phones companies
Regards
Zibi
Thanks very much! I got a little caught up in the BWA analysis, but at least tried to maintain a decent level on the other graphics.Another gloriusly graphic update *applauds*
Logistics Wizards decrease supply consumption for any unit within their command capacity by 25%, whether they're on Offensive Supply or not. That's especially useful for high consumption units like armored units. I'm not 100% sure, however, that a LW commander lowers the supply cost incurred when the unit is initally paced on OS. I'll have to test that and double check.I did not know that this trait decreases the initial supply consumption of offensive supply. That's useful to know and makes Logistic Wizards more important indeed.
Although I'm not sure whether your numbers compute something really meaningful (the constant divisor of 10 is rather arbitrary, isn't it?), Option 4 is what I would choose from the formations you offered, so my feeling agrees with your result.
Option 4 for sure, although I will be creating more cavalry units because of their unique combination of high BWA, lower manpower usage and decent suppression cability. Expect to see some hybrid formations at least for awhile until I build enough Mot Inf divisions.Another great update! I'd say option 4, if I were you...
Here's a chart displaying the score analysis for the formation you described:wow, the analysis is really impressive. it's hard to say anything about the validity of your formula. many factors are not taken into account, but on the other hand i don't know any other formula of this kind that has been battle tested, to get any comparison.
were those formations the only ones you've analyzed ? i would be interested in the performance of LArm III + MotInf II + Cav IV. getting a reasonable task for the cavalry divisions to fulfill is one of the goals of this AAR IIRC and mixing them into battle groups looks like more fun, than keeping them behind the frontlines for partisan fighting duties (for which you're using militias anyway).
and it is really nice seeing Hubal getting his own armored unit
keep it up
Count on it! What would Poland be without cavalry! Be aware though, at this point in history, the traditional cavalry formation was pretty much obsolete. Poland, however, is slightly unique though since the cream of their armed forces was the cavalry...an extension of their proud Hussar tradition from the great past. It may not be the most strategically sound decision, but I can't imagine playing Poland without some kind of nod towards that tradition.Yes, more cavalry! This is a Polish AAR after all. At least have one cavalry based group. Please?
I vote option 3! But what do I know, I mostly play EU3 and even though cavalry works great there maybe HoI2 is different?
Logistics Wizards decrease supply consumption for any unit within their command capacity by 25%... I'm not 100% sure, however, that a LW commander lowers the supply cost incurred when the unit is initally paced on OS.
How amazingly coincidental! I honestly had no knowledge of the Pinsk tower you're talking about and my placement there was purely by chance. Are you saying the photograph I found is actually the radio tower in Pinsk? If so, that's pretty amazing...but cool it all worked out!
Just one more thing about the Fascist French mod I was talking about. Here's the background I made for that that someone might find useful: