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I really can't conceive of a CSA of that period that's still not dominated by officers wanting to cast themselves in the Jeb Stuart or Stonewall Jackson model. Of course, any of them even hinting at themselves as R. E. Lee reborn would be tarred, feathered, hanged, drawn and quartered for heresy. Some icons, you just don't touch if you know what's good for you.

No fault of your own, but this makes Round Three in the CSA Doctrine Discussion, dating back to the DD version of this mod.;)

Here's what I said then, and maintain now:

http://forum.paradoxplaza.com/forum/showpost.php?p=8103252&postcount=601

http://forum.paradoxplaza.com/forum/showpost.php?p=8103655&postcount=607
 
1) In the political events that pop up, there seems to be a pattern pointing to the CSA being tugged between the two primary command economy models of governance that were popular in that period. The socialists and the fascists.

2) Where did you picture the CSA ending up toward the end game? Or, am I misreading the general drift of the political events that spawn earlier in the game?

3) Also, some popups mention liberal. Is that meant in the modern sense or the classical?

It had always been my understanding that the south was deeply oriented toward the Jacksonian philosophy of personal honor, personal achievement, family loyalty, understanding of the difference between private and public war with some civil/legal acceptance of vendetta, public war tending toward total war and broad citizen involvement in governmental direction.

4) In your own mind, while you were creating this mod, where did you see the CSA ending up? Command economy socialist, either fascist, marxist/trotsky or moderate? Inclined toward isolation or intervention? During the succession war, the CSA was, pretty much, a good definition of a closed society. Did you see that changing as the time passed from its birth? The closed aspects were defensive oriented, in my understanding and as need to defend lessened, opening up wouldn't have been out of character, but...

5) As to the forum issue. Have you considered starting up on another forum? There might be an existing HOI mod forum that would host you, or, if there are still free to use forums, one of them might give you the growing room you need?

1) I think the events you're referring to are in the vanilla game. The only events I scripted with slider moves are the 4 election events and the "Path to War" events that increase Interventionism.

2) As I said earlier, Really Social Conservative in 1936 to A Little Less Social Conservative in 1964.

3) Well, the CSA are classically liberal: they don't have a monarchy, etc. CSA "Liberal" in the HoI sense means being in favor of integration, more or less.

4) Pretty much like it did IRL, only without Northern pressure to integrate, there's likely not much change after 1955.

5) The main advantage of these forums remains: HoI players see them. While I am frustrated (to say the least) at how mods and modders are treated here, my faith in good sense abides. I believe I'll live to see a day when the CDCP mod--which adds a ton of value to Armageddon and didn't cost PI a cent--is accorded at least as much respect as the long-dead Grand Battle mod 'round these parts.

Hope this answers your questions!
 
5) The main advantage of these forums remains: HoI players see them. While I am frustrated (to say the least) at how mods and modders are treated here, my faith in good sense abides. I believe I'll live to see a day when the CDCP mod--which adds a ton of value to Armageddon and didn't cost PI a cent--is accorded at least as much respect as the long-dead Grand Battle mod 'round these parts.

Hope this answers your questions!

Is it even possible to download the grand battle mod? :confused:
 
Thanks for the answers boss.
 
Read your linked stuffs.

Wow. I am so glad I bugged you because you've sure put one hella lot of thought in those answers. I'm all squared away now, thanks.

I must admit, with some embarrassment, that I did read the first post where you explained the mod, but had forgotten what it said.

If you get bored enough to want something to do, I would suggest collecting all those comments that you produced to explain the reasoning behind the what's what in this mod and either append them to the first post of this thread, or save them so that you can copy past them into this here place on need.

Also, I have never before played any faction other than Germany, so had zero clue on the events for the US that are also common to the CSA in this mod. That's my weapons grade noobertonium showing through.

Strangely enough, the more I read of your thoughts and considerations in designing this mod, the more interesting the mod gets.

And no, I am not spamming this thread simply to keep bumping it up to the top of the page. I really was and still am interested in what went into design of it and find the replies as interesting as the game itself. Bumping is just a nice by-product.
 
Question:

War with Mexico. I've seen some chit chat about a war with Mexico in the '38 time frame.

I've never had an event fire off that started a war with Mexico. I've had them demand territory, but they backed down easy enough.

Is war with Mexico something a player chooses to start his own self? Or am I messing something up and not putting the proper tickle to the trigger for it?
 
Question:

War with Mexico. I've seen some chit chat about a war with Mexico in the '38 time frame.

I've never had an event fire off that started a war with Mexico. I've had them demand territory, but they backed down easy enough.

Is war with Mexico something a player chooses to start his own self? Or am I messing something up and not putting the proper tickle to the trigger for it?

Not to spoil it, but Mexico has a 50-50 shot of going to war with the CSA in March of '38.
 
i've just started playing, and have realised that the leaders for the Confederacy are both rather thin on the ground and rather crap. i presume theres logic behind it which i wont challenge though it means i can only maintain about 6 fleets. my point in posting this though was to say that when i played this last, which was at least a year ago, (and presumably an earlier version?) i'm sure there were decent army leaders like patton on the confederate side. no sign of them here though, unless they pop in later on (i'm still in '36)


edit: i've just noticed that it says at the start this is for armageddon 1.2, and i'm on 1.nothing. does this affect it in any way (it is playing fine so far as far as i can see)
 
i've just started playing, and have realised that the leaders for the Confederacy are both rather thin on the ground and rather crap. i presume theres logic behind it which i wont challenge though it means i can only maintain about 6 fleets. my point in posting this though was to say that when i played this last, which was at least a year ago, (and presumably an earlier version?) i'm sure there were decent army leaders like patton on the confederate side. no sign of them here though, unless they pop in later on (i'm still in '36)


edit: i've just noticed that it says at the start this is for armageddon 1.2, and i'm on 1.nothing. does this affect it in any way (it is playing fine so far as far as i can see)

It's because CSABadass has been having trouble finding officers. I think he has a list over at United Confederate Gamers of officers that he wants to check.
 
i've just started playing, and have realised that the leaders for the Confederacy are both rather thin on the ground and rather crap. i presume theres logic behind it which i wont challenge though it means i can only maintain about 6 fleets. my point in posting this though was to say that when i played this last, which was at least a year ago, (and presumably an earlier version?) i'm sure there were decent army leaders like patton on the confederate side. no sign of them here though, unless they pop in later on (i'm still in '36)


edit: i've just noticed that it says at the start this is for armageddon 1.2, and i'm on 1.nothing. does this affect it in any way (it is playing fine so far as far as i can see)

Edit first: the mod was designed with and for V1.2. Not sure what effect it would have on an earlier version--or why you're not using the patch and its killer AI:confused:--but it sounds like the leaders at least are WAD.

The CSA leaders were revised a few versions back to incorporate more actual history. Patton, for example, was a lieutenant colonel in 1936. He appears later in the game when he finally earns a general's star. Other vanilla CSA leaders were deleted because most of them were in reality modern-day US National Guard leaders who retired in the 1990s. Oh, those wacky folks at PI...

If the leaders seem "rather crap" as you put it, that's the toll twenty years of peace and neglect plus the Great Depression have taken on the Southern military. It reasonably takes some time to rebuild from that, including the ascension of younger and better leaders to clear out the dead wood left over from the Great War. They'll be there when you really need them, in 1938.

As for the numbers of leaders, I've spent four solid weeks out of the past year doing nothing but researching the birthplace of every single leader in the USA file, looking for Dixie-born brass to transfer to the CSA. I am not happy with the current totals, but until someone gives me a couple million dollars so I can quit my job and do nothing but research this mod:), they are all I've got. As jamhaw mentions, I would greatly welcome some help.

I am sorry if the changes are not to your liking, but they were made out of valid historical concerns on my part. The alterations are not progressing as fast as I'd like, but for one man alone and modding for free on the side, it's not too bad.

Hope this clears matters up--thanks for trying CA!
 
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i wasnt having a go at you CSABadass, i cant even imagine how hard it is to make a mod while juggling several other things, so i wasnt calling you lazy or whatever. thanks for answering the question, i had guessed that more would appear. i'm not using the patch because i always forget to patch stuff - i was gagging to play your mod!
 
A possible solution would be to make the assumption that command and staffing issues would have flowed differently in the alt history you've created.

With the CSA as it's own national entity, it's military would have found greater need to promote from within at an earlier date.

Any officer in the US military that existed at the time irl that was Dixie born could very easily have found his place in the general ranks of the sovereign nation of the CSA by the time of the mod, if you choose to put them there.

You could also invent some out of whole cloth. It's not hard to imagine that the society and culture of the CSA wouldn't express its pride in its new found place in the world by attracting men to the colors that may not have made the choice in the real time line.

You have Quantico, The Citadel and, iirc, VMI. 3 of the best institutions of martial instruction in America. Wouldn't it be rather safe to assume that such institutions would take on even more prestige and importance of the CSA won its independence?
 
i wasnt having a go at you CSABadass, i cant even imagine how hard it is to make a mod while juggling several other things, so i wasnt calling you lazy or whatever. thanks for answering the question, i had guessed that more would appear. i'm not using the patch because i always forget to patch stuff - i was gagging to play your mod!

Oh wow, I didn't certainly mean to come off as angry or anything. Please allow me to apologize to you, good sir!

I blame the egg nog.:)

Seriously, the dearth of leaders at the start is a valid point. I just don't know what else I can do about it.

Thanks for trying CA--hope you enjoy it!
 
A possible solution would be to make the assumption that command and staffing issues would have flowed differently in the alt history you've created.

With the CSA as it's own national entity, it's military would have found greater need to promote from within at an earlier date.

Any officer in the US military that existed at the time irl that was Dixie born could very easily have found his place in the general ranks of the sovereign nation of the CSA by the time of the mod, if you choose to put them there.

You could also invent some out of whole cloth. It's not hard to imagine that the society and culture of the CSA wouldn't express its pride in its new found place in the world by attracting men to the colors that may not have made the choice in the real time line.

You have Quantico, The Citadel and, iirc, VMI. 3 of the best institutions of martial instruction in America. Wouldn't it be rather safe to assume that such institutions would take on even more prestige and importance of the CSA won its independence?


Those are all things I've considered, and may yet do. It's just that (to me, at least) the list of potential leaders in the USA looks enormous. I feel like there's more I could do there before I start putting in Field Marshal Von Fakenberg.:)

From a gameplay point of view, I think the mod is OK so long as there are plenty of leaders in 1938 on, which is currently the case. I will continue to work on the prewar gap as best I can, however.

Thanks for the post!
 
Personally, I don't find the lack of early leaders to be a problem. I also find it a fair accurate representation of the general lack of American enthusiasm for keeping large standing armies between wars.

Much changed with the Cold War on that, but prior, the US, and by extention, I would assume the CSA, really was loath to keep a large military on hand when not necessary.
 
Personally, I don't find the lack of early leaders to be a problem. I also find it a fair accurate representation of the general lack of American enthusiasm for keeping large standing armies between wars.

Much changed with the Cold War on that, but prior, the US, and by extention, I would assume the CSA, really was loath to keep a large military on hand when not necessary.

Agreed, especially once you consider the shape of a largely agrarian economy during the Depression.
 
Oh wow, I didn't certainly mean to come off as angry or anything. Please allow me to apologize to you, good sir!

I blame the egg nog.:)

Seriously, the dearth of leaders at the start is a valid point. I just don't know what else I can do about it.

Thanks for trying CA--hope you enjoy it!


think nothing of it. you didnt seem angry really, i was just making sure i hadnt offended you by criticising.
 
I also find it a fair accurate representation of the general lack of American enthusiasm for keeping large standing armies between wars.


Not that I disagree but I'll play Devils's advocate here-

American enthusiasm for keeping armies/interest in the armed forces etc etc could well easily be very different from the OTL given the Big bad neighbour to the north.

Maybe. ;)