• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
I hate to say it but it seems...wrong, to have the word 'United' in the group name. I dunno, perhaps its just me.

Im trying to think of a suitable alternative at present without much luck...

And does the creator of the group get moderator super-powers?

EDIT: I guess is probably too late/not possible to change now anyway but how about 'The Confederate States of America Alternate History & Gamers Group'?...or something...
 
Last edited:
Problem.

I'm a Cali kid, born and raised so not exactly Confedi ready. My ma's a Texan and my pa's an Arky, so I do got some southern in me, but all my kin that fought in that war were Ohio yankee.

So, do I qualify to play a reb? Or, should I work on stoking up a proper animosity for sesesh and go with the boyos in blue?

Anyway, looks to be a fascinating mod. Thanks for the time and effort you put into it so us mod moochers can enjoy.
 
Problem.

I'm a Cali kid, born and raised so not exactly Confedi ready. My ma's a Texan and my pa's an Arky, so I do got some southern in me, but all my kin that fought in that war were Ohio yankee.

So, do I qualify to play a reb? Or, should I work on stoking up a proper animosity for sesesh and go with the boyos in blue?

Anyway, looks to be a fascinating mod. Thanks for the time and effort you put into it so us mod moochers can enjoy.

I've always said "Southern" is a state of mind rather than geography, so, Welcome to the Fold, brother!

Thank you very much for the kind words about CA--hope you enjoy it!
 
Last edited:
I mentioned this in the general thread on Confederate mod but, just in case you miss it...

Why'd you punk Lt Gen Lejeune like that?

Old Guard? Gen Lejeune was Mr. Transformation himself. Started in the Corps when it was mostly limited to ships' guard and naval installation cops. Made his bones in various postings while the Corps was transforming into the US's primary colonial light infantry for actions in the wild places. Was instrumental in deciding how the USMC would grow to full brigade size for the first time in its history in the spin up for WW1. And, it was Gen Lejeune was the prime mover behind backing Col Ellis. It was also Lejeune that initially pushed the USMC toward the amphib specialty.

How the heck is that old guard?

Lejeune was also one of only two USMC general officers to ever command a US Army division. He was awarded out the wazoo for valor and such. Recognized as a fantastic strategist. Was known as The Greatest of all Leathernecks and The Marine's Marine.

How's that get a low skill?

I do realize this is your mod and it is an alt reality, but come on, the guy had it going on in the creative warmongering.

Pistols at dawn sir! You will answer for your offense!
 
I mentioned this in the general thread on Confederate mod but, just in case you miss it...

Why'd you punk Lt Gen Lejeune like that?Pistols at dawn sir! You will answer for your offense!

Because we all get old, and time passes us by. That's certainly true of a man--however great--that in 1936 has been retired for 7 years, and in such poor health he'll have to resign as VMI commandant in a few months.

And I am more than willing to shoot you after the morning I've had, so choose your next words *very* carefully.:D
 
Yeah, you're right. He was on his last legs by the time the mod covers. Old Guard though, that was just mean.

Sorry you're having a bad day. Hope it gets better.
 
Yeah, you're right. He was on his last legs by the time the mod covers. Old Guard though, that was just mean.

Sorry you're having a bad day. Hope it gets better.

If you can come up with a better way to simulate his being 7 years out of the doctrinal loop, I might be willing to change it. And while I can't be 100% sure at work, away from my files, I think Lejeune's ratings might be Paradox's.

And thanks! If the insurance covers the damage, all will be well and Christmas will be saved.
 
Hey quick question, I have a regular 1.3, but I have added graphics to make it awsome, if I put the mod on my game, will I lose my awsomeness of graphics.

The only graphics in CA are unique to it, so you'll be fine...unless you went and did your own CSA graphics.
 
Hey quick question, I have a regular 1.3, but I have added graphics to make it awsome, if I put the mod on my game, will I lose my awsomeness of graphics.

I seem to recall that the mod does create some graphical awesomeness that would propably conflict with your graphical awesomness. But might not as I you weren't very clear about what you changed. The mod does at least give you nice colourful pictures of your units beside the name I think they are called SKIF Graphics.

EDIT: Seems I was wrong. And Confederate Badass sorry to hear about your trouble it really sucks when things happen right before Christmas. Last year my brand new fridge broke down :mad: and there went my Christmas turkey but at least since I live in Canada I could stick most of my stuff in the porch.
 
Last edited:
If you can come up with a better way to simulate his being 7 years out of the doctrinal loop, I might be willing to change it. And while I can't be 100% sure at work, away from my files, I think Lejeune's ratings might be Paradox's.

And thanks! If the insurance covers the damage, all will be well and Christmas will be saved.


Here's me wishing you best luck possible with the insurance.

On the Lejeune thing... no need to change anything. Marines, especially those of us out of uniform long enough to have forgotten the tiresome parts, tend to be a bit knee-jerk in sticking up for our Corps and its legends. Can't help it really.

I would like to ask you for a fav, if you ever decide I'm due one for some reason, and are bored enough to need something to do.

There's lots of pretty big political slider changes for the CSA and there's some fair large stab hits that go with them. I have no issue with the hits or the changes, but I would like some insight on how you had the CSA playing out in that area in your mind when designing the mod.

It's not a problem for me to pick which ever gives me less grief or picking according to my own particular wants, but I would like to play a game with the politics following the event pattern you thought most likely for the CSA in the period and conditions of your modded reality for the game.

Not looking for anything like a step-by, but a general "this is where I pictured them ending up" sorta thing would be sweetness.

Also, since you are a historical oriented person, info on why you pictured the CSA ending up in that particular political design would be uberness.

If this thing has already been addressed in this massively long thread which is so heavily salted and peppered with requests for install helps and such, many muches of sorrowfulness from me. Just say and I'll go back to trying to glean bits and pieces from the pages and pages and... well... pages of install probs.

Last but not least, if you dont want to bother, no harm, no foul.


Ending with a request that your holiday season be a happy happy joy joy for you and all your kith and kin.
 
(I'm reminded of the Gettysburg re-enactment we did with a company of Confederate Germans, who told us they can't find *anyone* who wants to dress Union in Europe.)

You will always see Battle flags flying somewhere at many UK festivals too. :)
 
And Confederate Badass sorry to hear about your trouble it really sucks when things happen right before Christmas. Last year my brand new fridge broke down :mad: and there went my Christmas turkey but at least since I live in Canada I could stick most of my stuff in the porch.

Thank you very much for the kind words, my friend--Here's praying your Xmas is much better this year!
 
1) Here's me wishing you best luck possible with the insurance.

2) On the Lejeune thing... no need to change anything. Marines, especially those of us out of uniform long enough to have forgotten the tiresome parts, tend to be a bit knee-jerk in sticking up for our Corps and its legends. Can't help it really.

I would like to ask you for a fav, if you ever decide I'm due one for some reason, and are bored enough to need something to do.

3) There's lots of pretty big political slider changes for the CSA and there's some fair large stab hits that go with them. I have no issue with the hits or the changes, but I would like some insight on how you had the CSA playing out in that area in your mind when designing the mod.

4) It's not a problem for me to pick which ever gives me less grief or picking according to my own particular wants, but I would like to play a game with the politics following the event pattern you thought most likely for the CSA in the period and conditions of your modded reality for the game.

5) Also, since you are a historical oriented person, info on why you pictured the CSA ending up in that particular political design would be uberness.

6) If this thing has already been addressed in this massively long thread which is so heavily salted and peppered with requests for install helps and such, many muches of sorrowfulness from me. Just say and I'll go back to trying to glean bits and pieces from the pages and pages and... well... pages of install probs.

7) Last but not least, if you dont want to bother, no harm, no foul.


8) Ending with a request that your holiday season be a happy happy joy joy for you and all your kith and kin.

1) Thank you very much!

2) No apologies necessary--Marines have as much to be proud of as we civies have to be grateful to them for. Semper fi!

And Lejuene's ratings (of my own device) in my Victoria mod I think would be to your liking.

3) I adapted most of them from the contemporary USA events, adjusting for the greater social conservatism in Southern politics.

4) Most likely, the CSA stays social conservative until the very end of the Armageddon timeline, but I take events into account when I play. If (say) the CSA is slow to win the 1938 war with Mexico, I have the vengeful electorate install the Whigs just of spite, for one example.

5) I'm not sure what you mean by "political design." If you could expound on that, I'd be happy to respond at length.

6) I am sorry for that, but the board overlords have deemed it impossible for any one-person mod to ever earn a subforum. I can't even edit my own mod thread, and we're left with the results you so accurately describe.

So yeah, this mod is good enough to be added to the vanilla game, but just not in the same league as Grand Battle Mod when it comes to the forum. Go figure.:)

7) Are you kidding? I *love* getting to blather on about my mods!

8) Merry Christmas and a joyous 2009 to you as well!
 
Last edited:
CSABadass:

About the political situation.

I haven't played deeply into the mod yet. I'm not a fan of taking saved games back up to continue on another day, so I tend to only play for so long as I can sit at a computer, then call it done. So, this may be something that makes itself more readily apparent later in game.

In the political events that pop up, there seems to be a pattern pointing to the CSA being tugged between the two primary command economy models of governance that were popular in that period. The socialists and the fascists.

Where did you picture the CSA ending up toward the end game? Or, am I misreading the general drift of the political events that spawn earlier in the game?

Also, some popups mention liberal. Is that meant in the modern sense or the classical?

It had always been my understanding that the south was deeply oriented toward the Jacksonian philosophy of personal honor, personal achievement, family loyalty, understanding of the difference between private and public war with some civil/legal acceptance of vendetta, public war tending toward total war and broad citizen involvement in governmental direction.

In your own mind, while you were creating this mod, where did you see the CSA ending up? Command economy socialist, either fascist, marxist/trotsky or moderate? Inclined toward isolation or intervention? During the succession war, the CSA was, pretty much, a good definition of a closed society. Did you see that changing as the time passed from its birth? The closed aspects were defensive oriented, in my understanding and as need to defend lessened, opening up wouldn't have been out of character, but...

So, basically, other than showing off my own potential for non comprehension of political maneuverings in that time period, I am mostly curious about how you saw the CSA ending up in terms of domestic governance and foreign affairs while you were involved in the creation of the mod.

Also, another question popped up in my pointy head last night while I was playing your mod.

Land Doctrine:

I do understand where the current settings come from. WW1 wasn't all that long ago, and the massed troop/trench warfare mentality was deeply ingrained into most western militaries at the time. So no complaints.

But I do have some questions that probably fit more into role play than power gaming.

It is my understanding that the old CSA of the mid 1800s was very much oriented toward mobile warfare within the limits of technology at the time. Good cavalry, effective raiders, fast light inf, etc. Also, "The South" as a society does tend toward devotion to poetic renditions of the past.

Would it be out of character, in your opinion, for the CSA at the time this mod is set in, to reinvent itself, militarily, as a "slash and dash" oriented organization, rather than a mass and crash?

I can easily play the game with choices fit to my own likes and dislikes and have no problems with the events as you've designed them, but...

I would like to play a game that followed, at least somewhat, the images you had playing in your mind while designing the events, if at all possible.

Btw, none of the above is meant as an insult to The South, or anyone else. I'm not a historian and do not claim comprehensive understanding of the times in question, I simply meant to outline what limited knowledge I have on the various subjects, and how they motivated my questions.

As to the forum issue. Have you considered starting up on another forum? There might be an existing HOI mod forum that would host you, or, if there are still free to use forums, one of them might give you the growing room you need?
 
In your own mind, while you were creating this mod, where did you see the CSA ending up? Command economy socialist, either fascist, marxist/trotsky or moderate? Inclined toward isolation or intervention? During the succession war, the CSA was, pretty much, a good definition of a closed society. Did you see that changing as the time passed from its birth? The closed aspects were defensive oriented, in my understanding and as need to defend lessened, opening up wouldn't have been out of character, but...



It is my understanding that the old CSA of the mid 1800s was very much oriented toward mobile warfare within the limits of technology at the time. Good cavalry, effective raiders, fast light inf, etc. Also, "The South" as a society does tend toward devotion to poetic renditions of the past.

Would it be out of character, in your opinion, for the CSA at the time this mod is set in, to reinvent itself, militarily, as a "slash and dash" oriented organization, rather than a mass and crash?

Obviously I cant speak for Badass, but I would assume Social Conservative in game terms would be quite an appropriate simulation of the South.

As for land doctrine, I think your point certainly has validity in terms of the historic methods of the South.

However, with WW1 still fresh in the world psyche, let alone the south, there would certainly have to be a fresh impetus for such a change to the mobility path doctrines. All nations in WW1, quickly learned that cavalry was obsolete. I think the historic methods of the South has to be balanced with the realities of industrial war and as such would be/were found wanting. Thats my take anyway.

Of course, if someone like Patton is in a position of authority sooner, then the mobility option is more likely.
 
Obviously I cant speak for Badass, but I would assume Social Conservative in game terms would be quite an appropriate simulation of the South.

As for land doctrine, I think your point certainly has validity in terms of the historic methods of the South.

However, with WW1 still fresh in the world psyche, let alone the south, there would certainly have to be a fresh impetus for such a change to the mobility path doctrines. All nations in WW1, quickly learned that cavalry was obsolete. I think the historic methods of the South has to be balanced with the realities of industrial war and as such would be/were found wanting. Thats my take anyway.

Of course, if someone like Patton is in a position of authority sooner, then the mobility option is more likely.


What got me thinking on the potential "rightness" of the CSA moving away from the mass and crash doctrines of WW1 was the "Mexican War of '38. Lots of land to move around in, not a whole lot of soldiers to mass up for it.

By reinventing themselves as mobile war-fighters, I didn't mean the old school cavalry, so much as looking at the new finagled automobile contraptions and saying "hey now, you know what?"

I really can't conceive of a CSA of that period that's still not dominated by officers wanting to cast themselves in the Jeb Stuart or Stonewall Jackson model. Of course, any of them even hinting at themselves as R. E. Lee reborn would be tarred, feathered, hanged, drawn and quartered for heresy. Some icons, you just don't touch if you know what's good for you.


I am also assuming that Gettysburg either didn't happen or happened differently. Pickett did come dang close to forcing the Union center irl. Maybe in this timeline, he made it and mass infantry hammering the enemy's middle of the line is the new in thing for hero emulation?
 
I am also assuming that Gettysburg either didn't happen or happened differently. Pickett did come dang close...
My own view of this, from the perspective of CSABadass's mod, is that the outcome at Gettysburg was a CS victory or stalemate. Not because Pickett could have been successful, but perhaps rather because Longstreet's urging for a conservative defensive strategy (in this particular battle) would have been adopted by Lee.

So I view the hypothetical idea of the CSA surviving and achieving independence not as relying on old tactics and strategies that were successful early in the war, but to perhaps switching more to a strategy that involved defense and wearing down the Union, perhaps with the backing of England. Then at some point the Union loses the resolve to fight and gives in to the secession.
 
Well, seems to me that CSABadass needs to write us an alt history novella so's we all know how we got to where we're at.

And no, I'm not constantly commenting in this thread just to keep it bumped up to the top of the forum....

Honest.

Hey! What's that over there?!? <points over the shoulder of the reader then turns to run away when the reader turns to look at what's suppossed to be behind him>

Seriously though, I can, sometimes, do serious. I am interested in the backstory and all that. Makes playing the mod that much more funnerer.