CSABadass:
About the political situation.
I haven't played deeply into the mod yet. I'm not a fan of taking saved games back up to continue on another day, so I tend to only play for so long as I can sit at a computer, then call it done. So, this may be something that makes itself more readily apparent later in game.
In the political events that pop up, there seems to be a pattern pointing to the CSA being tugged between the two primary command economy models of governance that were popular in that period. The socialists and the fascists.
Where did you picture the CSA ending up toward the end game? Or, am I misreading the general drift of the political events that spawn earlier in the game?
Also, some popups mention liberal. Is that meant in the modern sense or the classical?
It had always been my understanding that the south was deeply oriented toward the Jacksonian philosophy of personal honor, personal achievement, family loyalty, understanding of the difference between private and public war with some civil/legal acceptance of vendetta, public war tending toward total war and broad citizen involvement in governmental direction.
In your own mind, while you were creating this mod, where did you see the CSA ending up? Command economy socialist, either fascist, marxist/trotsky or moderate? Inclined toward isolation or intervention? During the succession war, the CSA was, pretty much, a good definition of a closed society. Did you see that changing as the time passed from its birth? The closed aspects were defensive oriented, in my understanding and as need to defend lessened, opening up wouldn't have been out of character, but...
So, basically, other than showing off my own potential for non comprehension of political maneuverings in that time period, I am mostly curious about how you saw the CSA ending up in terms of domestic governance and foreign affairs while you were involved in the creation of the mod.
Also, another question popped up in my pointy head last night while I was playing your mod.
Land Doctrine:
I do understand where the current settings come from. WW1 wasn't all that long ago, and the massed troop/trench warfare mentality was deeply ingrained into most western militaries at the time. So no complaints.
But I do have some questions that probably fit more into role play than power gaming.
It is my understanding that the old CSA of the mid 1800s was very much oriented toward mobile warfare within the limits of technology at the time. Good cavalry, effective raiders, fast light inf, etc. Also, "The South" as a society does tend toward devotion to poetic renditions of the past.
Would it be out of character, in your opinion, for the CSA at the time this mod is set in, to reinvent itself, militarily, as a "slash and dash" oriented organization, rather than a mass and crash?
I can easily play the game with choices fit to my own likes and dislikes and have no problems with the events as you've designed them, but...
I would like to play a game that followed, at least somewhat, the images you had playing in your mind while designing the events, if at all possible.
Btw, none of the above is meant as an insult to The South, or anyone else. I'm not a historian and do not claim comprehensive understanding of the times in question, I simply meant to outline what limited knowledge I have on the various subjects, and how they motivated my questions.
As to the forum issue. Have you considered starting up on another forum? There might be an existing HOI mod forum that would host you, or, if there are still free to use forums, one of them might give you the growing room you need?