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Thread: ***Bugs, errors, and related items***

  1. #1
    Admiral of the Fleet Shadow Knight's Avatar
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    ***Bugs, errors, and related items***

    Just cutting this one off at the pass. We know Allenby is preparing to release the mod soon so when he does so please post all bugs, errors, etc. here. Suggestions should go in the already existing thread (please check before you post).

    Else we shall sick him on you.

    Allenby we might want to get this one stickied.
    f.k.a. shdwknightx
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    HOI2: 1914

    "When you have a hammer, all your problems begin to look like nails. However, when you don't have a hammer, you may begin to ignore anything that looks like a nail."

  2. #2
    Custom User Title Allenby's Avatar

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    Good thinking, SK. We should not be presumptuous enough to assume that we aren't going to get any bugs.

    Tracid seems to be a good bet if we should want threads stickied, unstickied, merged and so on - I shall contact him.

  3. #3
    Lol opening a bug thread before the release of the mod? Interesting... strategy.

    Let's start pre-emptitive bug reporting! What bugs do you expect the most?

  4. #4
    large big ones...

    with pointy feelers.

    I'm peeing my pants in excitement.

  5. #5
    Admiral of the Fleet Shadow Knight's Avatar
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    Quote Originally Posted by kami888
    Lol opening a bug thread before the release of the mod? Interesting... strategy.

    Let's start pre-emptitive bug reporting! What bugs do you expect the most?
    The idea is to make posters aware that a thread exists so they post there when the mod comes out. It is a preemptive strategy.

    And Please no spamming in here, leave it for posting of bug reports.
    f.k.a. shdwknightx
    HOI:TGW
    HOI2: 1914

    "When you have a hammer, all your problems begin to look like nails. However, when you don't have a hammer, you may begin to ignore anything that looks like a nail."

  6. #6
    Major Seylanov's Avatar
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    So you're actualy serious about releasing it this time?

  7. #7
    So you're actualy serious about releasing it this time?
    This time? Was there another time that I don't know about? This is AFAIU the first promise of relise by 1914.

  8. #8
    Major Seylanov's Avatar
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    I recall hearing a few release dates being thrown around months back.
    No stickies on bug reporting though, so those were probably speculation by a single staff member.

  9. #9
    Admiral of the Fleet Shadow Knight's Avatar
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    Quote Originally Posted by Seylanov
    I recall hearing a few release dates being thrown around months back.
    No stickies on bug reporting though, so those were probably speculation by a single staff member.
    Nope none of the staff members that I know of have said anything beyond "it will be released when it is ready" or "when Allenby decides he wants to release it" (unless you were referring to Allenby in which case it would be "when I want to")

    Now please unless you are actually posting a bug, which would be hard to do unless you are a team member with access to the latest build, do NOT post in here,
    f.k.a. shdwknightx
    HOI:TGW
    HOI2: 1914

    "When you have a hammer, all your problems begin to look like nails. However, when you don't have a hammer, you may begin to ignore anything that looks like a nail."

  10. #10
    Allenby, I have fixed several of the errors in the infantry and armor tech trees. Please check your mail for the revisions.

  11. #11
    Little arsonist jova's Avatar

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    The pic of Vladimir Kokovtsev doesn't show up. It is probably something wrong with the pic, because it has 2.53 KB instead 2.81 like all others.
    1914 mod is moving on. Download version 0.3

  12. #12
    Custom User Title Allenby's Avatar

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    TB, I've received your email with the amended files and have made other corrections.

    The Kokovtsov/Kokovtsev picture is fixed.

    Thank you, gentlemen.

  13. #13
    Little arsonist jova's Avatar

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    The combat engineers tech gives new model of engineers, but it doesn't activate them, and engineers can't be built.
    1914 mod is moving on. Download version 0.3

  14. #14
    Italy has the 1890 and the 1912 infantry technologies but not the 1895? Not sure if it's supposed to be a bug or a feature lol.

  15. #15

    Exclamation Bugs and thought on 1914 0.1

    hi to all


    i have downloaded with great pleasure the new mod, and started playing with Italy 1914.

    As Tribolute already said, Italy does not have 1895 infantry tech.

    There are some tech parts missing, and, what i think not reallistic with the background, italy has no aircraft tech, nor air tech team: Italy produced some of the advancest strategic bombers during WWI, and i cant think it had even not the most basic technology for aircraft.

    In addition: it really lacks on tech teams, quality is realistic but some more teams would not outbalance the game, i think, and would render it quite better.

    I have the german version of the game, and the names, on the technologies, are totally wrong, 4 example: Infantry 1912 has name: infantry '36.
    Light infantry has name Paratroopers, and many others

    Austro-Ungarian empire, as many other nations, has name: "Benutzerdefiniert"

    Many events have the "string missing" or something like that that appears, instead of the correct event.



    That's all so far, i hope to have been useful.


    P.s. it is NOT at all a critique to your job, you did and are doing great guys, continue like this!

  16. #16
    The last leftist

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    Uhm... I've yet to actually find any bugs, but the I will have to report the lack of new unit names - you use the HoI2 ones, that is. Not a biggie, of course, and I know you have more important things on your hands, but I thought it could be good to point it out. Oh, and the lack of land doctrines made Belgium steamroll Germany in my game. Quite fun to watch, actually. Anyway, great job.
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  17. #17
    Yes, the AI right now is currently quite amusing. In most of my games, Germany get pummeled by 1915, even the territories in Papua New Guinea get overrun.

    The 1895 infantry option is my error. There should be a "1020" in the researched techs for virtually every nation. The aircraft tech tree was just completed within the past week, so the aircraft techs weren't inserted yet. The techs shall be resolved in the near future. Also, the naval doctrine research needs to be filled out beyond the first two techs as time permits.

  18. #18
    So does anyone else have this kinds of problems:
    When developong tech you cant see the picture in right
    Some tech team are missing pictures
    Pictures missing from random places
    Special weapon/land doctrine/industrial tech free completly screwed up
    "One man with a gun can control 100 without one."
    -V.I Lenin


    "Political power grows out of the barrel of a gun."
    -Mao Tse-Tung


    "When we hang the capitalists they will sell us the rope we use."
    -Joseph Stalin

  19. #19
    Not judgemental Rey's Avatar
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    "what's foch doing here?" lol

  20. #20
    Butragueno XavierSS's Avatar

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    One great BUG central powers lose the war till november 1914. Mod GDE for allies and central powers in order to make those sides more even. O know that it is just a first release and plenty off stuff must be done ,and no AI files are in the game but Entente has far too much firepower.

    TEchs are being researched extremely slow, even if you research the base year ones it is going slower then it ought to? Is it done itentionally?

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