Biges said:So, are the main bugs mentioned here solved? Or should I wait? Thanks
That depends on wich main bugs u mean.
Biges said:So, are the main bugs mentioned here solved? Or should I wait? Thanks
FallenMorgan said:I don't see any sort of second civil war thing.
FallenMorgan said:I don't see any sort of second civil war thing.
Sounds to me like you have an install problem, as the CSA is supposed to have a red and black flag.FallenMorgan said:I thought you could play as the CSA and whatnot from the begining. Is that the autosave with the white flag with the red at the bottom?
Davisx3m said:That depends on wich main bugs u mean.
Ermac said:I find the lack of envents for any of the chinese factions disturbing. I think each faction should have events allowing them to claim all of China. Like in the Yunnan clique or Manchukuo takes Beijing they get the mandate of heaven and claims on all China. Something like that would be nice to see.
orimazd said:Sounds to me like you have an install problem, as the CSA is supposed to have a red and black flag.
And no, the CSA doesn't break off until the november election, and the same with the america first union.
KanaX said:So, why didn't you use the mod enabler?
Rommel22 said:I did, and still got the error. I did mention in my original post that I did try using the mod enabler, the mod was enabled and I launched the game. But when I started the campaign, during the loading processes, I got the 'failed to read scenario file' error. Referring to a Fall of Paris event.
trigger = {
control = { province = 56 data = -1 } # Paris
}
Schutzstaffel said:Hey Fil, this is a known error with 1.0 version of KR, what you need to do is DL this small patch-fix http://rapidshare.com/files/58287096/Kaiserreich_1.0.1.rar.html and install it over the Kaissereich folder. You need to disable it off JSGME first, overwrite over the KR folder, then re-enable, and you should be good to go. Or, you can also fix it yourself. In the db/events/kaiserreich/WWII/partions.txt file, go to the bottom, about a few lines above it. Delete one of the } from the triggers so the trigger looks like this:
Code:trigger = { control = { province = 56 data = -1 } # Paris }
You should log on AIM sometime and we can play a game of this, would be like the old days.
Rommel22 said:Hey Vin,
Thanks for the help I will try that. Wow I did not know you still play HOI, much less any mods. It amazing how some things do not change over time. I will definitely log on AIM, it would be great to play this MP or pay HOI2 MP again, or just catch up.
Hope to talk to you soon. Later