Although I'm mainly an EU3 player, I've been drawn to Victoria AARs lately—perhaps a side effect of reading so many while trying to make voting decisions for the AARland Choice Awards.
In EU3, there are some mechanics which no longer exist in the Vicky2 timeframe—the Holy Roman Empire, Papal controller, etc. So when I saw an AAR about one of these faded medieval relics trying to make their way in the Victorian era, I was intrigued.
I'm partial to plausible roleplaying over tactically optimised gameplay, and theim manages to clothe his Vicky2 Papal State AAR, God's Empire, in plausibility and good storytelling. In the mid-19th century, the See of Rome no longer wields the sort of temporal and spiritual power it did hundreds of years ago, and it must also head off nationalism and rebellion at home. How well will this theocracy survive a Europe hurtling toward political and social modernity?
The story's only just begun, with just four entries thus far, but I can't wait to see what happens next!
(And congrats, theim, on having this week's showcased AAR!)
In EU3, there are some mechanics which no longer exist in the Vicky2 timeframe—the Holy Roman Empire, Papal controller, etc. So when I saw an AAR about one of these faded medieval relics trying to make their way in the Victorian era, I was intrigued.
I'm partial to plausible roleplaying over tactically optimised gameplay, and theim manages to clothe his Vicky2 Papal State AAR, God's Empire, in plausibility and good storytelling. In the mid-19th century, the See of Rome no longer wields the sort of temporal and spiritual power it did hundreds of years ago, and it must also head off nationalism and rebellion at home. How well will this theocracy survive a Europe hurtling toward political and social modernity?
The story's only just begun, with just four entries thus far, but I can't wait to see what happens next!
(And congrats, theim, on having this week's showcased AAR!)