StephenT said:Not really my area of expertise... but were strength losses actually zero, or was the AI feeding in reinforcements constantly?
Also, you might want to look at the defence efficiency stats, or the misc.txt field. That does include these fields:
# Base chance to avoid hit if defences left.
0.8
# Base chance to avoid hit if no defences left.
0.6
The problem is, increasing the loss level would probably combats shorter, not longer...
Another thing to consider is changing the 24 hour delay period after an attack before you can make another - I think changing this to a week would reflect WW1 combat better, although this would need to be playtested to make sure it doesn't harm playbalance.
Finally, Have you checked out the other mods for vanilla HoI2? I think several of them looked at tweaking combat, and we might be able to adapt their work.
Starfire is the mod that has tweaked combat the most. The easiest way to up losses is double org (units and doctrines)- that doubles the length of battles and hence losses.
If you want battles lasting the same length and with double the losses, then double the org and change the ground defence efficiency parameters. The key here is to keep the chance to hit in the same ratio, if you want the same effects. For standard HOI 2, the chances to hit are 1-0.8=0.2 with defences left, and 1-0.6=0.4 with no defences. Changing these values to 0.6 (Chance to hit with defences left =0.4) and 0.2 (chance to hit with no defences 0.8) will effectively double the number of hits taken per round, and halve combat length.
Changing values to 0.9 (Chance to hit =0.1) and 0.8 (Chance to hit 0.2) will double combat length.
The defence efficiency affects EVERY combat, including air and naval, so you'll have to change naval attack and defence values as well.
Mithel is the real expert for modding combat length, and he found that it was also necessary to mod the changed ground defence efficiency in each .inc file rather than the misc.txt.
Anyway, advice as an outsider, have a look at what Starfire has done for a different feel.
http://www.starfireresearch.com/shmBB/
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