V'ger said:
I thought I'd toss this in from the balcony. What about having a tech line lead from ironclads to coast defense ships? There were a lot of these built by various powers for divers reasons. CDS could be followed by monitors.
I've always seen coast defence ships as being part of the "coastal fortifications" you can build in a province. The larger ones which actually had more range can be represented as pre-dreadnoughts or heavy cruisers (depending on size) easily enough.
Unlike Allenby, I wouldn't mind seeing monitors appear in the game, if only because they're so cool:
Presumably they'd have a short range, high shore bombardment, all other combat factors minimal, and cost about the same as an artillery brigade.
They'd have to be treated as a model of heavy cruiser, I would think, and that's assuming we can make the normal tech tree "skip a model" - since these would be something to research separately, not a stepping stone to anything else.
Also, it seems odd to have torpedo boats lead to torpedo boat destroyers (eventually just destroyers) as the TBDs were developed to deal with the TBs and existed contemperaneously.
Seems perfectly OK to me; once you've invented the TB you would start work on the TBD, since it was just the "next step": similar technology, just larger and more guns. They can even exist at the same time: just make sure that the TB tech doesn't become obselete until DD/2 or DD/3 is researched, and the player will still have the option of building either DD/0 or DD/1 models.
I don't know what Lord Fisher was smoking, but I'm glad saner heads prevailed and turned them into CVs eventually.
You know, we've got to include Jackie Fisher as a tech team in the game.
Not sure exactly how to represent him: either a very high skill but almost no speciality ratings, or the full range of matching specialities but a very low skill rating?
Winston Churchill should have a similar treatment, I think (armoured warfare and amphibious landing techs).