1914: Units
So, why not start discussing units. I'd suggest starting with the cathegory that probably will see the most changes, land units. As the system is pretty different from HoI, and that a few new slots for units are available, the units can be arranged slightly different.
Land Units
HQ (TGW tag: -, 1914 tag: hq)
1870 HQ
1914 HQ
1918 HQ
Guards Infantry (motorized, light armor)
1890 Guards Infantry
1912 Guards Infantry
Assault Infantry (motorized, armor)
1918 Assault Infantry
Infantry (infantry, infantry)
1890 Infantry
1895 Infantry
1912 Infantry
1915 Infantry
1917 Infantry
1919 Infantry
Reserve Infantry (-, motorized)
1890 Reserve Infantry
1912 Reserve Infantry
1918 Trench Infantry (might be placed under Garrison instead)
Garrison Infantry ((mechanized), garrison)
1890 Garrison Infantry
1912 Garrison Infantry
1917 Garrison Infantry (late-/post-war model?)
Cavalry (cavalry, cavalry)
1890 Cavalry
1902 Cavalry
1916 Dismounted Cavalry (currently under fierce discussion)
Armour (panzer, mechanized)
1919 Armour
1924 Armour
Light Infantry (paratrooper, paratrooper)
1890 Light Infantry
1912 Light Infantry
1917 Light Infantry (late-/post-war model?)
Marine Infantry (marine, marine)
1924 Marine Infantry
Mountain Infantry (bergsjaeger, bergsjaeger)
1890 Mountain Infantry
1912 Mountain Infantry
1917 Mountain Infantry (late-/post-war model?)
Militia (militia, militia)
1860 Warriors
1900 Militia
1917 Militia
All changes seem very possible to do, and there will not be any problem with having infantry on an 'armor' slot as the variable softness can be modified.
On to brigades then. 13 different types (not counting CAG) meant I had to strenghten myself with a pizza before starting thinking about it.
Brigades
Tank Section (1914 tag: heavy_armor)
Models?
Armored Car Section (armored_car)
Models?
Artillery Section (artillery)
Models?
Heavy Artillery Section (sp_artillery)
Models?
Engineer Section (engineer)
Models?
Heavy Weapons Section (tank_destroyer)
Models?
Anti-Air Artillery Section (anti_air)
Models?
Anti-Tank Artillery Section (anti_tank)
Models?
Cavalry Section (light_armor_brigade)
Models?
Gendarmery Section (police)
Models?
Communications Section (super_heavy_armor)
Models?
Medical Section (rocket_artillery)
Models?
Supply Train Section (sp_rct_artillery)
Models?
I know, I know, there is little difference between a few of them, but I ran out of ideas... I thought about having a brigade that'd double all values to simulate the enormous size of for example the Belgian divisions, but I discarded that thought.
Naval units then. Not much is going to change here I guess. And the CAG will be the same.
Naval Units
Carrier
As before.
Battleship
As before.
Battlecruiser
Gains its own type.
Heavy Cruiser
As before.
Light Cruiser
Gains its own type.
Destroyer
As before.
Submarine
As before.
Transport
As before.
And air units won't change much either.
Air Units
Scout Fighter
Gains its own type.
Two-Seat Fighter
Gains its own type.
Escort Fighter
Gains its own type.
Recon/Bomber
Merging recon and bomber into one.
Contour Bomber
As before.
Strategic Bomber
As before.
Seaplane
As before.
Airship
As before.
As the torpedo plane was removed for HoI 2, I guess that merging recon and bomber would be the best solution.
And finally, one of the flying bomb/missile slots can be used for gas.
/Johan
So, why not start discussing units. I'd suggest starting with the cathegory that probably will see the most changes, land units. As the system is pretty different from HoI, and that a few new slots for units are available, the units can be arranged slightly different.
Land Units
HQ (TGW tag: -, 1914 tag: hq)
1870 HQ
1914 HQ
1918 HQ
Guards Infantry (motorized, light armor)
1890 Guards Infantry
1912 Guards Infantry
Assault Infantry (motorized, armor)
1918 Assault Infantry
Infantry (infantry, infantry)
1890 Infantry
1895 Infantry
1912 Infantry
1915 Infantry
1917 Infantry
1919 Infantry
Reserve Infantry (-, motorized)
1890 Reserve Infantry
1912 Reserve Infantry
1918 Trench Infantry (might be placed under Garrison instead)
Garrison Infantry ((mechanized), garrison)
1890 Garrison Infantry
1912 Garrison Infantry
1917 Garrison Infantry (late-/post-war model?)
Cavalry (cavalry, cavalry)
1890 Cavalry
1902 Cavalry
1916 Dismounted Cavalry (currently under fierce discussion)
Armour (panzer, mechanized)
1919 Armour
1924 Armour
Light Infantry (paratrooper, paratrooper)
1890 Light Infantry
1912 Light Infantry
1917 Light Infantry (late-/post-war model?)
Marine Infantry (marine, marine)
1924 Marine Infantry
Mountain Infantry (bergsjaeger, bergsjaeger)
1890 Mountain Infantry
1912 Mountain Infantry
1917 Mountain Infantry (late-/post-war model?)
Militia (militia, militia)
1860 Warriors
1900 Militia
1917 Militia
All changes seem very possible to do, and there will not be any problem with having infantry on an 'armor' slot as the variable softness can be modified.
On to brigades then. 13 different types (not counting CAG) meant I had to strenghten myself with a pizza before starting thinking about it.
Brigades
Tank Section (1914 tag: heavy_armor)
Models?
Armored Car Section (armored_car)
Models?
Artillery Section (artillery)
Models?
Heavy Artillery Section (sp_artillery)
Models?
Engineer Section (engineer)
Models?
Heavy Weapons Section (tank_destroyer)
Models?
Anti-Air Artillery Section (anti_air)
Models?
Anti-Tank Artillery Section (anti_tank)
Models?
Cavalry Section (light_armor_brigade)
Models?
Gendarmery Section (police)
Models?
Communications Section (super_heavy_armor)
Models?
Medical Section (rocket_artillery)
Models?
Supply Train Section (sp_rct_artillery)
Models?
I know, I know, there is little difference between a few of them, but I ran out of ideas... I thought about having a brigade that'd double all values to simulate the enormous size of for example the Belgian divisions, but I discarded that thought.
Naval units then. Not much is going to change here I guess. And the CAG will be the same.
Naval Units
Carrier
As before.
Battleship
As before.
Battlecruiser
Gains its own type.
Heavy Cruiser
As before.
Light Cruiser
Gains its own type.
Destroyer
As before.
Submarine
As before.
Transport
As before.
And air units won't change much either.
Air Units
Scout Fighter
Gains its own type.
Two-Seat Fighter
Gains its own type.
Escort Fighter
Gains its own type.
Recon/Bomber
Merging recon and bomber into one.
Contour Bomber
As before.
Strategic Bomber
As before.
Seaplane
As before.
Airship
As before.
As the torpedo plane was removed for HoI 2, I guess that merging recon and bomber would be the best solution.
And finally, one of the flying bomb/missile slots can be used for gas.
/Johan
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