Here is a summary of changes to Portugal and West Africa that I have been working on and playtesting lately.
I added this conquistador to Portugal's leaders
historicalleader = {
id = { type = 6 id = 16274 }
category = conquistador
name = "Diego da Azambuja"
startdate = {
year=1482 month = january
}
deathdate = {
year=1492
}
rank = 4
movement = 4
fire = 3
shock = 3
siege = 0
dormant = no
location = 795
}
I added these provinces to Portugal's scenario start file for 1419
city = {
name = "Elmina"
population = 35
location = 795
}
city = {
name = "Ilha Arguin"
population = 35
location = 802
}
I added knowledge and ownership of them to Portugal too
I changed Leone(795) to gold and gave it mine value 40 and removed knowledge of it from all west African countries. I removed ownership of it from Ashtanti.(as a footnote: Ashtanti should probably not exist at the start of the game as they were not a highly organized state meriting a nation at that time yet. I would recommend making them a revolter and make a historic event to trigger their existence at the time if they have not revolted prior to this. Mossi could be given to Mossi at the start of the game.)
I changed Fernando Po to sugar
I changed casamance to spice
I created these 4 events=
#Settlement of El Mina#
event = {
id = 260048
trigger = { owned = { province = 795 data = -1 } control = { province = 795 data = -1 }
discovered = 1365 }
random = no
country = POR
name = "Settlement of El Mina"
desc = "In 1481 King Joao II of Portugal held a meeting with his council to decide whether or not to build a fort on the Mina coast to secure the trade of gold in this region."
style = 2
date = { day = 1 month = september year = 1481 }
offset = 60
deathdate = { day = 1 month = january year = 1660 }
action_a ={
name = "build the fort"
command = { type = population which = 795 value = 300 }
command = { type = treasury value = -100 }
command = { type = fortress which = 795 value = 1 }
command = { type = trade value = 150 }
command = { type = provincereligion which = 795 value = catholic }
command = { type = provinceculture which = 795 value = -1 }
command = { type = mine which = 795 value = 10 }
}
action_b = {
name = "too risky"
command = { type = merchants value = 6 }
}
}
#Settlement of Arguin#
event = {
id = 260049
trigger = { owned = { province = 802 data = -1 } control = { province = 802 data = -1 }
discovered = 1056 }
random = no
country = POR
name = "Settlement of Arguin"
desc = "In 1443 the Portuguese discovered a small island off the African coast and shortly thereafter built a fort there to divert some of the trans-Saharan trade into Portuguese hands."
style = 2
date = { day = 1 month = january year = 1443 }
offset = 90
deathdate = { day = 1 month = january year = 1660 }
action_a ={
name = "build the fort"
command = { type = population which = 802 value = 200 }
command = { type = treasury value = -50 }
command = { type = fortress which = 802 value = 1 }
command = { type = trade value = 100 }
command = { type = provincereligion which = 802 value = catholic }
command = { type = provinceculture which = 802 value = -1 }
}
action_b = {
name = "the Moors there might not trade with us"
command = { type = merchants value = 4 }
}
}
#Duchess Isabel of Burgundy's feudal priviledge of the Azores#
event = {
id = 260050
random = no
country = POR
trigger = { owned = { province = 823 data = -1 } control = { province = 823 data = -1 } }
style = 1
date = { day = 1 month = january year = 1466 }
offset = 90
deathdate = { day = 1 month = january year = 1490 }
name = "Duchess Isabel of Burgundy's feudal priviledge of the Azores"
desc = "In 1466 Afonso V of Portugal granted to the Duchess Isabel of Burgundy, his aunt, some sort of feudal privilege in the Azores. For some time thereafter many Flemish settlers came to the islands."
action_a = {
name = "great more settlers!"
command = { type = provincetax which = 823 value = 1 }
command = { type = population which = 823 value = 1200 }
command = { type = provincemanpower which = 823 value = 1 }
}
}
#Settlement of Sao Thome#
event = {
id = 260051
random = no
country = POR
trigger = { owned = { province = 816 data = -1 } control = { province = 816 data = -1 } }
style = 1
date = { day = 1 month = june year = 1493 }
offset = 90
deathdate = { day = 1 month = january year = 1660 }
name = "Settlement of Sao Thome"
desc = "In 1493 Afonso V appointed Alvaro de Caminha captain of the island of Sao Thome. He brought with him some children of New Christians, who were taken away from their parents to make them become better christians. Convicts were sent to the island as well. In addition to these arrivals settlers of Sao Thome traded with Africans on the coast of Guinea to obtain slaves to work their new plantations. Sao Thome then became the main exporter of sugar to Europe until Brazil was settled."
action_a = {
name = "We will become rich!"
command = { type = provincetax which = 816 value = 2 }
command = { type = population which = 816 value = 250 }
}
}
I gave the Canaries 2,000 natives(conviniently set by default on aggressiveness 0)
I upped the native populations of Gambia, Casamance, and Zambezi from 1,000 to 1,500.
I lowered the native populations of Nouachkott, Nouadibuh, and Tassaret to 1,000 each.
I lowered the native hostility of Nouachkott and Leone to very low(1).
I lowered the TP penalty success rate for the provinces on the West and south East African coasts to 2(Nouachkott to Guinea, Douala to Lobito, and Inhambane to Mtawa).
I increased the TP penalty success rate for the provinces on the Brazil Coast to 3, if they are not by default set to this or higher).
I increased the TP penalty success rate for Fernando Po slightly and decreased the penalty for it's colonization rate(it should now function statistically very similarly to other tropical islands that had sugar plantations).
I increased the base commodity value of slaves from 5 to 8.
My intention in all these changes is to make Portugal, fairly constistently, be one fo the richest nations in europe in the last quarter of the 15th century, to make Tago usually surpass Veneto as the largest market in europe during the last 1/3 ofthe 15th century, to make TPing west Africa and Portugal colonizing Cape verde, Nouachkott, Leone, and Fernando Po as monetarily profitable for Portugal in the last half of the 15th century, as going straight for brazil, South Africa, and the Carribean. To eliminate the motivation for a human player to progress in colonizing and exploring in a non-historical way, to make an AI Portuguese player develope more closely along historical lines, and to set up Portugal better for events not yet made or adjusted for Indian Ocean conquest.
I've playtested most of this pretty thoroughly and it seems to work well. Portugal does not become ridiculously powerful in an un-natural way. The AI responds better to historical objectives too. However Doktarr's idea for Portuguese vassilization if they have a mainland province annexed I think is a really good idea and will probably fix AI portuguese problems. Make the event Doktarr I want to try it out!
If there are any objections to these additions, please submit posts in this thread as the Portugal and Indian Ocean nations thread should be reserved more narrowly for its intended topic. Same for any questions about why I made a particular change.
If there are no significant objections to these changes I'll put a post in the submissions thread in a few more days as most of these changes have been debated thoroughly already.
I added this conquistador to Portugal's leaders
historicalleader = {
id = { type = 6 id = 16274 }
category = conquistador
name = "Diego da Azambuja"
startdate = {
year=1482 month = january
}
deathdate = {
year=1492
}
rank = 4
movement = 4
fire = 3
shock = 3
siege = 0
dormant = no
location = 795
}
I added these provinces to Portugal's scenario start file for 1419
city = {
name = "Elmina"
population = 35
location = 795
}
city = {
name = "Ilha Arguin"
population = 35
location = 802
}
I added knowledge and ownership of them to Portugal too
I changed Leone(795) to gold and gave it mine value 40 and removed knowledge of it from all west African countries. I removed ownership of it from Ashtanti.(as a footnote: Ashtanti should probably not exist at the start of the game as they were not a highly organized state meriting a nation at that time yet. I would recommend making them a revolter and make a historic event to trigger their existence at the time if they have not revolted prior to this. Mossi could be given to Mossi at the start of the game.)
I changed Fernando Po to sugar
I changed casamance to spice
I created these 4 events=
#Settlement of El Mina#
event = {
id = 260048
trigger = { owned = { province = 795 data = -1 } control = { province = 795 data = -1 }
discovered = 1365 }
random = no
country = POR
name = "Settlement of El Mina"
desc = "In 1481 King Joao II of Portugal held a meeting with his council to decide whether or not to build a fort on the Mina coast to secure the trade of gold in this region."
style = 2
date = { day = 1 month = september year = 1481 }
offset = 60
deathdate = { day = 1 month = january year = 1660 }
action_a ={
name = "build the fort"
command = { type = population which = 795 value = 300 }
command = { type = treasury value = -100 }
command = { type = fortress which = 795 value = 1 }
command = { type = trade value = 150 }
command = { type = provincereligion which = 795 value = catholic }
command = { type = provinceculture which = 795 value = -1 }
command = { type = mine which = 795 value = 10 }
}
action_b = {
name = "too risky"
command = { type = merchants value = 6 }
}
}
#Settlement of Arguin#
event = {
id = 260049
trigger = { owned = { province = 802 data = -1 } control = { province = 802 data = -1 }
discovered = 1056 }
random = no
country = POR
name = "Settlement of Arguin"
desc = "In 1443 the Portuguese discovered a small island off the African coast and shortly thereafter built a fort there to divert some of the trans-Saharan trade into Portuguese hands."
style = 2
date = { day = 1 month = january year = 1443 }
offset = 90
deathdate = { day = 1 month = january year = 1660 }
action_a ={
name = "build the fort"
command = { type = population which = 802 value = 200 }
command = { type = treasury value = -50 }
command = { type = fortress which = 802 value = 1 }
command = { type = trade value = 100 }
command = { type = provincereligion which = 802 value = catholic }
command = { type = provinceculture which = 802 value = -1 }
}
action_b = {
name = "the Moors there might not trade with us"
command = { type = merchants value = 4 }
}
}
#Duchess Isabel of Burgundy's feudal priviledge of the Azores#
event = {
id = 260050
random = no
country = POR
trigger = { owned = { province = 823 data = -1 } control = { province = 823 data = -1 } }
style = 1
date = { day = 1 month = january year = 1466 }
offset = 90
deathdate = { day = 1 month = january year = 1490 }
name = "Duchess Isabel of Burgundy's feudal priviledge of the Azores"
desc = "In 1466 Afonso V of Portugal granted to the Duchess Isabel of Burgundy, his aunt, some sort of feudal privilege in the Azores. For some time thereafter many Flemish settlers came to the islands."
action_a = {
name = "great more settlers!"
command = { type = provincetax which = 823 value = 1 }
command = { type = population which = 823 value = 1200 }
command = { type = provincemanpower which = 823 value = 1 }
}
}
#Settlement of Sao Thome#
event = {
id = 260051
random = no
country = POR
trigger = { owned = { province = 816 data = -1 } control = { province = 816 data = -1 } }
style = 1
date = { day = 1 month = june year = 1493 }
offset = 90
deathdate = { day = 1 month = january year = 1660 }
name = "Settlement of Sao Thome"
desc = "In 1493 Afonso V appointed Alvaro de Caminha captain of the island of Sao Thome. He brought with him some children of New Christians, who were taken away from their parents to make them become better christians. Convicts were sent to the island as well. In addition to these arrivals settlers of Sao Thome traded with Africans on the coast of Guinea to obtain slaves to work their new plantations. Sao Thome then became the main exporter of sugar to Europe until Brazil was settled."
action_a = {
name = "We will become rich!"
command = { type = provincetax which = 816 value = 2 }
command = { type = population which = 816 value = 250 }
}
}
I gave the Canaries 2,000 natives(conviniently set by default on aggressiveness 0)
I upped the native populations of Gambia, Casamance, and Zambezi from 1,000 to 1,500.
I lowered the native populations of Nouachkott, Nouadibuh, and Tassaret to 1,000 each.
I lowered the native hostility of Nouachkott and Leone to very low(1).
I lowered the TP penalty success rate for the provinces on the West and south East African coasts to 2(Nouachkott to Guinea, Douala to Lobito, and Inhambane to Mtawa).
I increased the TP penalty success rate for the provinces on the Brazil Coast to 3, if they are not by default set to this or higher).
I increased the TP penalty success rate for Fernando Po slightly and decreased the penalty for it's colonization rate(it should now function statistically very similarly to other tropical islands that had sugar plantations).
I increased the base commodity value of slaves from 5 to 8.
My intention in all these changes is to make Portugal, fairly constistently, be one fo the richest nations in europe in the last quarter of the 15th century, to make Tago usually surpass Veneto as the largest market in europe during the last 1/3 ofthe 15th century, to make TPing west Africa and Portugal colonizing Cape verde, Nouachkott, Leone, and Fernando Po as monetarily profitable for Portugal in the last half of the 15th century, as going straight for brazil, South Africa, and the Carribean. To eliminate the motivation for a human player to progress in colonizing and exploring in a non-historical way, to make an AI Portuguese player develope more closely along historical lines, and to set up Portugal better for events not yet made or adjusted for Indian Ocean conquest.
I've playtested most of this pretty thoroughly and it seems to work well. Portugal does not become ridiculously powerful in an un-natural way. The AI responds better to historical objectives too. However Doktarr's idea for Portuguese vassilization if they have a mainland province annexed I think is a really good idea and will probably fix AI portuguese problems. Make the event Doktarr I want to try it out!
If there are any objections to these additions, please submit posts in this thread as the Portugal and Indian Ocean nations thread should be reserved more narrowly for its intended topic. Same for any questions about why I made a particular change.
If there are no significant objections to these changes I'll put a post in the submissions thread in a few more days as most of these changes have been debated thoroughly already.