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On education:

Education: A summary.

A character's educational outcome depends on 5 influences:

1) Character stats, including health
2) Father's Educational trait
3) Advisor's Educational trait and stats
4) Buildings in the Realm's Capital
5) Character traits

The educational outcomes are determined by mutually exclusive events. These events are characterised by a MTTH (mean time to happen) figure which is modified by the above influences. Lower MTTH are more likely to happen; higher values are less likely to happen. This summary will mention MTTH modifiers; modifiers <1 make the trait more probable; modifiers > 1 make the trait less probable. All numbers here gome from 1.03b game files.

The preliminary education traits modify stats as follows:
Code:
           (Martial/Diplomatic/Intrigue/Stewardship)
Martial Education:         2/1/0/0
Ecclesiastical Education:  0/2/1/0
Court Education:           0/1/1/1
These effects are lost when the intermediate trait is lost; the intermediate trait is replaced with the final trait.

Martial Education results:
Code:
M1 Misguided Warrior    1/0/0/-1
M2 Tough Soldier        2/1/0/0
M3 Knowledged Tactician 4/1/1/0
M4 Brilliant Strategist 6/2/1/0

Ecclesiastical Education results:
Code:
E1 Detached Priest      -1/1/0/-1
E2 Martial Cleric        1/2/1/0
E3 Scholarly Theologian  0/2/2/1
E4 Mastermind Theologian 0/3/3/2

Court Education results:
Code:
D1 Amateur Pettifogger   -1/0/0/0
I1 Naive Wirepuller      -1/0/0/0
S1 Hole in the Pocket    -1/0/0/0
D2 Proven Dealbreaker     0/2/1/1
I2 Flamboyant Schemer     0/1/2/0
S2 Proven Acountant       0/1/1/2
D3 Charismatic Negotiator 0/4/1/1
I3 Intricate Webweaver    1/2/3/1
S3 Fortune Builder        0/1/2/4
D4 Grey Eminence          0/6/2/1
I4 Illusive Shadow       -1/2/5/1
S4 Midas Touched          0/2/2/6

1) Character stats, including health.
As a rule, pre-education stats of <4 are bad, stats >=7 are good. In the tables of modifiers below remember that the stats are modified when you select the type of education. Bad stats are far more significant than good; if you have certain bad stats you should avoid certain educations.

Martial Education:
Code:
            M1      M2      M3      M4

MTTH        35      30      40      50

M<6        0.80            2.00    5.00
M>=9       1.20            0.90    0.85
D<5        0.90                    1.10
D>=8       1.10                    0.95
I<4                        1.10    1.15
I>=7                       0.90    0.85
S<4        0.90                    1.05
S>7        1.10                    0.95
H<4        0.80            0.95
H>=7       1.10    0.95            0.95
Strangely enough, the most important stat is Martial. :) Also important is Health; as a rule a person in poor health gets worse results.

Ecclesiastical Education:
Code:
            E1      E2      E3      E4

MTTH        35      30      40      50

M<4        0.90    1.10
M>=7       1.10    0.90
D<6        0.95                    1.05
D>=9       1.05                    0.95
I<5        0.90            1.10    2.00
I>=8       1.10            0.90    0.85
S<4        0.90            1.10    2.00
S>7        1.10            0.90    0.85
H<4        0.80    1.20            1.20
H>=7               0.95            0.95
Intrigue and Stewardship are the skills most important to Ecclesiastical education. Once again while bad stats have severe results, good stats only give you a somewhat better chance of better results.

Court education is more complicated since there are three threads of education: Diplomatic, Intrigue and Stewardship. Here there are twelve possible outcomes, not four.
Court Education:
Code:
       D1    I1    S1    D2    I2    S2    D3    I3    S3    D4    I4    S4

MTTH   35    35    35    30    30    30    40    40    40    50    50    50

D<5   1.25  0.95  0.95  1.50              2.00  1.05        5.00  1.05  1.05
D>=8  1.15  1.05  1.05  0.90              0.70  0.95        0.80  0.95  0.95
I<5   0.95  1.25  0.95        1.50              2.00  1.05  1.05  5.00  1.05
I>=8  1.05  1.15  1.05        0.90              0.70  0.95  0.95  0.80  0.95
S<5   0.95  0.95  1.25        0.95  1.50              2.00              5.00
S>=8  1.05  1.05  1.15        1.05  0.90              0.70              0.80
H<4   0.90  0.90  0.90                    1.05  1.10  1.05  1.10  0.90  1.10
H>=7  1.10  1.10  1.10                    0.95  0.95  0.95  0.90  0.95  0.90
Weakness in one (or even two) of the three court stats will tend to result in a trait linked with a stronger stat. Unlike M and E educations, a weak stat will not strongly drive poor results (although it will increase the likelyhood of such.)

If your martial stat is poor (<4), do not pick martial education. If either stewardship or intrigue is poor do not pick ecclesiastical education. A court education is more forgiving.

2) Father's Educational traits.
Within the same field the MTTH modifier is 0.90 plus 0.05 per difference in level. A M2 father produces MTTH modifiers of: 0.95 for M1, 0.90 for M2, 0.95 for M3 and 1.00 for M4.

Outside his field:
D1,I1,S1 produce MTTH modifiers of 0.95 for L1 and 1.05 for L4;(L=all other fields)
D4,I4,S4 produce MTTH modifiers of 1.05 for L1 and 0.95 for L4;
E1 produces MTTH modifiers of 0.95 for M1 and 1.05 for M4;
E4 produces MTTH modifiers of 1.05 for M1 and 0.95 for M4;
M1 produces MTTH modifiers of 0.95 for E1 and 1.05 for E4;
M4 produces MTTH modifiers of 1.05 for E1 and 0.95 for E4;

3) If an advisor's diplomatic skill is not >=7, then the advisor has no effect. The advisor only affects the acquisition of the skills relevant to their position.

If the advisior has an educational trait relevant to their position, the effect is that the MTTH modifier 0.9 plus 0.05 for each difference of levels. (A marshal with M4 and dip=7 would give a MTTH modifier of 0.9 for M4, 0.95 for M3, 1.00 for M2 and 1.05 for M1.)

IF the advisor's position stat is >=10 then the MTTH modifiers are 1.15 for L1, 0.95 for L2, and 0.9 for L3 and L4. There is no position stat for the Diocese Bishop.

4)Capital Buildings:
0.95 MTTH modifier per building. M234 means this modifier is for M2,M3,M4.
Code:
Armory            M234
Training Grounds  M234 E2
War Acadamy       M234
Large Castle      M234      D234 I34  S4
Templar House     M34  E234
Grand Shipyard    M4        D34       S34
Large Church           E234
Library                E34  D234 I234
University             E34  D4   I34
Domed Church           E34
Cathedral              E4
School                           I234
Royal Post                  D4   I2 4
Grand Palace                D234 I34
Huge Castle                      I4
Civilian Harbor             D34       S234
Extensive Roads                       S234
Court of Justice                      S2 4
Mine                                  S34
Improved Mine                         S34
Notice that training grounds tempt priests away from further studies.

5)Traits: not fully explored, but note:
Bastard: MTTH modifiers:
Code:
E1:0.80, E3:1.50, E4:3.00
S1:0.95, S4:1.05
D3:1.20, D4:1.25
I2:1.05, I3:0.95, I4:0.95
Do not send to monks.
 
This is brilliant. It really should go in the FAQ section.

To clarify something--is it more likely for a child with high stewardship to get midas touched if he has mediocre diplo and intrigue? Is one better off breeding high stewardship only future kings (or maybe high marshal / high steward) than all-around good stats?
 
Valinn said:
This is brilliant. It really should go in the FAQ section.

To clarify something--is it more likely for a child with high stewardship to get midas touched if he has mediocre diplo and intrigue? Is one better off breeding high stewardship only future kings (or maybe high marshal / high steward) than all-around good stats?

This was not obvious to me - I tried 3 examples:

K1 = 5/3/3/7 => 5/4/4/8 (good steward, bad diplo/intr.)
K2 = 5/5/5/7 => 5/6/6/8 (good steward)
K3 = 5/7/7/7 => 5/8/8/8 (good everything)

And assuming chances are like 1/MTTH, and no effect from father/advisors:

(Midas touched=S4)

% chance of acquiring:
Code:
            K1        K2       K3
S4         9.34      7.53     7.52
D4         1.65      6.02     7.15
I4         1.57      6.02     7.15
any4      12.56     19.57    21.82
As usual, the big effects are with bad, not good stats. A kid with good stewardship skills and bad intrigue/diplomat skills will have the best chance of being midas touched - at a substantial cost of his other potentials. Good stats are somewhat better than mediocre, but not to the extent that bad skills are worse.
 
What would happen if you built all the economic buildings (mines, road, etc) but none of the educational, religious, or governance buildings (church, school, university, royal palace, royal post etc) in your capital province. Is this worth doing to encourage the midas touch?
 
Valinn said:
What would happen if you built all the economic buildings (mines, road, etc) but none of the educational, religious, or governance buildings (church, school, university, royal palace, royal post etc) in your capital province. Is this worth doing to encourage the midas touch?

I think in the long run that would be counter-productive. The buildings have other uses and while you would get more Midas Toucheds you would also get more mediocre results; the intrigue and diplomatic buildings increase the number of good I/D results - they do not affect the relative proportions of all of the other results.

For best Midas Touched results get yourself a Midas Touched steward with Diplo>=7 and Stew>=10.
 
Olaf the Unsure said:
Awesome job! Now if I just had the mental capacity to actually remember all of it and apply it in my next game....

A couple quick points to remember:

1)Advisors don't teach if the diplomatic skill is less than seven. This can be good or bad. (Good if they are an idiot. :p )

2)Bastards are significantly penalized in church education.

3)Buildings in your capital (and only your capital) help education.

4)Poor martial skills should never go to the army. If either intrigue or stewardship is poor, don't go to the church. Court education is most forgiving - and you need one or two of dip./intr./stew. to not be poor.

5)Poor skills are less than four; good skills are greater than seven. Bad skills have far more influence than good skills.
 
An sketch of trait influences on education.

There are two influences of traits on education:

1)they may alter stats, which fits in with my prior analysis
2)they directly affect education

This list has two purposes - one is to guide the selection of a education track at the age of five; the other is to guide event choices for children up until their education completes. Some of the traits are poor choices before education, but may be less problematic later. (Lustful, for example. While it negatively affects education, it does give a nice +2 fertility and +1 intrigue ... and likely some bastards.)

The traits Illness, Intestinal Worm, Leper, Plague Infested, Pneumonia and War Wound do not affect the educational events directly; only their affects on stats are important.

Arbitrary.(-1S)
Bad news all around. Significantly biases education to poor results. No field better.

Bastard.
Poor for Ecclesiastical education. Weak effects elsewhere.

Chaste. (-2F)
Weak effects. Ecclesiastical education best.

Clubfoot. (-1M)
Weak effects. Unlikely to have best diplomatic results.

Coward. (-1M)
Bad for martial and ecclesiastical educations. Weak effects on court.

Cruel.
Bad for martial. Weak otherwise.

Crusader.
Weak but positive for martial. Weak but negative for court. Tends to Martial Cleric.

Deceitful. (-1D,+1I)
Bad for ecclesiastical. Weak but poor for martial. Tilts court to intrigue.

Depression. (-1MDISH,-10F)
Bad. Least bad for martial. Still bad.

Energetic. (+1D)
Tilts court away from intrigue and towards diplomatic. Increases martial clerics.

Excommunicated.
No effect on martial. VERY BAD otherwise.

Forgiving.
Good for ecclesiastical. Small benefit for martial. Bad for intrigue.

Generous. (-1S)
Weak for martial. Tends to martial cleric. Bad for stewardship.

Harelip. (-1D)
Weak for martial. Poor for ecclesiastical. Weak for court but tilts to intrigue.

Heretic. (-2D)
No effect on martial. VERY BAD otherwise.

Honest. (+1D,-1I)
Good for diplomacy, bad for intrigue.

Hunchback. (-1M)
Bad for martial. Weak for court; tilts to intrigue.

Inbred. (-5MDIS,-1F)
Weak for martial. Weaker for ecclesiastical. Bad for court.

Indulgent. (-1H)
Bad for martial. Tilts to martial cleric. Poor for court; tilts diplomatic.

Just. (+1S)
Weakly good for martial. Tilts court to steward away from intrigue.

Kinslayer. (-2D)
Bad for ecclesiastical. Weak for military. Poor for court, tilts to intrigue.

Lazy. (-1MDIS)
Bad.

Lisp. (-1D)
Weak. Tilts court to intrigue.

Lustful. (+1I,+2F)
Weak. Tilts to martial cleric.

Maniac. (-5MDIS,-1HF)
Bad. Quite Bad.

Merciful.
Weak. Least weak for military.

Modest.
Good. Eccesiastical strongest. Court slightly tilts to diplomatic.

Proud.
Weak to poor.

Reckless. (-1M)
Poor. Worst martial. Ecclesiastical tilts to martial cleric.

Sceptical.
Good martial. Bad ecclesiastical. court weak but tilts to intrigue.

Schizofrenia. (-5MD,-1I,-5S,-1H,-2F)
Bad. Court least bad. Intrigue least bad of court.

Selfish. (+1S)
Poor for martial and ecclesiastical. Good for steward/intrigue; poor for diplomat.

Stutter. (-1D)
Poor to bad.

Suspicious. (-1D,+2I)
Good for martial. Poor for ecclesiastical. Good for court/intrigue bad for diplomat.

Temperate. (+1H)
Tilts court to steward. Otherwise weakly good.

Trusting. (+1D,-2I)
Weak for martial. Weakly good for ecclesiastical. Shifts court to diplomatic.

Valorous. (+1M)
Weak for court, shifts to diplomatic. Good for martial. Shifts to martial cleric.

Vengeful.
Weak for court, shifts to intrigue. Poor for martial and ecclesiastical.

Wise. (+1MDIS)
Good.

Zealous.
Weak for martial. Shifts to martial cleric. Weak for court; shifts to diplomat.
 
tables for traits/education

Traits: MTTH modifiers for education. Low numbers = more likely.

Unmodified MTTH:
X1 = 35 months
X2 = 30 Months
X3 = 40 months
X4 = 50 months

Martial Education
Code:
                 M1    M2    M3    M4
Arbitrary       0.85        1.25  1.50
Bastard
Chaste
Clubfooted      0.95  1.10
Coward          0.80  1.20        1.05
Cruel           0.85  0.95        1.10
Crusader              0.95  0.95  0.90
Deceitful       0.95              1.05
Depression      0.95  1.10
Energetic                         1.05
Excommunicated
Forgiving       1.10
Generous        0.95              1.05
Harelip         0.95              1.05
Heretic
Honest          1.05              1.05
Hunchback             1.05  1.05  1.10
Inbred          0.95              1.05
Indulgent       0.90        1.05  1.10
Just            1.10              0.95
Kinslayer       0.90              1.05
Lazy                  1.10  1.15  1.25
Lisp            0.90        1.05  1.10
Lustful         0.90  0.95        1.05
Maniac                      1.25  1.50
Merciful              1.05
Modest          1.10
Proud           0.90        1.10  1.15
Reckless        0.90        1.25  1.35
Sceptical       1.10        0.90  0.95
Schizofrenia    0.80        1.25  1.50
Selfish         0.90
Stutter         0.90        1.05  1.10
Suspicious      1.05        0.95  0.90
Temperate       1.10              0.90
Trusting              0.95
Valorous        1.15        1.05
Vengeful        0.85
Wise            1.15  1.05        0.90
Zealous         0.90  0.95        1.10

Ecclastical Education
Code:
                 E1    E2    E3    E4
Arbitrary                   1.25  1.50
Bastard         0.80        1.50  3.00
Chaste          0.90        0.90  0.85
Clubfooted      0.90  1.10
Coward          0.80  1.20
Cruel                 0.95        1.05
Crusader        1.20  0.75  1.10
Deceitful                   1.10  1.25
Depression      0.90  1.20        1.15
Energetic       1.25  0.90
Excommunicated        5.00  10.0  20.0
Forgiving       1.10        0.95  0.90
Generous        1.10  0.95        1.05
Harelip         0.90  1.10        1.05
Heretic                     5.00  10.0
Honest                            0.95
Hunchback
Inbred          0.90              1.15
Indulgent       1.20        1.20  1.50
Just                              1.05
Kinslayer       0.80        1.25  1.50
Lazy            0.85              1.15
Lisp            0.90  1.10
Lustful         1.10  0.90        1.10
Maniac                0.95  1.15  1.25
Merciful              1.10
Modest          1.05        0.90  0.90
Proud                 0.95        1.10
Reckless        1.10        1.10  1.20
Sceptical             0.90  1.25  1.50
Schizofrenia    0.90        1.25  1.50
Selfish         0.90  1.05        1.10
Stutter         0.80  1.10        1.05
Suspicious      0.90        1.05  1.15
Temperate             1.05        0.95
Trusting        1.05        0.95
Valorous              0.90        1.05
Vengeful        1.05        1.10
Wise            1.15  1.05        0.90
Zealous         1.10  0.80        1.10

Court Education
Code:
                 S1   S2   S3   S4   D1   D2   D3   D4   I1   I2   I3   I4
Arbitrary            1.25 1.50 2.00 0.85      1.25 1.50 0.85      1.25 1.50
Bastard         0.95           1.05           1.20 1.25      1.05 0.95 0.95
Chaste          1.05      0.95 0.95 1.05      1.05 1.10 1.05 1.10      0.95
Clubfooted           0.95                     1.30 1.15      1.05 1.05
Coward                         1.05                0.95 0.90 1.10      0.90
Cruel                               0.95                     0.90 0.95
Crusader                  1.05 1.10           0.95 1.05           1.05 1.10
Deceitful                 1.05 1.05 0.95           1.10      0.95 0.90 0.95
Depression                1.15 1.25           1.25 1.25           1.10 1.25
Energetic                      0.95      0.90 0.90 0.95      0.90 1.05 1.15
Excommunicated       1.50 5.00 10.0      10.0 20.0 5.00      15.0 5.00 3.00
Forgiving                                     0.95                1.05 1.10
Generous        0.90 1.10 1.10 1.20                1.05      0.95 1.05 1.05
Harelip                   1.05 1.05 0.95 1.10 1.25 1.15      1.10 0.95 0.95
Heretic                   2.00 5.00      3.00 5.00 2.00      10.0 5.00 3.00
Honest          1.05           1.05 1.05 0.90 0.85 0.95 1.15 1.25 1.50 2.00
Hunchback                 1.05 1.05 0.95 1.10 1.25 1.05      1.10 0.95 0.95
Inbred          0.95      1.05 1.10 0.95      1.10 1.15           1.10 1.15
Indulgent       0.90 1.05 1.10 1.20           0.95 1.10      0.95 0.95 1.15
Just            1.10 0.95 0.95 0.95                     1.05 1.10 1.15 1.20
Kinslayer                 1.05 1.10 1.05 1.10 1.20 1.10      0.95 0.95
Lazy            0.90 1.05 1.10 1.15 1.05 0.95      1.10           1.10 1.25
Lisp                      1.05 1.10      1.15 1.25 1.20      1.15 0.95 0.95
Lustful         0.95      1.05 1.10 0.95           1.05 0.95 0.90      1.10
Maniac               1.15 1.20 1.25      1.10 1.05 1.15 0.90      1.15 1.20
Merciful        0.90 1.05 1.10 1.15 1.05 0.95      1.10      1.10 1.10 1.10
Modest          1.05                     0.90 0.90 0.95 1.05 1.10      0.95
Proud           0.95      1.10 1.15 0.95 1.05 1.15 1.10 0.95 0.90 1.10 1.20
Reckless        0.90 1.10 1.15 1.20      1.05 1.10 1.15      0.95 1.05 1.10
Sceptical                 1.05           1.05 1.10 1.05      1.05 0.95
Schizofrenia    0.90      1.10 1.25 0.95      1.10 1.20 0.90 0.95 1.05 1.05
Selfish         1.05 0.95 0.95 0.90      1.10 1.15 1.25 0.95 0.90      0.95
Stutter                   1.10 1.15 0.95 1.20 1.30 1.20 1.05 1.15
Suspicious      1.10           0.95      1.05 1.15 1.10      0.95 0.90 0.90
Temperate       1.10 0.95 0.95 0.95           1.05 0.95      1.05 1.05
Trusting        0.90 1.05 1.05 1.10 1.05 0.90 0.95      1.05 1.10 1.10 1.15
Valorous                  1.05 1.10      0.95 0.90      1.05 1.10 1.10 1.15
Vengeful        0.95 1.05 1.05 1.10      1.05 1.10 1.05 0.95      0.90
Wise            1.15      0.95 0.90 1.10           0.90 1.20 1.15      0.95
Zealous         0.95 1.05 1.10 1.10      0.95 0.95 1.20           1.05 1.15