Absolutely gutted the Watcher unit.
I now compared it to some of the other t3 ranged units: Glade runner, Zephyr Archer and Magma spirit.
1. All of those have 10 hp more. The magma spirit has 1 defense more.
2. Glade runner and Zephyr archer have 2 damage more in their base attacks. While magma spirit has 1 damage less for some reason.
3. Magma spirit and Zephyr have AOE attacks, while glade runner has a ranged sundered defense/marked that helps it's all physical base dmg, similar to the watcher (which applies damage, marked and stun instead). But the glade runner can cast it while engaged.
4. The magma spirit has it's own phase that is better than the enchantment and from now on is a large target similar to the watcher.
It seems to me that the watcher is now the worst of all of these. Especially the magma spirit which will now occupy it's niche as a powerful summoned ranged unit. All archers still have their aoe from amplified arrows and meteor arrows.
I suggest letting the watcher use its psychic gaze while engaged and reversing the battle mage resistance nerf.