Hello, ^^
I'm working on something and I wanted to ask about AI since I'm having huge issues while trying to properly learn how to create it. I have an ongoing Japanese Civil War in my scenario with the following tags: JAP, U64 (Communist Japan) and U07 (Provisional Government of Japan). All in all, U64 and U07 are brand "new" countries within the mod I'm using (NWO2). While testing the scenario I'm working on I noticed that both U64 and U07 have issues to replenish their losses despite having a good economy. I hopped into both to check up what was happening and I noticed the following things...
U64:: despite them being the weakest tag (lower count of divisions) U64 is pretty aggressive on its own, they attempt to attack JAP as much as they can though they eventually bleed themselves out and are unable to continue pushing.
U07:: this one is the weirdest of both, despite not having as generous an industry as the other tags it receives manpower and free divisions by event. However, this tag almost NEVER attacks, they can have 12 divisions in front of 3 enemy divisions and they won't ever attack. Instead, if given the chance (by not blocking the Inland Sea) they will retreat from Hiroshima to reinforce both Nagasaki and Kagoshima.
I think NWO2 uses the same mobilization sytem from Darkest Hour Full so I wanted to ask, why does JAP have some distinct mobilization options in the events? I've seen some mobilization events specify "country = { JAP } " and I was wondering the reason behind it. This is also another issue I have with U07, I threw in the tag along the others in the mobilization files and I actually believe the AI is intelligent enough to use it. HOWEVER, they dump all the manpower into creating new divisions instead of replenishing their strong force.
So, that's my AI rant haha. I hope someone manages to help me or at least point me into the right direction, thanks!!
(BTW, in the AI files the section saying "target = { } " is meant to place provinces into it so AI advances?)