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Things are getting busy at the office with the upcoming release of Europa Universalis IV, but as has been said before, we're still very much committed to the continued support and further expansion of Crusader Kings II. With Doomdark currently Down Under, Johan asked me to put together a short dev diary highlighting some of the current stuff we've been working on.

Patch 1.11:
1.11 will be deployed next week, and the new patch will include a few features that should make dealing with plots a bit easier. After hatching a plot, you can now tell the game to automatically invite all plotters who are willing to join your scheme. No more having to browse through the Potential Plotters list and individually sending requests to every single character who wants to join!

Also, you can now set the game to always demand that characters end their plots as soon as they come to your attention. Another handy addition is that you can now see at a glance which potential plotters can be won over to your side if they are bribed.

Among the other things added is a new Siege Leader trait (finally), a favorite IP table for the multiplayer menu and some additional support for modders.

Crusader Kings II to Europa Universalis IV Converter:
Johan already posted a dev diary about the Converter last week in the Europa Universalis IV forum, and there is an interview with Groogy here that goes into some more detail. I don't have much to add except that we're pretty pleased with the result and it actually works better than we had anticipated when development began.

Customizer:
This is a smaller DLC on the scale of the Ruler Designer, but it's something that many have asked for. It will give players an easy way to customize several items in their games when they are already well underway.

You can have your character pay a visit to the barber, where their hairstyle or facial hair can be altered... within reason (no bearded women, sorry). Below you can see the new look I gave King Charles II the Not-So-Bald:

View attachment CKII_111_DD_The_Bald.jpg

You can rename any title held by you or your vassals:

View attachment CKII_111_DD_Northwest_Francia.jpg

Finally, if you feel the need to shake things up a bit, you can alter the name and shield of your dynasty:

View attachment CKII_111_DD_de_Poher.jpg

Hopefully this will tide you over for a while, until we're ready to tell you more about what the future will bring to Crusader Kings II. :)


Here are the highlights from the Crusader Kings II to Europa Universalis IV Converter livestream with Johan & Doomdark!
[video=youtube;FWqQgp1Vh9U]http://www.youtube.com/watch?v=FWqQgp1Vh9U[/video]

You can find the full live-stream for the CK2 to EU4 converter here:
http://www.twitch.tv/paradoxinteractive/b/438261345

ps. And you can pre-order Europa Universalis IV here:
http://www.europauniversalis4.com/buy
 
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Read it again. It requires ARCHERS (and LC) to trigger, but buffs LC and HA (and has its chance to trigger boosted by HA instead of Archers), while hurting Archers. It seems like it's a bad copy-paste from Harass Swarm, which requires LC and HA and buffs both while hurting Archers (as it should). Also, note the name - Volley (Archers tactic) harass (LC tactic) - which indicates that it should require and benefit a combination of LC and Archers.

For it to be correct, it should look like this:
Also, it's misspelled as "volly_harass", when logically, it should be "volley_harass".
I'm inclined to agree with you on this being backwards. Have you posted this on the bug forum?

EDIT: Don't bank on Pdx spell checking the name however - in HOI3 there's a value, Electronic Engineering theory, that you can increase via research. In the game files it's spelled: electornicegineering_theory. And instead of fixing this, the Pdx coders instead made sure that all patches and four expansions used the same spelling ;)
 
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I'm inclined to agree with you on this being backwards. Have you posted this on the bug forum?

EDIT: Don't bank on Pdx spell checking the name however - in HOI3 there's a value, Electronic Engineering theory, that you can increase via research. In the game files it's spelled: electornicegineering_theory. And instead of fixing this, the Pdx coders instead made sure that all patches and four expansions used the same spelling ;)
I (and a fair number of others) have reported this in bug reports over the past several months.

Seeing as I literally just did the entire fix in that post in about 2 minutes, I'm not entirely sure why it wasn't fixed in previous patches, give the trivialness of fixing such a serious bug in the game's combat system. As it stands, LC kind of sucks because you can't mix it with levies for fear of rolling Volley Harass, and thus screwing over your own archers and helping your most likely nonexistent horse archers.
 
I'm with you on this. It is baffling. Let's blame the summer holidays and hope Paradox hunkers down in the code bunker (or rather, dedicate a few hours to CKII instead of EUIV;))...
 
well, with it fix problem from old gods - when you convered to christinity from pagan religion, you keeped your old pagan shield ? well it is ok that you can alter your own shield, but what about xxxx tens of others shild which are not converted ? will they will be done automaticaly, or you must do it by hand ? And if that shiled is city/barony/church you have "little" problem.
 
Am I assuming correctly that the issue with the required portage in the adjacencies.csv for mods was not fixed? My mod still crashes in the path calculating phase, but I'm not sure if that's the reason.
 
Am I assuming correctly that the issue with the required portage in the adjacencies.csv for mods was not fixed? My mod still crashes in the path calculating phase, but I'm not sure if that's the reason.
Patch notes says you are correct (it's not fixed)...
 
Steam copies automatically got the patch, right? Nothing seems different in my game just yet.

Reset Steam, usually then it should update if it hasn't yet. Have look on the checksum at the first menu after restarting.