Would it be possible to allow strategic bombarment to give some/more experience to both units and leaders? My ground attack bombers are constantly getting heaps of xp while my strategic bombers are learning nothing from their constant bombardments!
Would it be possible to allow strategic bombarment to give some/more experience to both units and leaders? My ground attack bombers are constantly getting heaps of xp while my strategic bombers are learning nothing from their constant bombardments!
I don't know if this is possible at all, but could we get numbers instead of percentage values? It would be very, VERY satisfying in a Göring-ian way, to see how many planes you have in a Fliegerkorps. I read somewhere that you can use the formula 100/engines to figure out how many planes you have in a wing; for example a fighter unit would have 100 planes while strat. bomber units would have 25 planes. I don't know if this came from the devs or the players.
If this was implemented, an air unit of 4 interceptors would show 286/400 instead of 71% strength. You would know that you lost 114 planes in the last aerial battle, and the number rising (through IC spent on reinforcements) would represent heavily damaged planes being repaired and new planes reinforcing the unit.
Would the engine permit something like this?
This would also work incredibly well with tank brigades. 3,000/3,000 barely works for infantry units, it does not work for tank brigades or motorized/mechanised brigades. Do I have 3000 tanks in a brigade? Of course not. Do I have 3000 crew members running the tanks? That means 600 tanks with 5 crew members, which is still too much. Entire Panzer divisions had approximately 300 tanks at best. What would be perfect in this case is, again, numbers. You could even click the brigades to see how many of each model they have.
36/40 Panzer IV
22/60 Panzer III
Wouldn't that be nice? The brigade in this example is upgrading its tanks, and some of the tanks they have are shot, and require repairs.
If these were implemented, more realism could be achieved by having the game keep track of how many tanks of which kind have been lost, and how many enemy tanks have been destroyed.
These would be incredibly nice to have, right?
Part of the unit file:
#Size Definitions
max_strength = 30 -> Is the overall strength of the unit, in total men, numbers of planes or a percentage number for ships so far.
max_equipment_strength = 25 -> Is the overall equipment of the unit, in total men equipment like rifles, numbers of planes/tanks or a percentage number for ships.
default_organisation = 20 -> This is the normal amount with all ranks filled
default_morale = 0.20 -> This is the normal amount with all ranks filled
#Building Costs
build_cost_ic = 1.5
build_cost_manpower = 2.90
build_cost_equipment_ic = 1.5
build_time_equipment = 120 -> Normal basic production time
nco = 100
officers = 10
build_time = 365 -> Normal basic training time
But I didn't noticed that effect so far. Can anyone confirm that?The brigades:
A major change to the game is the way brigade images are graphically represented. The idea is that one could represent the brigades with more than just a small black and white photo. Wouldn’t it be cool to see a soldier from the brigade? Perhaps have some info text about the brigade, explaining pros and cons? Well, this concept kept evolving, until we managed to implement a soldier portrait which changes clothes with technological advances, changes looks as experience is gained (filthy clothes, worn face) as well as medals awarded with increasing xp. I.e. a panzer brigade will eventually be awarded with wounded badge (black), then panzer assault badge, then wounded badge silver and so on up to knights cross with oak leaves. An infantry brigade will get the infantry assault badge instead of panzer assault badge, and likewise with other brigades. This system varies between land/naval/air to best represent the looks of these various arms.
The brigade representation allows you to follow your troops as time and war progresses, and to immerse you more into the development (or downfall) of your armies, i.e. seeing your 5th infantry brigade start out as young with spotless clothes, seeing them earn the iron cross 2nd class for the battle of Warsaw, getting more and more worn and dirty, ending up with the knights cross for battles during Barbarossa. Then see the once proud brigade again losing its’ decorated veterans as you are pushed back from Russia, ending up with green conscripts again. Ah the circle of life.
..
So we also could have seperated the reinforce/repair costs/time for men and equipment.max_equipment_strength = 3000 -> Is the overall equipment of the unit, in total men equipment like rifles, numbers of planes/tanks or a percentage number for ships.
build_cost_equipment_ic = 1.5
build_time_equipment = 120
#Size Definitions
max_strength = 30 -> Is the overall strength of the unit, in total men, numbers of planes or a percentage number for ships so far.
max_equipment_strength = 25 -> Is the overall equipment of the unit, in total men equipment like rifles, numbers of planes/tanks or a percentage number for ships.
default_organisation = 20 -> This is the normal amount with all ranks filled
default_morale = 0.20 -> This is the normal amount with all ranks filled
#Building Costs
build_cost_ic = 1.5
build_cost_manpower = 2.90
build_cost_equipment_ic = 1.5
build_time_equipment = 120 -> Normal basic production time
nco = 100
officers = 10
build_time = 365 -> Normal basic training time
This game need more and histrical events and more events and more more events.
I think that the devs said in the beta sign-up thread that it's not.Podcat is the new expansion already feature complete?
I think that the devs said in the beta sign-up thread that it's not.
I think that the devs said in the beta sign-up thread that it's not.
podcat said currently its ~60% complete feature wise