I'm still at one weak. So just glasszon to go?
I have it down as King not reconfirming/updating his play right now.
Action Queue
=>King play cards
I'm still at one weak. So just glasszon to go?
I have it down as King not reconfirming/updating his play right now.
Action Queue
=>King play cards
[b]TAC/PIL/ENG = 12[/b]
Piloting-0 (Protect the Fleet)
Tactics-1 (Guts and Initiative)
Politics-1 (Consolidate Power)
Politics-2 (Consolidate Power)
Politics-4 (Investigative Committee)
Treachery-1 (By Your Command)
Treachery-1 (By Your Command)
Treachery-2 (Special Destiny)
Treachery-3 (Human Weakness)
1 - 14 = -13 FAIL!
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]
1. Jopi: Admiral Saul Tigh [6+1+2N]
2. Kingepyon : Starbuck [4+1]
3. [color=red]Capt. Kiwi : "Chief" Galen Tyrol [3+1+1S][/color]
4. glasszon : President Tory Foster [8+1+4Q]
5. [b]Trinitrotoluen: "CAG Kat" [4+1+5][/b]
+1 jump prep.
Destiny Deck [10]
[b][u]Fleet Status[/u][/b] [b]Distance[/b] 4/8
[b]Food[/b] [COLOR="lime"]06/08[/COLOR] [b]Vipers[/b] 0 Active, 3 in Reserve, 3 Damaged
[b]Fuel[/b] [COLOR="lime"]06/08[/COLOR] [b]Vipers VII[/b] 0 Active, 0 in Reserve, 4 Damaged
[b]Morale[/b] [COLOR="lime"]08/10[/COLOR] [b]Raptors[/b] 2 in Reserve
[b]Population[/b] [COLOR="lime"]08/12[/COLOR]
Cylon Boarding [ ] - [COLOR="yellow"][ ][/COLOR] - [COLOR="DarkOrange"][ ][/COLOR] - [COLOR="red"][ ][/COLOR] - [COLOR="Red"] [ DEATH ][/COLOR]
Pursuit Track [X] - [COLOR="yellow"][ ] 1c[/COLOR] - [COLOR="DarkOrange"][ ][/COLOR] - [COLOR="red"][ ] 2c[/COLOR] - [COLOR="Red"] [ ATTACK ][/COLOR]
Jump Prep [ ] - [COLOR="wheat"][ ][/COLOR] - [COLOR="yellow"][ ][/COLOR] - [COLOR="DarkOrange"][X] 3p[/COLOR] - [COLOR="red"][ ] 1p[/COLOR] - [COLOR="Lime"] [ *JUMP* ][/COLOR]
Reserve Civs 5
Active Civs 0
Destroyed Civs 7
Ships and Resources Remaining
-- 1 Pop x3
-- 1 Pop & 1 Morale x1
-- 2 Pop x1
-- Galactica Fuel Damage Token
-- Basestars x 0
-- Raiders x 5
-- Heavy x 1
-- Boarding Parties x4
[b]Galactica[/b] (4/6 Damage)
[COLOR="Lime"]*[/COLOR] [i]FTL Control[/i]
[COLOR="red"]*[/COLOR] [i]Weapons Control[/i]
[COLOR="Lime"]*[/COLOR] [i]Command[/i] Jopi: CAG Admiral Saul Tigh
[i]Communications[/i] glasszon : President Tory Foster
[COLOR="red"]*[/COLOR] [i]Admiral’s Quarters[/i]
[i]Research Lab[/i]
[COLOR="red"]*[/COLOR] [i]Hangar Deck[/i]
[COLOR="red"]*[/COLOR] [i]Armory[/i]
[i]Sickbay[/i]
[i]Brig[/i] Kingepyon : Starbuck, Trinitrotoluen: "Kat"
[b]Pegasus[/b] (2/4 Damage)
[COLOR="red"]*[/COLOR] [i]Pegasus CIC[/i]
[COLOR="Lime"]*[/COLOR] [i]Airlock[/i]
[COLOR="Lime"]*[/COLOR] [i]Main Batteries[/i]
[COLOR="red"]*[/COLOR] [i]Engine Room[/i]
[b]Colonial One[/b]
[COLOR="Lime"][i]Press Room[/i][/color]
[COLOR="Lime"][i]President’s Office[/i][/color]
[COLOR="Lime"][i]Administration[/i][/color]
[b]Cylon Locations[/b]
[i]Caprica[/i]
[i]Cylon Fleet[/i] [color=red]Capt. Kiwi : "Chief" Tyrol[/color]
[i]Human Fleet[/i]
[i]Resurrection Ship[/i]
[i]BaseStar Bridge[/i]
[b]Off-ship:[/b]
\ BRAVO | CHARLIE /
\ | /
\ | BaseStarx1 /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
A \ | / D
L Heavyx2 \ | / E
P Basestarx1 \|/ L
H /|\ T
A / | \ A
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ Heavyx1 |Raidersx13 \
/ TLRTCx1 | \
/ Raidersx1 | \
/ FOXTROT | ECHO \
CYLON FLEET
\ 5-6 | 3 /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
7 \ | /
| \|/ 1
8 /|\
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ 4 | 2 \
Everywhere except where Jopi is
Can't I use calculations to stop a damage?
You can, but like I said you are suppose to preload that....
I will remind people with Calculations that you do need to preload their play if you are thinking about having them used.
Post is right here after I put down that everyone needed to restate their plays with the test being make reckless.
Post is right here after I put down that everyone needed to restate their plays with the test being make reckless.
The description does say "play after a die is rolled". Is there something else that makes a preload necessary?
I know, I saw it after you commented on it. But I just opened the forum, saw that I needed to reconfirm my play and then checked PMs/WW without going back through this forum as you had a bolded play list.
This is still after the dice is rolled.
I would've used it on the third damage anyway.
Play Engineering-4 (Calculations)
Yes, so that I don't stop after each one of the 30 dice roll to see if he wanted it played or not. It easy enough to stay that he wants me to wait when I see a certain number so he can consider playing it, or playing it, as it is after the die is rolled.
Ok. And you did give warning in advance, even if it wasn't seen. I had assumed that was why Jopi pulled his play, actually, to save a Calculations for a preload. Oh well
So, humans: You have three turns until I activate Basestar Bridge. Three turns to either patch up Galactica, or remove at least 6 raiders.
Edit: Spoilsport
Given the large number of shots, and the fact that I could understand him missing the warning as I did throw up a second post that said for him to make a play, means that I am allowing a little leyway this time. However that is his one time that he is allowed to get away with it, and the only reason is that it is allowed after a die roll, and to really give him the most options, I should have waited on each 8 to see if he wanted to play, rather then just assume that he decided that he did not want to play it and did all 30 of those rolls. (there is 30 of them there right? You should double check to make sure that I did not cost you a shot there.)