June 1756 – English being humanitarian with Indians
In June 1756, not much happens. My landing on Mingo village is for finished yet – something delaying it (I suspect I mixed up in the orders).
Note that, if you read the Loki’s AAR, you will see that the village of Mingo was attacked in June. It is normal – when I say “June 1756”, it means the name of the turn is “June 1756”, but we are actually the last day of May 1756 and I am preparing the events for the coming month. For ease of use, I talk by turn name and not by actual date.
My Fort is built in Oswego :
While my force in Oswego would theorically allow me to push toward Niagara, I want to make sure I keep the fort, so their orders are to “hold up”. I reckon the garrison is strong enough to stop anything coming from the West. As for any army coming from the North, well, just hope it does not happen.
Saint-Jean is now under siege :
I cannot blockade the port, because I need 12 naval (war) elements in the sea to blockade It (the number depends on the port, it goes from 4 to 12, and you know it by hovering your mouse over the sea you want to blockade), and as of yet I only have 8 naval elements : the Windsor Squadron and the Sphinx squadron (both squadrons received an extra Brig since the beginning of the game).
In New York, I receive a new commander, James Abercromby – still known to this day for a defeat.
Finally, my Indians are recovering their hits (i.e. being healed in an hospital, while a recruiter strides Albany asking “who wants to become an Indian ?”).
Beginner’s Corner : Recovering hits
First, let’s define “strength points” (or “hits”) :
“Strength Points” (which I usually improperly call “hits”, “hits” actually being what makes you lose “Strength Points”) is actually a sort of “health-point”. The number of “strength points” lost is indicated in red, in the small box in the lowermost-right corner. Example :
A “strength point” represents a certain number of men (+ horses + guns if applicable) in a unit. Most English infantry units have 120 (regular) to 160 (colonial) men, while most French units have 200 men. Most (all ?) elements have 8 to 10 strength points, so a hit represents 20 French men, but only 12/16 English men. An Indian element is always 180 men and 6 hits (30 men per hits).
Here are a few examples :
The number of men in itself has no game impact, but of course French units were coded as “better” to compensate for this (and also because men-for-men, French soldiers were better in that era).
The number of strength points left is very important. An element with half the strength points fight at half the efficiency, period.
[In some previous screenshoots, I made calculation on the number of men dead given the number of hits I inflicted but my calculation were actually bogus – forget them].
When an element arrives at 0 hits, it is eliminated.
How do you recover hits
It does not work like it does in the other AGEOD games. At all.
To recover hits, you need the following conditions to be true :
- The stack that includes the elements is in a province with a unbesieged structure you control
- The unit receives supplies in excess to what it consumes
- The units is fully supplied, or the supplies it will receive at the end of the turn will be enough to be fully supplied next turn
- The unit is not moving
If this happens, the “excess supplies” received will be converted
for freein recovered strength points. I don’t know how much “supply points” you need per unit. I just noticed that the more you have, the quicker you recover.
The maximum number of hits you can recover (compared to maximum possible for your units) follow these rules (non-cumulative) :
- 10% in a region with an town – barely enough to enough to recover from “natural attrition”, so it will look like you have not recovered anything
- 20% in a region with a city size 4 or more
- 30% in a region with Depot
- For naval units, 5% per size of the harbor.
So, here is why I believe I will recover quickly with my Indians.
Of course, this system is quite realistic for everything… except Indians. You don’t really see replacement Indians being recruited in New York. But maybe you can consider it is new braves being trained and refurbished by the British in Albany.
Again, contrarly to other AGEOD games, you don’t need to have any “replacements” in the “replacement pool” to recover hits.
How do I replace destroyed elements
When an element is destroyed, you cannot recover hit by having your unit rest in some depot or city.
When a unit is not at its maximum of elements, it can gain one extra element if the following conditions are true :
- It is in a city level 4 or more or in a depot
- It is fully supplied
- There are replacements available. Those are quite rare.
You see the replacement available by pressing F2 :
Here, I cannot replace the 2 extra elements of Light Horse I actually never had.
How do I get more replacements
Some extra elements arrive twice a year. You can also buy them by EP (F3-F4). Here is an example of what I can do (there are other pages) :
How do I replace destroyed units
You can’t. You can use a lot of EP to receive new ones (see above). It is expansive. Don’t count on it too much.
The rest arrives by event.