Because that isnt reality?
But the UoB itself is? I am not sure what you are trying to say.
Because that isnt reality?
Something I wanted to ask for a long time, always bugged me, but why has the UoB not the IngSoc-Flag?
And why the Uob should have that horrible flag?
I'm enjoying kaiserReich very much. IMHO one the best mod out for DH or HoI2.
First of all I Just discovered something (only looked at Ottomans and Commune of France so far) every nation has a research efficiency of 50% at the start of the scenario, is this WAD (I doubt this is WAD as it means every tech takes two times longer than normal to research), or an oversight when you were converting the mod to Darkest Hour.[...]
It isn't, even under Mosley's regime. To begin with, in our world it (assuming you mean the IngSoc symbol I am thinking of) was already a symbol of American socialists...I just find it fitting for the UoB, especially under Comrade Mosby.
To the best of my knowledge, non but the obvious result.I just wanted to ask something. What effects are there for choosing one option instead of the other for the event to decide Russia's capital? Besides the obvious result of changing the capital and modifying dissent if you formed the Soviet Union, there doesn't seem to be any noticeable effects, although to be fair, I always choose Moscow.
At first slowly but then more and more the realization is dawning of me that quite a few people have not only forgotten the basic principles of the Mod created by Sarmatia and then slowly expanded into what is one of HOIs most important ALT history mods they have usurped an authority over it's developement they never had.
All of it became apparent during the course of a discussion about something as trivial as the addition of a flavour event. Not only did I experience an utterly disrespectfull treatment such as one mod manipulating my user title and sig but the self-proclaimed team even refused to take the matter to the actuall HOI forum which actually spawned the mod.
I never had any intention of going that far but I found it nessecary to take the matter to Sarmatia personally asking him allow the mod to either return to his hands or giving it to the community as a whole. Should I get a green light from him the mod shall fully and officialy revert to a community controlled mod. Future modding activity shall happen in a much different and more open way similar to the AGCEEP modell protecting the basic tenets of the mod by setting up a few core principles viewable by the public which shall form the future guideluines but allowing for sub-mods and input by the whole community instead of a small team making decisions over a mod they never owned to begin with. That means that Kaiserreich will remain recognizable, legitimized, plausible open and ideally dynamic. How dynamic exactly that will of course depend on you. It may crawl along if there are few people contributing but it can also move forwards rapidly if people work together.
you need to grow up, and chill out mate. you just earned yourself the honorary title 'Nightwing II'. wear it with pride!At first slowly but then more and more the realization is dawning of me that quite a few people have not only forgotten the basic principles of the Mod created by Sarmatia and then slowly expanded into what is one of HOIs most important ALT history mods they have usurped an authority over it's developement they never had. All of it became apparent during the course of a discussion about something as trivial as the addition of a flavour event. Not only did I experience an utterly disrespectfull treatment such as one mod manipulating my user title and sig but the self-proclaimed team even refused to take the matter to the actuall HOI forum which actually spawned the mod.
I never had any intention of going that far but I found it nessecary to take the matter to Sarmatia personally asking him allow the mod to either return to his hands or giving it to the community as a whole. Should I get a green light from him the mod shall fully and officialy revert to a community controlled mod. Future modding activity shall happen in a much different and more open way similar to the AGCEEP modell protecting the basic tenets of the mod by setting up a few core principles viewable by the public which shall form the future guideluines but allowing for sub-mods and input by the whole community instead of a small team making decisions over a mod they never owned to begin with. That means that Kaiserreich will remain recognizable, legitimized, plausible open and ideally dynamic. How dynamic exactly that will of course depend on you. It may crawl along if there are few people contributing but it can also move forwards rapidly if people work together.
Are you involved in the development?
Is the Kaiserreich team such a closed society? And are the frictions really that bad? Do we (the fans) have to expect some kind of split that could destroy this mod?
Primarily the goal is establish a plausible ALT History with a drive towards Syndicalism on the one side and Monarchy on the other. Most countrys are designed to be pretty free beeing able to become anything from a ruthless Autocracy towards a Syndicalist state. Russia beeing the first nation to be developed serves as an example. WWII as we know it from regular HOI is not part of it but instead it's replaced by a more dynamic and less predictable conflict with the defeated Entente the victorious Central Powers and the emerging Syndicalist nations beeing the main factions. Currently Germany is almost always winning the war but that is more of a design flaw than intention.What are the basic principles of the Mod?
It has been quite a while since I contributed to any sort of HOI mod I payed attention to Kaiserreich but I honestly can't say if posted much in it's original thread or it's predecessor the "All the Russias" mod. Instead I was more active in AGCEEP and VIP mod beeing responsible for the most of additions to the German event chain in AGCEEP and the German unification chain for Austria in VIP. The disrespectfull treatment however that I faced by the self-proclaimed Kaiserreich team has convinced me that offering support through the usual channels is futile and that the modders have long since stopped trying to guard Sarmatias legacy. Given that my my signature and user title was manipulated in that forum I would suspect that they may even try to delete important parts of the discussion. Though I have to point out honorable exeptions such as Flying Dutchman.Are you involved in the development?
Yes it is. Most of the current developers have basically started to consider it as their very own mod. Though none of them had been present at the mods inception when Sarmatia published the first Alpha to the public. Decisions are made purely based on the opinion of the "team" without regard to plausability or indeed the basic tenet of flesibility. The issue causing the distres was a proposal about changing the CHI tag from the rather misleading "Republic of China" to "Nationalist China" in order to have a country tag that can properly represent a united China. Another factor was the proposal to create or expand a monarchist event chain for a united China. One such event chain is already there for Fengtien since the earliest days but has never been properly finished.Is the Kaiserreich team such a closed society? And are the frictions really that bad? Do we (the fans) have to expect some kind of split that could destroy this mod?
But it is their mod.
Primarily the goal is establish a plausible ALT History with a drive towards Syndicalism on the one side and Monarchy on the other. Most countrys are designed to be pretty free beeing able to become anything from a ruthless Autocracy towards a Syndicalist state. Russia beeing the first nation to be developed serves as an example. WWII as we know it from regular HOI is not part of it but instead it's replaced by a more dynamic and less predictable conflict with the defeated Entente the victorious Central Powers and the emerging Syndicalist nations beeing the main factions.
So the major guideluines are:
Plausibility
Flexibility
Unpredictability
The disrespectfull treatment however that I faced by the self-proclaimed Kaiserreich team has convinced me that offering support through the usual channels is futile and that the modders have long since stopped trying to guard Sarmatias legacy.
Given that my my signature and user title was manipulated in that forum I would suspect that they may even try to delete important parts of the discussion.
Yes it is. Most of the current developers have basically started to consider it as their very own mod.
Wether or not a split happens will largely depend on Sarmatia,
You're welcome to join the forum and discuss it further with us there, as well as read the thread which has caused so much grief that Sorelus feels the need to slander the good name of the modding team who work for free to provide something that many people enjoy.
I will do that. This all sounds so awful and terrible, my favourite mod can't end like some silly rock band.
It is Sarmatias mod. developed by him alone in 2005 after which other people chose to contribute as well.