Wow! Semper Fi has some great game features. I am really looking forward to it.
Cheers,
Sword
Cheers,
Sword
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We want the players to feel like they are enacting World War II, not some abstract and fictional conflict. The main thing here is to stay as true to real events as possible while still allowing for plausible divergence. There are many factors involved; we have the events and decisions that can happen, such as the Spanish Civil War, the Anschluss, and the outbreak of WW2 itself.
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Something Semper Fi players will notice pretty soon is the addition of hundreds of historical battle events. Obviously, the main battles of World War 2 will never happen in quite the same way during a game, but sometimes a similar event occurs, which will fire one of the new flavour events. These tend to have little effect, but are intended to provide a kind of feedback and comparison to the real war, for added immersion.
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But this ties into a big weakness in Paradox's development style: sure, they eventually take the great ideas - but they never try to get active feedback on the implementation.
And we don't?
- We have 1/10th of the team working 100% just answering emails and forum posts from people.
- We have our game designer spending 33% of his time just replying and discussing ideas on the game we develop. (see every single development diary we made for hoi3 and victoria 2)
- You see the programmers and scripters posting replies every week.
And this is just the public forums..
Using this brigade upgrade system gave me an Idea to reduce micromanagement.
What if you could reinforce already existing divisions with an extra brigade in a single click aswell?
Then instead of the current following steps:
1.) Find division
2.) Go into Production
3.) Click deployment queue when ready
4.) Find division again
5.) Deploy brigade in same province
6.) Merge them into the same division
You would just have:
1.) Find division
2.) Go into production
And the rest would use the same mechanics to auto-deploy you "extension" brigade to the correct target once its ready.
Isn't the same problem already present with the upgrade mechanics?An interesting idea but this could bypass the 'new units deploy only in land-connected to capitol provinces' restriction. Some provision would have to be made to account for that.
Isn't the same problem already present with the upgrade mechanics?
You guys answer only to an extent. But like another poster said you guys are silent for months/years and then just come out and say you're doing something. Feedback on ideas are hardly touched upon unless its to shut that person's ideas down.
On the other hand you could do nothing like what Bioware has recently done in the past year. Before they would talk to those on the forum, but since Dragon Age came out there rarely do so but to make annoucements. This is problematic since their latest patch for Dragon Age 1.03 is a buggy disaster, and so many people get CTDs and in game bugs that they have to deal with that quite a few post that they cannot even play the game at all. Yet there is no reply on another patch for the game, and they keep putting out more DLC!!! Their latest expansion is one of the most bug filled quagmires that a significant portion of it is missing because of the bugs.
The new equipment (lets say trucks if we upgrade INF to MOT) still needs to be shipped to say Africa if they are stationed there.Not exactly since the upgraded units aren't 'new units' just retrained ones.
The placing of them in the production que is just a mechanic to change the unit type I don't think it's supposed to represent them returning home for retraining.
We do not allow blanket upgrades since the brigades are taken off the map (which can be dangerous while at war). The feature is mostly intended to allow players to fiddle with their favorite divisions. The AI will not upgrade brigade types.
Isn't the same problem already present with the upgrade mechanics? I at least consider them to be pretty much new units where you just are able to retain the experience from an old brigade.
Did you even consider that maybe Paradox looked at all the recommendations people made and decided to make use of their ideas, but implemented in a manner they felt they could accomplish?
Really, this probably sounds a bit nasty but try and stick with me here. I read that and I see "Someone (or I) made a recommendation that would have worked great but I don't see it coming through in your implementation. If you had talked with us beforehand we could have worked it out and it would have been so much better!"
But it doesn't work like that. What happens if Paradox said we're going to do it this way, and the community comes up with something they feel is better but it can't be done? As proven on this thread and others, just saying it can't be done isn't the end of it because people will complain it CAN be done, Paradox just doesn't want to do it or something like that.
There are a lot of reasons why game companies don't push ideas past their entire public-speaking user base.
How would talking about a release before-hand allow a company to track down bugs about the release?
I think these guys need to take a lesson from Stardock . . .
http://forums.elementalgame.com/
Go through the forum and you can find lead developers regularily talk to their customers/beta testers.
They ask for ideas, get them and give reasons why they choose to go certain routes. In the end everyone knows why they chose to do this, and is satisfied.
Besides, Stardock is one of the few companies that can actually put out an AI that is as good or better than a human player without cheating. Now that is saying something.
I was just thinking. If we get the option to upgrade units to different unit types, there could be an option to convert regulars into reserves and reserves into regulars as well! I would use that for sure
I really dont get how someone is complaining that paradox doesnt listen, it seems to me virtually every idea of the community for EU3 were included in future patches or upgrades, many of the suggestions of the community are going to be included in SF.
Yeah, it's pretty bizarre given that this is a DD where HoI3 is basically being taken in the direction that fans have asked for... some people are never happy.
I too have the feeling that some members here are just upset that their "brilliance" and "knowledge" is not praised by the developers of the game.
Absolutely. You guys are very engaged and I am sometimes embarrassed by the whinging of some of my fellow forumites.