But now to my question to you; do you have anything (like music, gfx etc etc) that are ready to be implented and that you'd like to see implented into the 0.01 relase on sunday?
60 hours and mod willl be realised.
Since the MP-layout isn't done and we're still using vanillas province.csv (that defines how much manpower that is in a province), you better ask that question a bit down the road when a design decision is taken on that point because manpower affect very much (how much will a unit cost? 10mp? 100mp?1000mp?) so it's later down the road.
I'd recomend to stay by that vanilla mapowers.
Also i wouldn't recomend you to use wikipedia sources for manpower issues (such as looking how many citizens does each country have - and then converting them to manpower), because in most of these countries (for example Bosnia) somewhat 50% of citizens havs other nationality beside Bosnian (Croatian or Serbian, mostly), but on wikipedia are still counted as Bosnian. Same thing could go for Slovenia, because in Slovenia there are lots of people with Bosnian nationality counted as Slovenes.
PS. I also wouldn't recomend a map with so much provinces.
Reason: How could you cover all those border provinces with your units, i mean, most of border provinces will still be empty even if you only focus on filling them up with your units.
But i don't know, you probably have some solution to this, though i'd like to hear it
Don't know how many time.... but hope it we be ready for 0.02Gukan:How long do you think it will take for you to write the names on the map? Can anyone help you in order to speed up the work? (If I get some kind of list or the provincenames.csv, I can help a bit with this task, but it's up to you if you need/want help or not)
Yesterday i send some work to El-Faith about province-names.csv. Waiting an answer.El-faith/gukan: Provincenames.csv; how long do you estimate it to take?
As i post before, with province-names file it will be easier, but we can work with the maps provided by El-Faith (the maps i posted in my last post) to know where ic, manpower, resources and VP will be placed.Also, as soon as provincenames are ready, we should start to re-distribute IC, manpower and resources (it's in province.csv) into how we like it.
Maybe i'm good with map modding, but my modding skills finishes here o . Knowing this, i will say something trying not to look like a dumbAfter doing some thinking and calculation (yes, sometime my work is boring) I thought of this suggestions:
In vanilla, ex. Bosnia would have 7 IC and one division would could 10 manpower and 8 IC . I suggest we multiple it with 10; so that ex Bosnia would have 70 IC, but a brigade (note: not division) would still cost 8 ic (unchanged, in order to prevent AI to spam infantry or such) but cost 10 or 100 manpower (doesn't matter really, IC is the key).
So then we have to define two things and decide on a couple of others and I say my version and you can critise or accept:
Which is the strongest nation IC-wise in june 1991, I guess Serbia?
Okey, let's say Serbia has 100 IC. (index, just a figure) How much should Kosova, Vojdovina, Croatia, Bosnia etc have?
Okey, after that; how much manpower was actually used historically in military / semimilitary groups? My thinkings is the following re: manpower:
the manpower we wrote as "vanilla" is as close to historical as possbile; the player - in certain circumstances - can increase the manpower available by certain measures - forced draft in cost of dissent, money loss, etc - in order to reinforce / build new brigades.
And do we go for brigade/battalion or battalion / company? I'd say the later; there's lots of provinces and there will have to be lots units to cover the great areas of the map.
Lastly, since the game is really fast (due to the few nations, lack of events and such) and it goes really quick for the AI to take provinces because of vanilla speed; me think that we should cut down speed DRASTICALLY; like speed 2 for inf (regular infantry, 1 for inf / art), 1 militia and such like and maybe 3 for armor, since AI / player will be able to take massive amounts of provinces because there's so many province; this could also been seen as it took loong time to consilidate conqured territory. This, together with longer combats like in WIF, I think is the best way to simulate the different type of warfare (compared to WW2) that occured during the Yugoslav Wars.
Over and out
Maybe i'm good with map modding, but my modding skills finishes here .
My vision of the mod, is that everybody can handle 5 tech-teams (80+ IC)
and everybody can raise and maintain at least an army to protect his own border
(That can be made lowering cost on units, or raising IC).
About speed, i can't see units with speed 1-2-3. This can be good for border provinces,
but for Serbia moving a unit from Beograd to the macedonian frontier will take years.
And for combat... i think we need something diferent than in vanilla. In vanilla what you lose in every combat is organization but little or none strength. We need to raise the strength lost in every combat.
Hax / bad_haggis: When do you estimate that you're finished with coding in all ministers in proper .csv's that's collected?
Well bad_haggins seems have disappeared Well mostly of the revolt countrys (RSK, RS, WB, H-B have ministers done but when those countrys aren't implanted I won't send them right now, them will come in 0,02 version
About the speed I think we should do as Gukan says above, and still the distance of province to province isn't fixed so that will also slow down the movement.
EDIT: TW remove Montenegro from being puppet of Serbia and if possible make SFRY (Yugoslavia) as a off-map country.
With the AI going greedy to any unprotected province, we can't do anything else than making every nation able to build enought units to protect them.
I'm not talking of a panzer division, but a militia... In the context we are moving militia can be seen as a group of people defending their own town?
In teach teams i told about the 5 teach teams for everyone but seting the limits in avalaible teachtems and skills of this teachtems. ]Maybe all countries can be making 5 research at a time, but countries like Serbia, Croatia and Bosnia?will finish the research before only because they will have better teach teams.
I see your point between combat movement and strategic redeployment... but will AI use it wisely?
And battles.. a point for you again, battles sure see lest deaths at YW than in WW2, but from my point of view the vanilla battles didn't model well the WW2 battles, if we can do it better....
And finally. I made a test with Georgia font over the map:
I like trixiplan, somebody agrees with me?
Around 24 hours until releasing
Georgia: TeutenburgerW
Trixieplain: Hax, Supaplex
Adler: KaiserMuffin?
Mesina2, El-Fatih, Gukan and JRHINDO what do you think?