More updates. Your first AAR had an update every time I looked and it made it perfect for me! Now your AARs are only very good....
Deccan had about the same amount of troops as I had in that region. I had some extra infantry in Burma, but they were busy herding animists.they should not be allowed to convert the hindu lands , for sure ^^
the real question is have they enough troops to gain enough prestige? , well if you don't wipe the stacks , maybe
and a few minors removed ... the world forget fast with a bowl of ramen
Yep - just a little longer.just one more step to become latin nation
and i see u have been clearing those OPM-s
Compared to Europe, I was - and still am - ways behind. They had a fifty year head start, you know. The neighbor bonus doesn't help that much when you're "only" five levels behind.I love how gamey this AAR is. What's your tech relative to the Europeans anyway?
Btw, as everyone has already said, I can't believe how exploitable that Oirat Mission is.
Now, now... Very good is good enough for me.More updates. Your first AAR had an update every time I looked and it made it perfect for me! Now your AARs are only very good....
I just realized something! This is very hard difficulty, so the AIs will build very strong forts. You should be at least slightly offensive, since the fort decay will help with the animist spread.
Also, it seems like the best strategy for Ryukyu would be to give them a few rich provinces and a few others in places around the world you want them to convert. Once they've converted one of these, you can sponser a nationalist rebellion and them conquer the nation that comes out of it.
I'm a bit puzzled by the Kyaukse and Taungoo force-conversions. I thought you demonstrated in the TO AAR that force-conversion requires that no neighbor province has the force-conversion flag, which lasts two years. Yet those two provinces converted nine months apart. Obviously I've misunderstood or misremembered something...
Latin tech group is nice. Too bad my units will only ever be half as good... at least when the fire phase comes around at Land 18 or so. I will have a slight edge in cavalry tech for a few decades, if I make it to Land 13. As for discoveries... we'll get to that.you are finally latin,yay
and i cant wait to see what have u discovered
They'd certainly be a good choice... if they're there still. Maya got awfully aggressive.It goes without saying that the Aztecs must be the first to feel your wrath.
Since I'm almost - but not quite - guaranteed to get it every two missions, since I have to do another mission while I send them insults to make the Oirat mission eligible again, I should have it no later than every five years. That's how often I can cancel any impossible assignments I get. However, there are ways around that too. By staying at war when you fulfill a mission, you eliminate the chances for certain missions like manufactory construction, and make eligible a number of easy missions (break blockades, blockade this port, rout this siege, lift this siege, etc.).Great, you're finally Latin.
The Oirat mission is very usefull, within how much year do you receive the mission?
And are you going to stop Castille before they expands to the new world?
Exactly. Five years at the worst - more if I'm seriously unlucky and get a mission with a 5 factor over a 1000 factor one. Six months at the best, about.he gets it every 2 missions , so every 5 years at worst
Given time, the AI will build superforts at Normal difficulty too. That caused me headaches in Italy in the Teuton game. Of course, you're right - this time, the AIs will have more money to squander. I checked the save with the eu3stats generator just now, as I just passed 1500 in play. Some of the AIs have more than ten thousand ducats saved...I just realized something! This is very hard difficulty, so the AIs will build very strong forts. You should be at least slightly offensive, since the fort decay will help with the animist spread.
Also, it seems like the best strategy for Ryukyu would be to give them a few rich provinces and a few others in places around the world you want them to convert. Once they've converted one of these, you can sponser a nationalist rebellion and them conquer the nation that comes out of it.
Nope, defections to Ming will only happen with Hindu rebels (if I'm lucky) or Chihan rebels (of which there are none to be spawned, since I own all Chihan lands). Ryukyu will be dealt with like a Pagan nation, in the end - complete, sudden annexation through war.erhm, I thought he was hoping for defecting to Ming.
I'd actually not planned on converting that much, but when I found these many-star Theologians wandering around the open market, I jumped at the chance. Did make parts of that Russian tendril much more tranquil.Impressively fast progress! Though I'm jealous of that missionary super-court you assembled - I haven't seen a single theologian in my game, let alone 15 stars worth.
I'm a bit puzzled by the Kyaukse and Taungoo force-conversions. I thought you demonstrated in the TO AAR that force-conversion requires that no neighbor province has the force-conversion flag, which lasts two years. Yet those two provinces converted nine months apart. Obviously I've misunderstood or misremembered something...
Do you have any plans to trim the Oirats a bit more? Their middle province should give you a way to get pagans into the ex-Mongol Khanate provinces, and eventually Manchu if you bother with converting same culture group provinces. It looked like you left the Cantonese provinces Confucian on an earlier screenshot, so I guess you do aim for same culture group provinces eventually.
Why the rush for QftNW? You must be pretty close to your second Idea slot anyway, and given your impressive pace so far I doubt a wait of a few years would matter.
Yeah, Castille would prove to be quite the headache... Along with a couple of other Europeans. At least Portugal was out of the running, for which I was very relieved.With a nearly unified Iberia, QFTNW and a bunch of COT's it looks like you've found your colonial nemesis. I'm looking forward to all the fun you're going to have with Castile.
The good thing about them taking those CoTs is that those provinces were plenty rebellious, and gave Castille borders with several hostile Sunni nations - the sort that happily DoW since there is no stab penalty.Yeah. Castille is going to be a Colonial powerhouse.
Hopefully you can take the Western side of the Americas and limit them in Asia.
Precisely. I'm taking full advantage of this information, this time around. I'm hoping to do a better job than in the Teuton game - though I doubt I can stretch all the way to Europe by the 1800s. I'm in better shape in Ming 1500 than Teuton 1500 for animism spread, though.Yes, the requirement is for at least one animist adjacent without the force-convert flag. Adjacent force-convert provinces do not hinder conversion.
Hrm... Well, that would work, but it'd save me maybe 1 diplomats and 20 ducats, versus the everlasting side-effects of having an embargo going. I'm not sure that is completely worthwhile, in the long run.don't insult the oriat, that will reduce the relationship by 50, embargo them and then offer them trade agreement which they will decline. this way you only lose 20 relationship.
Now, now... they'll all be good Chinese citizens eventually.Poor American and African natives.
Barring my constant shortage of ducats, WC would be possible. I'll have to move relatively slowly from this point, until I've teched up enough to flatten any non-European nation. As for Mali, they were an inland OPM at this stage. Keep in mind that I'm playing far ahead of the AAR bits I'm posting, so any advice with less than a 50 year horizon are probably 'too late'.I think you should be good to go for WC from this point on. Ignore Japan, Korea and everyone else in Asia for now. The effort requires to take those countries is much less once you get to about land tech 16 or so. And it's not as if their provinces are highly desirable. Yet. Instead send some regiments to Africa and seize one (but only one) of the pagan culture ports from Mali (it's Ok to take additional inland pagan provinces). That one pagan port province gives you a decent shot at getting a core claim on the other pagan port province. Once that happens you seize it and you can begin colonizing Atlantic islands and the Brazilian coast right away, without waiting 50 years - similar to the chance you have of getting a core claim from provinces adjacent to your Mexican holdings.
While you are waiting for the possible Atlantic core claim, build up a fleet and DoW Spain. Pick off their small fleet detachments, and burn any and all colonies they start up. Stay at war with Spain permanently. Literally for the rest of the game. Or at least until you start conquesting their home provinces. I've stayed at war with them (and Britain) for 150+ years. As long as it takes to paint the entire Atlantic coasts of North and South America with colonies. It doesn't cost much war exhaustion and it makes the transition time between Oirat missions lower (as do all wars). The big plus of course is that by fighting the Euros in the Battle for the Atlantic, you never need to fight them in the New World or West Africa.
You did get a bit lucky with your Western stab towards Sweden. Sometimes that strategy can be stopped dead in its tracks even with maximum Ming effort. The problem is that sometimes a conflict between Novograd/Muscovy and Golden Horde is won by Horde not the Russians. Then, even if you beat the crap out of Horde and get adjacent to the Russians, you can't discover their adjacent province. And that means you can't DoW them. You wind up stuck there for 100 years until you get QftNW the hard way (w/o shifts into more advanced tech groups). It doesn't happen that way all the time, maybe 30% of the time or so, but it's a significant risk with the Go West strategy.