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Well, it's Friday and high time to spill the beans on the new expansion for Crusader Kings II; the Sword of Islam. Judging by the forum, playable Muslims is the most requested feature for CKII, and who are we to disagree? We always wanted to do it, provided we could do the Muslim world justice. That time is now (or, well, soon :) ). As with the Ruler Designer DLC, the Sword of Islam will be released together with a major content patch. What you get with the Sword of Islam is simply the ability to play as the Muslim rulers, but all the new mechanics will be there and running for the AI (or other players in multiplayer) even if you don't have the expansion.

I'll be doing three dev diaries on the Sword of Islam, each one dealing with some unique features for the Muslims as well as some free features that everyone will have access to simply by patching to 1.06.

THE SWORD OF ISLAM

One of the major hassles with making Muslims playable was the prevalence of text with obviously Christian or Western terminology. Therefore, we had to go through all text to make it fit the setting if you are playing a Muslim. Often, this required writing whole new events and decisions. For example, Muslims don't hold tournaments, they have the Furusiyya instead, which is an exhibition of martial arts and horsemanship. They don't hold Grand Feasts, they observe the Ramadan, etc. We also added some completely new decisions, like going on the Hajj (the pilgrimage to Mecca), which will initiate a cool little event driven story of what happens on the way to and from the holy city. Of course, there is also a whole slew of events dealing with various new gameplay features (more on that in later dev diaries.)

Another issue we needed to solve was the Gothic looking graphical interface of Crusader Kings II, which we felt did not really work when playing as a Muslim ruler. So we did a complete reskin with sand tones and green symbols and patterns instead of the church window graphics of Christian rulers. Yet another problem was that many event pictures looked distinctly Western/Christian, so we've added about 25 new ones to serve as Muslim equivalents. Then there are all the little things, like trait icons with crosses, the Crusade banner, etc. All of that has been changed to provide the right atmosphere. We've even changed the five councillor models for Muslims when they're out in the provinces performing jobs. It's all been a lot of work, but I think it turned out really well.

Muslims get a slightly different set of character traits; they don't get the Kinslayer, Crusader, Celibate and Chaste Traits. Instead, they get the Mujahid, Hajjaj, Faqih (Islamic law expert), Hafiz (has memorized the Koran), Sayyid (agnatic descendent of Fatima or one of Muhammad's uncles) and Mirza (child of a Sayyida mother) traits.

Lastly, Muslims get another set of honorary titles to hand out to their vassals. They all get a few special flavour events - especially the Chief Qadi - a position requiring an ecclesiastical education.

SoI_04.jpg

That's it for the Sword of Islam in this dev diary; next time I will go into the core dynamics of playing as a Muslim ruler.

THE 1.06 PATCH

Now then, here's some of the free stuff we're giving ya'll in the 1.06 patch...

First off, we thought the southwest corner of the map looked a bit dull, so we added a bunch of new provinces down there, representing the flourishing civilizations of the Manden people; Ghana, Mali and Songhay. The area comes with historical rulers (of course) and a new West African culture group. The region is rich but hard to reach.

SoI_05.jpg

For flavour, we have also made it so that duchy tier and above titles held by rulers of Iranian, Arabic and Turkish cultures are named after the ruling dynasty. For example, the Kingdom of Egypt automatically becomes the Fatimid Sultanate while the Fatimids are in power (though the original name is also used where appropriate.) In case the same dynasty holds several high rank titles, only the highest is named after the dynasty. Thus, we can have both a Seljuk Sultanate and a Sultanate of Rum, both ruled by the Seljuk dynasty. Randomly generated characters of these cultures automatically get a dynasty name suitable to name states after (ending with -id or -n, etc).

SoI_01.jpg

Lastly (for this dev diary), there are seven new creatable empires (the Arabian Empire, the Empire of Persia, Britannia, Scandinavia, Francia, Spain and Russia) and a whole slew of new de jure kingdoms, mostly to break up the old kingdom of Khazaria. Now, I know the addition of the new empires is controversial, but the creation conditions are designed to be fairly difficult to achieve, so the AI will very rarely do it. We want players to have the imperial option to strive for if they so desire - the Unions turned out to be a popular feature in Europa Universalis III.

SoI_02.jpg

Oh, and before anyone asks, patch 1.06 will be semi-compatible with old save games: you will be able to keep playing, but we're making no guarantees that the balance will not be completely upset, or that any added new provinces will be active and working.

That's it for now. Next week I'll talk about polygamy, decadence, and strong and weak claims!
 
are Brittany and Burgundy de jure of France empire ?
 
do some other DLC will go with it at launch : music DLC, african sprites and such ?
 
They don't hold Grand Feasts, they observe the Ramadan, etc.
Well, they could have done great feasts after the Ramadan... Do you use the lunar calendar for Ramadan ? The islamic calendar etc ? I know it's a bit of a "detail", but Ramadan always coming at the same time of the year would be a bit weird.
 
I love the dynasty-named duchies and kingdoms, I remember asking about that when CK2 was still in development. Seems a small thing to some maybe but it does add a lot imo.
 
They don't strictly speaking have to be, but by now it's quite possible that there will be glitches and bugs if they are not. As for why we want them to be, there are many reasons: it enables a nice feudal de facto hierarchy, it is required for the crown law system, it looks nice in all map modes, it makes more titles available for creation (flexibility) and it helps the AI.
Thanks for the explanation. I always wondered what the rationale was! If you mod out a kingdom, it does look a bit strange when you go to the kingdom map mode and see an empire. In addition to the aesthetics, I'll bear the AI considerations in mind too.
 
Oh, question about the Scandinavian Empire - does its de jure territory include Finland and the various North Sea Islands, or does it consist solely of actual Scandinavia (ie. Norway, Sweden, Denmark)?

It currently includes Finland and the islands, making it harder to form.
 
Probably because of certain Muslim rulers' tendency to kill off most of their siblings.
Now that might not be the case for the majority of Muslim rulers in the Middle Ages, but then there's "flavour".

The Turks were particularly fond of this:

Bayezid ascended to the throne following the death of his father Murad I, who was killed by Serbian knight Miloš Obilić during (June 15), or immediately after (June 16), the Battle of Kosovo in 1389, by which Serbia became a vassal of the Ottoman Empire. Immediately after obtaining the throne, he had his younger brother strangled to avoid a plot.
 
Doomdark, have you taken into account any of my suggestions here? (In particular moving Burgundy)

Also I must say I'm curious about one other thing -- which empire (if any) is Italy part of?
 
Doomdark, have you taken into account any of my suggestions here? (In particular moving Burgundy)

Also I must say I'm curious about one other thing -- which empire (if any) is Italy part of?

Some of the things you mention there have been addressed, yes. Italy is not part of any empire.
 
Doomdark
Also I must say I'm curious about one other thing -- which empire (if any) is Italy part of?

an Italian Empire with de jure Italy + Naples + de jure Papacy + de jure Venice + de jure Genoa would be cool.
 

Woah! Yes! Thats great! I've used too many exclamation marks... When you say sprites, are you referring just to armies, or does that refer to portraits, as well?
 
Some of the things you mention there have been addressed, yes. Italy is not part of any empire.
Thank you, and thanks again for the diary and continued support of this great game. :)

Hopefully there will be a West African sprite/culture DLC (like the Mongol one) released alongside the Sword of Islam DLC. If so, I'll buy it.