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Europa Universalis IV - Development Diary 26th of March 2024 - Hisn Kayfa, Hormuz, Oman, Theodoro & Trebizond

Hey everyone, welcome to another Developer Diary! Before we get to the content, we would like to let you know that we have gathered a lot of feedback regarding last week’s Diary from various sources, and are extremely happy that the new Central European content generated feedback and positivity! Despite that, there have been some concerns and requests, so before we move on, let’s take a look at what has changed since then, thanks to this feedback:
  • Hungary is now a (re)formable nation for tags with Hungarian or Transylvanian primary cultures.
  • Hungarian conquest missions no longer require Hungary to be an independent nation, which should make them a much more attractive subject.
  • The 'Serbian Despotate' Tier 1 government reform now grants access to the Order of the Dragon.
  • We have added the 'Bohemian Commonwealth' optional cosmetic country rename as a reward of the namesake mission.
  • The decision to form Romania was updated to account for the map changes introduced in Emperor. It now correctly requires the province of Tolcu instead of Silistria.
  • The Aztec ‘Blood’ mechanic is now named ‘Tonalli’.
  • The 'Tēlpochcalli' Academy Local Organization now gives a +5 Governing Cost Increase instead of -1 Building Slots in the entire area.
  • The Personal Union Casus Belli on Poland for Austria requires them to have less than 400 development instead of less than 300, making it less harsh on the player.
  • The 'Universal Empire' incident can now be acquired by a Spanish Emperor as well, and it should have harsher penalties.
  • To address the concerns regarding the weakness of the Hussite HRE path and the princes converting to Protestantism, we have tweaked the event which will now make them less likely to convert if the player manages to convert a sizeable portion of the HRE to Hussite.
That said, let’s move into today’s new content, which is centered on very different Middle Eastern nations.



Hisn Kayfa​

One of the most requested countries, this last bastion of the Ayyubids is slated to receive a plethora of flavorful content. From missions to events, government reforms, and more, let’s take a deep dive at what’s in store!

Although the Ayyubids were of Kurdish origin, they were under ample Arabic influence, and most of their country was Arabic. In order to represent it, they have been given a new T1 'Ayyubid Dynasty' government reform, which negates the unaccepted culture modifier in all owned Levantine provinces. In other words, all Levantine cultures which are not accepted will be treated as accepted.

HSN 1 - T1 Reform.png


HSN 2 - Lore Startup Screen.png

Note: As usual, all Art in the Developer Diary is placeholder.

Rounding off our setup changes is the new lore startup screen which explains the history of the dynasty from the Rise of Saladin until 1444 as well as the standard of Saladin, replacing the old flag. Lastly, Hisn Kayfa will gain access to the “Ayyubids“ cosmetic name which has been highly requested. It is unlocked through their new mission tree, and unlocking it will also empower your national ideas, akin to Great Armenia from King of Kings.

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The mission tree was designed with flexibility in mind, allowing players to choose their path without being constrained to any specific outcome such as the formation of any tag. While there's ample content for those wishing to remain as the Ayyubids, players are also free to pursue other formables such as Egypt, Arabia, Timurids, Persia, or Mughals. The core focus of the mission tree revolves around restoring the Ayyubid Sultanate and vying for control of the Caliphate, offering claims stretching from Khorasan to Andalusia.

In regions historically not under Ayyubid control, the mission tree provides branching paths. Players can opt to conquer Persia and Anatolia for additional claims and temporary rewards, or alternatively, cultivate alliances in those regions and have allies complete missions on their behalf, unlocking enduring benefits. Approximately half of the missions are geared towards strategic development, including securing alliances, bolstering military strength, revitalizing Baghdad, controlling the Persian Gulf and the Red Sea, and even constructing the Suez Canal

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HSN 9 - Flavor Events.png

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The Ayyubids after recovering their hegemony over the Middle East!


Hormuz & Oman​

Hormuz & Oman, despite their geographical proximity in the Arabian Peninsula, showcase distinct playstyles shaped by their religious beliefs and cultural traditions. Hormuzi merchants wield influence across India, Persia, and Arabia, leveraging their trade prowess, while Oman is renowned for its shipbuilding expertise and stands as one of the two starting Ibadi nations in the game. In a manner reminiscent of the dynamics between Qara Qoyunlu and Aq Qoyunlu from King of Kings, both nations share a common end goal in their mission trees, yet their approaches feature subtle distinctions tailored to their unique attributes and strengths. Let’s take a closer look!

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Given their aforementioned close proximity, Hormuz and Oman inevitably find themselves in a struggle for dominance as they seek to expand into Arabia and unite the peninsula. Despite their mercantile focus on expanding power in India and Southeast Asia, both nations recognize the importance of controlling their immediate surrounding provinces. Consequently, the rewards for uniting Arabia, while significant, tend to be more generalized to accommodate the broader ambitions of these trade-oriented nations.

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The trade aspect of their mission trees introduces a new Government Mechanic known as 'Arabian Mercantilism' for both nations. This mechanic empowers them to enhance their merchants and overseas outposts, enabling them to efficiently direct the lucrative trade of Asia into Arabia without extensive overseas conquest:

ArabianMercantilism.png

The lower section of the tree delves deeper into this unique mechanic, offering missions that can be completed without the need for extensive territorial conquest, aside from in India. Rather, players must focus on accumulating trade power in specific trade nodes. The rewards are particularly enticing; players can trigger the Spice Trade event independently of European involvement in the Indies, and even enact Thalassocracy much earlier and without the necessity of investing in idea groups.

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As we showcased at the beginning of this section, the Omani and Hormuzi content hosts key differences when it comes to their mission trees. As such, divergent paths emerge for tackling their respective challenges. For instance, Hormuz will bolster provincial trade power in their fortified provinces, whereas Oman will incorporate a more pronounced religious aspect into certain missions. However, both nations will share access to a distinctive reward: the ability to establish the 'Arabian Traders' privilege, granting players the freedom to select bonuses tailored to their strategic preferences:

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On the right side of the tree, a distinct branch unfolds for each nation. Hormuz, leveraging its ties within the Timurid Empire, will find a dedicated path focused on Persia, recognizing its significance as a pivotal trade node in the region:

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For Oman, the branch will center around their renowned establishment of the Sultanate of Oman-Zanzibar. Players will embark on missions aimed at asserting dominance over the trade in the region, while also laying the foundation for their own formidable marine corps:

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Trebizond​

Historically, the rulers of Trebizond established a tradition of marrying into Muslim families, such as the Turkomen Aq & Qara Qoyunlus. This was a pragmatic solution to gain alliances to protect the declining Komnenid realm. Trebizond has received a new 'Empire of Trebizond' Tier 1 government reform as a part of the free update, which includes a new modifier that increases the heathen countries‘ opinion of Trebizond, and the owners of the DLC will also receive access to the new 'Heathen Royal Marriage' which will allow Trebizond to create royal marriages with heathens despite being Christian.

TRE 1 - T1 Reform.png

TRE 2 - Heathen Royal Marriage.png

While extensive cultural or provincial overhauls are not feasible, we have introduced the Cappadocian culture. This culture can be established in Anatolia through the new mission tree of Trebizond, as well as via the King of Kings mission tree of Byzantium. Furthermore, in order to increase the representation of the Greek population in Anatolia, we have turned the province of Samsun into a Greek Orthodox province with a Trapezuntine core, since the province was only conquered by the Ottomans some 20 years before the start date. Lastly, Greek dynamic province names now also apply to Pontic and Cappadocian cultures.

TRE 4 - Cappadocian Culture.png
TRE 3 - Canik Pontic & Core.png

The mission tree's central objective is the restoration of Byzantium. Progressing along this path empowers the 'Komnenian Restoration' modifier, which evolves with each completed mission. The culmination of this effort is the conquest of Constantinople, which permanently enhances the modifier, offering benefits to core creation cost, army tradition, and prestige decay. Additionally, forming Byzantium through the new Trapezuntine mission tree grants significant amounts of monarch power.

TRE 5 - Mission Tree.png

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The Caucasian branch of the mission tree focuses on asserting control over the region of the Caucasus, offering players the option to achieve this goal through military conquest or diplomatic means, where allies control the territory. Each method of completion yields different rewards. Additionally, players are tasked with securing their Caucasian borders by pacifying the hordes to the north. This branch also introduces the ability to integrate the Georgian culture into the Byzantine culture group:

TRE 7 - Caucasian Branch.png

Some more highlights around the mission tree revolve around:
  • Hellenization of Anatolia. Trebizond will be able to convert the Anatolian region to Hellenic cultures – Greek, Pontic, and Cappadocian through events.
  • Referencing the historically close ties between the Komnenian dynasty and the Crusader states of the Levant, a small mission branch has been added. This branch involves liberating Cilicia, resulting in the local culture shifting to Armenian and excluding Armenian provinces from Hellenization events. The culmination of this branch is the liberation of the Holy Land, unlocking a Tier 2 ¡Crusader Nobility' reform with beneficial modifiers and allowing players to release Jerusalem as a vassal regardless of age and religion.
  • Another branch of the mission tree focuses on Genoa and the recovery of Perateia, the Trapezuntine Black Sea colonies. Initially burdened with an estate privilege symbolizing Latin dominance over the Black Sea trade routes, Trebizond must either forge an alliance with Genoa or expel them from the region to rid itself of this constraint. Similarly, the mission tree presents various options for dealing with Theodoro, offering the chance to vassalize them through an event or to seize the province by force, unlocking a permanent local modifier.
TRE 8 - Crusader Branch.png

TRE 10 - Starting Privilege.png

TRE 11 - Black Sea Branch.png

TRE 12 - Tall Missions.png



Theodoro​

The Principality of Theodoro is one of the hardest starts in this DLC, having to combat the Hordes, the Ottomans as well as the Italians, they will have to use clever diplomacy and some newfound tools if they are to survive.

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The mission tree centers on the expansion into neighboring lands. Players will have opportunities to subjugate the Tatars in the North and engage in conflicts with the Byzantines and Ottomans in the South, providing them with the option to proclaim themselves as the true emperors of the East. Additionally, they can utilize their connections in Russia to pursue diplomatic relations with the Muscovites, culminating in the 'Gothic Invasion'.

Starting missions will primarily focus on conflicts with Genoa. Historically, the Gavras dynasty of Theodoro experienced a gradual decline in influence, leading to their eventual annexation by the Ottomans. This will be represented through the introduction of a new privilege, the Italian Coastal Influence, which imposes penalties on sailors and trade power until resolved. Moreover, Genoa will gain 20 trade power in the Black Sea as long as this privilege remains active. These initial missions offer two paths for completion: either through conquest by expelling the Italians from Crimea or through diplomacy by fostering friendly relations with them.

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Regarding their relations with the hordes, Theodoro takes a unique approach. Rather than focusing on the Gothic culture, which is only present in one province, they can opt to integrate with the Tatars. This strategy enables them to gain bonuses for their Cossacks and strengthen their steppe provinces economically.

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Furthermore, as descendants of one of the Byzantine families that once served under the Komnenos, players will have the opportunity to press their claim and set sail south to conquer Constantinople. In doing so, they will earn various rewards aimed at demonstrating to the people of the Balkans and the Aegean the superiority of Gothic ways.

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The image above highlights a distinctive tier 1 government reform, alongside a unique diplomatic action. However, in actuality, Theodoro has access to two tier 1 government reforms, the other being the 'Merchant Aristocracy'. Reflecting the quasi-republican nature of this merchant nation, this reform has been introduced, granting Theodoro the ability to establish trade posts and enhance their economic foundation from the outset.

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The 'Recruit Foreign General' diplomatic action addresses Theodoro's historical reliance on hiring foreigners to lead their armies due to their minuscule population. While the use of mercenaries is represented through buffs in their ideas, the diplomatic action fills the gap for hiring foreign officers. With this action, players can pay an ally one year of their income, and in exchange, the ally will appoint a general for Theodoro's army. The general's stats will be influenced by the ally's army tradition and their opinion of Theodoro.

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Given the Gavras family's ties to Russia, a small branching mission path is available, providing players with options for their Russian diplomacy. They can opt for a peaceful approach, forming alliances that culminate in the ability to recruit Streltsy. Alternatively, they can pursue a more aggressive strategy by pressing their claim to the Russian throne, leading to substantial expansion of their realm.

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Finally, upon completing all tasks, players gain access to the 'Gothic Invasion' mission. After humiliating the Holy Roman Emperor and solidifying their position as an empire, they unlock a unique casus belli. The 'Gothic Invasion' casus belli functions similarly to the Imperialism one, with the distinction that it is limited to European provinces only.

GothicInvasion.png

Thank you for tuning into another Developer Diary, as always your feedback and comments are incredibly vital and appreciated as we fine-tune the content! Next week @Pintu will discuss and showcase new content around the Hordes of Asia!

And of course, today's diary wouldn't be complete without a Father Lorris comic:

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Thank you for tuning into another Developer Diary, as always your feedback and comments are incredibly vital and appreciated as we fine-tune the content! Next week @Pintu will discuss and showcase new content around the Hordes of Asia!
Please make it so Chagatai on it's own can form Mongol Empire instead of having to resort to forming either Golden Horde, Ilkhanate or Yuan before forming Mongol Empire.
 
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Although the Ayyubids were of Kurdish origin, they were under ample Arabic influence, and most of their country was Arabic. In order to represent it, they have been given a new T1 'Ayyubid Dynasty' government reform, which negates the unaccepted culture modifier in all owned Levantine provinces. In other words, all Levantine cultures which are not accepted will be treated as accepted.

As nice as this reform is, it feels a little strange to have a reform called "Ayyubid Dynasty" that doesn't apply a fixed Ayyubid dynasty in the same manner that the Ottoman government does, for example. I think it would be nice to have since this whole mission tree appears to be about leaning into reclaiming their Ayyubid legacy.
 
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Hi!

@PDX Big Boss great dev diary! I am overwhelmed with joy with the addition of Cappadocian culture and Armenian one (as an option in Cilicia).

Would you be open to small changes?

  1. If Trebizond restore Byzantium, could you make it so the the country flag changes? (the current Byzantium flag is of Palaiologos dynasty - it has their crest, and it's their design). It's more or less as if Ottomans tag have had another dynasty at the helm.

    And purple country map color in that case?

  2. Please add Coal to Bolu province (Zonguldak mine, could appear by event in XVIII century, or just be there - hidden - from the start, to simplify things). This is the only region with coal deposits in whole Anatolia.

  3. Gold in Thessaloniki via event? It was used by Byzantines and was the biggest mine in the Balkans during Ottoman times.

  4. Will there be a Cilicia tag?

  5. Would you add Exarchate of Africa (or Carthage) and Exarchate of Ravenna as releasable tags for Byzantine pronoias? Similar to Ottomans choosing a name for their newely formed Eyalet?

Thx! :)

EDIT

As @Gnoll Overlord posted, this could be the flag for Komnenian Byzantium/Eastern Roman Empire (but I am confident that a crown, sword and an apple should be included):

1711471070459.png


Or (but make it better quality ;) ):

1711471189464.png
 
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If the Trapezunite missions goals are geared towards the reformation of Byzantium, could you maybe update the Komnenoi Empire achievement's finishing conditions to also accept the country being Byzantium? Currently you have to remain Trebizond until you reach empire rank as forming any other tag locks you out from the achievement.
 
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Forgot to ask for it last DD, but do you guys still consider giving Germany Prussias old color? This update would be the perfect oppurtunity. Maybe make it optional via a decision, so nostalgica doesn't get lost in case someone prefers the original one.
 
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Is there an abridged version of this with no mention of mission trees whatsoever?
 
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I liked the nod of the relations between the Komnenoi and the Crusaders. It would be cool if they had some way to go Catholic and form Jerusalem instead of just releasing them, would really like that. And, as I've said in the previous update, it would be cool if Byzantium could flip Catholic and still be able to complete their ecclesiastical missions, even if with smaller bonuses.
On another note to the one I said before, we need Trebizond's flag to change. They changed Hisn Kayfa, they can change it to the sick looking two-headed eagle.
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Loving the new content being added.

Since the Byzantine culture group is being tweaked, could you also remove Albanian from South Slavic and put into the Byzantine culture group? It's just that now with us being able to unify Slavic cultures into one group, Albanian being the only "South Slavic" culture left on the map sticks out like a sore thumb. Wouldn't be an issue if South Slavic was a regional culture group like Carpathian and not an ethnic one. Having it in the Byzantine group would be the best option in my opinion.
 
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1. can Greece please be given a mission tree(preferably with a hellenic religion path)
it is one of the largest nations in europe without any missions and leaves the greek culture without any missions,
the Roman Empire(Byzantines, Theodoro and Trebizond) are roman mission trees so i don't really count them as greek missions as they are not avalaible to any nation with greek ideas

Hungary/Romania related questions/suggestions.
2. no Hungarian hussars special unit? (or at least access to the winged hussars special unit)
3. Carpathian region only has 4 centers of trade, 3 within Hungary have any been added?
4. could you please give Wallachia/Moldavia/Romania some more buffs? (please make romanian ideas better then wallachian ideas)
5. could you add a wallachian option to the roman invasion event?
6. could you make the Order of the Dragon reform available to Croatia, Albania, Aragon and Bulgaria
7. could you have the mission The order of the dragon give you an opinion boost with the other historical members of the order (for both the Hungarian and Romanian mission trees)
8. if you form hungary-austria do you keep the hungarian mission tree or do you get the austrian one?

Netherlands/Germany related questions/suggestions.
9. i would have liked to see a Kaiserreich reform for dutch/flemish/frisian/balten/swiss/gothic cultures
10. please remove the exception that dutch cultured nations can't form germany(why is that even a thing)
11. should Cultural Fragmentation not include dutch/flemish/frisian/austrian/swiss/balten?
12. can Brabant (the dutchy of lower lorraine) finally form Lotharingia? Loraine(the dutchy of upper lorraine) can do it why not Brabant?
14. has the burgundian inheritence been changed? it's currently not very historically accurate
15. any changes to dutch ideas has holland been given it's own ideas? (like add plus 1 building slot to the polders idea, give the platoon fire idea plus 0.5 infantry fire(then their is finally an idea that uses the modifier) or plus 1 infantry fire(i have no clue how powerfull this is) )
16. for the reformed faith can you please increase fervor gain, you can not really get enough fervor to make reformed a good religion
17. when you form the United Crowns could we have english(anglo-saxon) culture moved to the germanic culture group
18. could we get a Afrikaner culture for when the Netherlands colonizes the cape?

Other questions/suggestions.
19. could you please buff/change scottish ideas a long time ago you nerfed the land maintenance from -15% to -5% so it would be fair to give scottish ideas a bit of a buff
20. can you have the irish mission Unite the Clans remove the tech 10 requirement for forming Ireland (also please buff the irish mission tree like make the rewards of the missions Foundation of Trinity College and Import Potatoes permanent modifiers)
21. could we get an alt name for when you form great britain as wales
22. can you please give formable colonial nations like venezuela and colombia national ideas
23. could you add an option so that i can force my subjects to convert orthodox provinces they keep giving them the autonomy privilege preventing me from converting their provinces
24. could you please give all slavic nations(west/east/south) the ability to unify these 3 groups into the slavic culture group
25. could you give latin nations(french, iberian latin(italian) romanian) a united latin culture group like slavic is for south/east/west slavic
26. you mentioned wanting formable tags as goal to work towards for players, the south slavic culture group doesn't really have one you can form Bulgaria but Serbia has a way bigger mission tree but is not (re)formable
27. could you please change the hussite religion so that their aspects of faith give temporary bonuses like the protestant faith does
 
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Looking good! Just one gripe though:

For Trebizond, it doesn't really make sense to attach a -10% development cost reduction to Turkish provinces, when the entire point of the rest of the mission tree is to Hellenize Anatolia. I feel like the other option in the event should give the same bonus but to Anatolian provinces of Greek culture. This way the player can choose to gain the reward in the long term by Hellenizing the region (thereby saving an accepted culture slot), or to get the reward immediately. In the latter case, the option should prevent Turkish provinces from being further converted.

But other than this, another great Dev Diary!! Looking forward to next week!
 
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Is there a reason why georgian can be moved into the hellenic culture group, but armenian can't?
Being able to "switch" georgian, but not armenian makes both the georgian (and armenian) missions more difficult since it makes the player either choose between the caucasian culture union or the greek one, and the greek ones since they can get georgian as a "free" accepted culture, but not armenian.

Is it a balance reason, so the hellenic cultures won't get to OP?
Is this the same reason why the balkan cultures (like albanian or bulgarian) won't get this chance either?
Would being able to hellenize the south slavic culture also be the same issue?


Also akin to Hungary will Bohemia, Austria, Poland (and the balkan minors) also have some of their conquest mission being allowed to be completed as a vassal?
 
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nub.jpg


I quote myself here :
Please @PDXBigBoss , don't dodge Nubia again... We were said not to fear about Sudan lacking content during "Origins" Dev Diaries because it would be updated with the Middle-East DLC.

The minimal things might be to :
- give them a special Tier 1 Government Reform so that they keep their matrilineal system when they reform into a proper kingdom.
- make it possible to adopt a different name according to the official religion of the country that forms it (including fetishism).
- place an obvious sharp monument for Shendy (2797)
47143-les-trucs-pointus-l-jules-csar-alain-chabat-mission-clopatre-vido-astrix-et-oblix-cinma-france-multi-mdia.gif
 
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@PDXBigBoss, please add content to Bosnia please, there are so many things that you guys could do. Serbia Albania Bulgaria and Byzantium have a special government reform, Bosnia does not. Why idk considering Bosnia was a player in that region. They deserve to have a special government called Bosnian kingdom with whatever modifiers. Bulgaria has a mission tree and they do not exist on the map between 1444 and 1821, so does Nitra, Bulgaria also has a special government type. The Bosnian people followed their own church which you guys have implemented in your other games like CK3 for example so I have no doubt you could add it here as well. The Bosnian national ideas make no sense, there are some mid tier ideas but most of them are simply bad and make no sense considering in which order they are put in. You decided to add Herzegovina with the only purpose to hard mog Bosnia since their ideas are at least x25 times better. I beg you to add anything to Bosnia and I would really appreciate it. And please don't come with the argument but no one cares for that country when Serbia is next door (turkish lapdogs irl) then you add a huge mission tree to Hisn Kayfan because of history. Once again Paradox and PDXBigBoss add anything, besides your name contains Bosnian roots ''PDXBigBOSSnian''.
 
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