Question see topic, why should i spend mil mana on this? In older versions this was greyed out when the fort was breached.
Its like in Total War and shoots the defenders, hence increase in siege chance.For some reason it sometimes increases siege end chance even when you already have a breach. Maybe creating a breach makes a super breach.
You learn something new every dayThere are 3 levels of wall breach possible. Your image shows a wall breach of “1”. Clicking that button always sets wall breach to 3. That number just directly adds to your ticking siege score.
This is EUIV.You learn something new every day
This is
This is EUIV.
You can learn something new every day for the rest of your life and still be a nooooooooob.
Have you never seen a siege with two-three wall breaches? (Sorry if this sounds a little rude, not my intention)You learn something new every day
As someone above said, it sets your wall breach to 3. You can't use 50 mil points to breach a wall twice on the same fort, one click gets it to max. You do need 3 ticks of breaches to get the max amount if you're not barraging and you're just using siege ticks ofc.It allows you to add an additional point to your 'walls breached' modifier (to a maximum of 3), which is added to your dice roll. The roll is on a range of 1-14, to which the modifiers are added to or subtracted from (including siege status). When the sum of it all goes above 20, the fort falls. So it basically allows you to spend 50 mil once or twice more to speed up the siege and give you a chance to finish it sooner.
Have you never seen a siege with two-three wall breaches? (Sorry if this sounds a little rude, not my intention)
I actually didn't know this either, I thought it was always just a modifier of 2!There are 3 levels of wall breach possible. Your image shows a wall breach of “1”. Clicking that button always sets wall breach to 3. That number just directly adds to your ticking siege score.
UnderstandableI just didn't look at those numbers.
I feel like the multiple breach thing has been in the game for as long as I'm playing (since art of war)The same for me, and I think this was added to the game at a later stage, I am no revisiting every old feature when I restart to play after a few years.
The breach can be 1, 2 or 3. When you pay MIL mana, it becomes a breach 3. Each level of sieging gives more 7% in direction of surrendering the fort. In your example, pressing the button would make the chance of the fort to fall going from 14% to 28% in that siege phase.Question see topic, why should i spend mil mana on this? In older versions this was greyed out when the fort was breached.
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