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Aepdneds

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Apr 6, 2017
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Question see topic, why should i spend mil mana on this? In older versions this was greyed out when the fort was breached.

EU4_barrage.JPG
 
For some reason it sometimes increases siege end chance even when you already have a breach. Maybe creating a breach makes a super breach.
Its like in Total War and shoots the defenders, hence increase in siege chance.
Btw is there a chance to make this spammable to 100%? Asking for a friend
 
There are 3 levels of wall breach possible. Your image shows a wall breach of “1”. Clicking that button always sets wall breach to 3. That number just directly adds to your ticking siege score.
 
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It allows you to add an additional point to your 'walls breached' modifier (to a maximum of 3), which is added to your dice roll. The roll is on a range of 1-14, to which the modifiers are added to or subtracted from (including siege status). When the sum of it all goes above 20, the fort falls. So it basically allows you to spend 50 mil once or twice more to speed up the siege and give you a chance to finish it sooner.
 
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It allows you to add an additional point to your 'walls breached' modifier (to a maximum of 3), which is added to your dice roll. The roll is on a range of 1-14, to which the modifiers are added to or subtracted from (including siege status). When the sum of it all goes above 20, the fort falls. So it basically allows you to spend 50 mil once or twice more to speed up the siege and give you a chance to finish it sooner.
As someone above said, it sets your wall breach to 3. You can't use 50 mil points to breach a wall twice on the same fort, one click gets it to max. You do need 3 ticks of breaches to get the max amount if you're not barraging and you're just using siege ticks ofc.
 
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There are 3 levels of wall breach possible. Your image shows a wall breach of “1”. Clicking that button always sets wall breach to 3. That number just directly adds to your ticking siege score.
I actually didn't know this either, I thought it was always just a modifier of 2!
 
I just didn't look at those numbers.
Understandable
The same for me, and I think this was added to the game at a later stage, I am no revisiting every old feature when I restart to play after a few years.
I feel like the multiple breach thing has been in the game for as long as I'm playing (since art of war)
 
Question see topic, why should i spend mil mana on this? In older versions this was greyed out when the fort was breached.

View attachment 746613
The breach can be 1, 2 or 3. When you pay MIL mana, it becomes a breach 3. Each level of sieging gives more 7% in direction of surrendering the fort. In your example, pressing the button would make the chance of the fort to fall going from 14% to 28% in that siege phase.