After playing a lot in 1178 with the new Roads to Power DLC, I found warfare to be incredibly tedious and just simply not fun. Here is what my experience with warfare in the 1178 start date looks like:
At the beginning of a war there is a big battle and I (usually) beat the enemy army and start to siege an enemy holding. Because of the high fort levels in 1178 I barely manage to capture the holding before the enemy army returns fully replenished and starts to siege one of my holdings or tries to recapture one of theirs. I have to chase them across the map, beat them in another battle and return back to the enemy's realm to siege another holding. At which point the enemy army turns up fully replenished again, this time maybe even with some mercenaries, and the cycle continues. It takes forever to win a war this way because war score from battles is capped at 50% and having to constantly chase the enemy army keeps you from gaining war score from capturing holdings.
In my opinion there are three reasons why warfare in 1178 is so tedious:
What do you guys think? Has your experience been similar so far?
At the beginning of a war there is a big battle and I (usually) beat the enemy army and start to siege an enemy holding. Because of the high fort levels in 1178 I barely manage to capture the holding before the enemy army returns fully replenished and starts to siege one of my holdings or tries to recapture one of theirs. I have to chase them across the map, beat them in another battle and return back to the enemy's realm to siege another holding. At which point the enemy army turns up fully replenished again, this time maybe even with some mercenaries, and the cycle continues. It takes forever to win a war this way because war score from battles is capped at 50% and having to constantly chase the enemy army keeps you from gaining war score from capturing holdings.
In my opinion there are three reasons why warfare in 1178 is so tedious:
- Reinforcement rates are too high: Losing a big battle should be painful and take a long time to recover from. It would give the winning side time to siege holdings and gain war score before another big battle, therefore shortening wars significantly.
- Gold income is too high: Because of higher development and better buildings, rulers rarely struggle with gold in 1178, which means that the can afford to endlessly go to war and spend enormous amounts of money on mercenaries. The economy in general needs a rework and playing in 1178 has made that apparent again.
- Warfare AI needs improvement: It makes sense that AI generals would seek out terrain that favors their army, however, it does not make sense that we have to chase the enemy army across the whole map. The amount of holdings an AI army retreats before standing their ground and engaging in battle should be limited.

What do you guys think? Has your experience been similar so far?
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