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Ps2nic

HighMaintenance
Jan 11, 2020
414
87
In the Swarming Rats quest, you get 6 farms, with the mission being to clear half of them.

Notice I have cleared all 6, but they are still present. This means at no point did a popup window appear giving me the goods. Even saved and reloaded. Gonna have to call off the job, use the ladybug, though I preferred the roach. If more missions are bugged, Ill add to the thread, and encourage others to do the same.
 

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You're gonna hit yourself when you realize this.

After clearing the camp, you then have to send a unit inside the camp to collect the reward :) Unlike previous quests where killing the bandits instantly triggered the 'reward' dialog, it won't trigger until a unit actually walks into the camp.

I had the exact same problem with the forced merriment quests where you have to clear half of the camps.
 
Nope! Abandoned it. Doesn't matter, scrapped the save. Some games, you gotta know when to fold them. My meat-only strat doesnt work anymore. Gotta try cooking it.
 
Well at least in the future you will know what to do! Oh and as an update on this itself - I checked with our programmers and this is not the intended behavior, the pop up is supposed to open automatically as before. So a fix on this is going to be included in the next patch we push out :)
 
@Joanna_ifs @matti_ifs @Aiwyth Got an update on this thread. You guys fixed the bug, but there is another problem. After mobbing a camp with 4 Fighters (because I can), whichever one I click on to complete the fight automatically spends all AP to go in and collect the goods, leaving the other 3 free to go back to the sedan. Not exactly efficient. There a particular reason the bug was patched this way?
 
Heya @Ps2nic. This is how they originally were supposed to work, the pop up was always supposed to open after selecting a Specialist after the combat had been completed. Even in the regular quests, you do always have to send a Specialist in to the quest location and they will spend all of their APs there. So we wanted these to work more consistently with each other. I will bring your feedback up to the rest of the team though - perhaps with the quest locations that require you to combat the bandit, there could be another solution. Then again, going to any location does cost you APs to pick up resources. This will need some discussion :)

Anyways I do understand your point that this leads to a situation where one will have to remain behind as the others now have the APs to move forward but that one Specialist won't.
 
Now I think about it, what is stopping you guys from reintroducing the problem I found at the start - and allowing vehicles driving into cleared spots to collect the cargo? Probably would still kill all AP, but that is an idea, yeah?
 
Definitely an idea and we do want to improve the functionality of the cars - so I will pass this suggestion on to the rest of the team! No promises or guarantees though! :)