First off, I'm really enjoying the change to rare resource extraction from having to build specific buildings to being able to generate them from Miners. My favourite build has the Life Seeded origin and it has made it far more powerful to play now I don't have to spend all of my building slots on my homeworld on rare resource extraction buildings.
My suggestion is that this can be pushed further - rather than (or perhaps in addition to) Miners generating all of the rare resources, Technicians and Farmers can be included as well. Maybe a High Energy Storms deposit could allow Technicians to capture Volatile Motes, and a Gas Emitting Fungus deposit could allow Farmers to generate Exotic Gases.
This would add an extra factor into what you specialise your planets into and add even more variety into the Rare Deposits available.
My suggestion is that this can be pushed further - rather than (or perhaps in addition to) Miners generating all of the rare resources, Technicians and Farmers can be included as well. Maybe a High Energy Storms deposit could allow Technicians to capture Volatile Motes, and a Gas Emitting Fungus deposit could allow Farmers to generate Exotic Gases.
This would add an extra factor into what you specialise your planets into and add even more variety into the Rare Deposits available.
- 2