So while it seems that the content for Native-Americans has improved somewhat, I think we can all agree that they're gonna be on the lacking side of things. I doubt my suggestions could be incorporated on release, but I hope the first big patch for EUV focuses on Native-American content like with EUIV.
I was thinking about how few tags are around for North and South America, and I realized there is something the Devs could do with the new systems they've put in place that wouldn't have been possible in EUIV. Namely- the ability to have nations demote into lower government types. They plan to already have such a system to model the fall of Cahokia after all. Simply expand this out.
Early exploration accounts list the Eastern Seaboard as jam packed with villages, and filled with numerous tribes, many described as complex as any in Europe, only for future colonists to find the land abandoned. This was due to the impact of European diseases.
Now hopefully if Paradox hasn't implemented it yet then they could in the future, the ability for nations to suffer a societal collapse. I would propose filling large regions of the America's (I know mostly about the North American East Coast, so if people have more knowledge on other regions let me know) with tribal tags, many with villages (particularly in the mound-builder nations). In the two-hundred years before european contact you could have these nations expand or contract, but with the arrival of diseases there is the potential to ravage these tags so much that they demote into a sort of sub-tribe governance (I'm referencing game mechanics here). I think most players would like to have a societal collapse be something that could be dynamically modeled, both for the base game and several mods.
I think the main question following this would be what kind of gameplay and governance a native-american tag would have following its collapse. Now personally I want a return to a lot of the native-american federation mechanics from EUIV- I liked them because they offered a different playstyle than most other nations built on diplomacy, I think the main issue was they had less content so people played them less, so they got less content. I think migration mechanics could make a return, but I think the 'grazing' mechanic needs to be reworked, as punishing players for not migrating detracted from things. I think the question is mostly if such mechanics should be applied to SoP's or if there should be an intermediary governance type between SoP's and Tribal governments.
Regardless, I think this way you could have a web of international relations to play with before the arrival of the europeans- maybe try to build an empire by conquering everyone, but the arrival of european diseases sort of wipes the slate clean reducing everyone back to their own small tribes. Though I could imagine a very difficult path of forging an empire and then trying to maintain it in spite of this- it should just be rare to accomplish. I would imagine the strategy would focus more on trying to build yourself and the land up (villages and perhaps native-american pathways as dirt roads) that you can then seek to reclaim after the societal collapse.
I think balancing would be more about ensuring that the web of diplomacy doesn't disappear once societal collapse happens. For instance the Iroquois and Huron federations survived the diseases with intact institutions, and many tribes even if they lost their land and population and villages maintained their customs and the weight of their diplomacy as they would ally with or against different colonial powers.
While placing borders and population estimates down in 1337 would likely be mostly guestimations, I think this would offer more compelling gameplay for all sides. Anyway I'd like to hear more from those with more knowledge on this how you think this could be handled.
I was thinking about how few tags are around for North and South America, and I realized there is something the Devs could do with the new systems they've put in place that wouldn't have been possible in EUIV. Namely- the ability to have nations demote into lower government types. They plan to already have such a system to model the fall of Cahokia after all. Simply expand this out.
Early exploration accounts list the Eastern Seaboard as jam packed with villages, and filled with numerous tribes, many described as complex as any in Europe, only for future colonists to find the land abandoned. This was due to the impact of European diseases.
Now hopefully if Paradox hasn't implemented it yet then they could in the future, the ability for nations to suffer a societal collapse. I would propose filling large regions of the America's (I know mostly about the North American East Coast, so if people have more knowledge on other regions let me know) with tribal tags, many with villages (particularly in the mound-builder nations). In the two-hundred years before european contact you could have these nations expand or contract, but with the arrival of diseases there is the potential to ravage these tags so much that they demote into a sort of sub-tribe governance (I'm referencing game mechanics here). I think most players would like to have a societal collapse be something that could be dynamically modeled, both for the base game and several mods.
I think the main question following this would be what kind of gameplay and governance a native-american tag would have following its collapse. Now personally I want a return to a lot of the native-american federation mechanics from EUIV- I liked them because they offered a different playstyle than most other nations built on diplomacy, I think the main issue was they had less content so people played them less, so they got less content. I think migration mechanics could make a return, but I think the 'grazing' mechanic needs to be reworked, as punishing players for not migrating detracted from things. I think the question is mostly if such mechanics should be applied to SoP's or if there should be an intermediary governance type between SoP's and Tribal governments.
Regardless, I think this way you could have a web of international relations to play with before the arrival of the europeans- maybe try to build an empire by conquering everyone, but the arrival of european diseases sort of wipes the slate clean reducing everyone back to their own small tribes. Though I could imagine a very difficult path of forging an empire and then trying to maintain it in spite of this- it should just be rare to accomplish. I would imagine the strategy would focus more on trying to build yourself and the land up (villages and perhaps native-american pathways as dirt roads) that you can then seek to reclaim after the societal collapse.
I think balancing would be more about ensuring that the web of diplomacy doesn't disappear once societal collapse happens. For instance the Iroquois and Huron federations survived the diseases with intact institutions, and many tribes even if they lost their land and population and villages maintained their customs and the weight of their diplomacy as they would ally with or against different colonial powers.
While placing borders and population estimates down in 1337 would likely be mostly guestimations, I think this would offer more compelling gameplay for all sides. Anyway I'd like to hear more from those with more knowledge on this how you think this could be handled.
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