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SAmaster

Lt. General
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Jun 11, 2018
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So while it seems that the content for Native-Americans has improved somewhat, I think we can all agree that they're gonna be on the lacking side of things. I doubt my suggestions could be incorporated on release, but I hope the first big patch for EUV focuses on Native-American content like with EUIV.

I was thinking about how few tags are around for North and South America, and I realized there is something the Devs could do with the new systems they've put in place that wouldn't have been possible in EUIV. Namely- the ability to have nations demote into lower government types. They plan to already have such a system to model the fall of Cahokia after all. Simply expand this out.

Early exploration accounts list the Eastern Seaboard as jam packed with villages, and filled with numerous tribes, many described as complex as any in Europe, only for future colonists to find the land abandoned. This was due to the impact of European diseases.

Now hopefully if Paradox hasn't implemented it yet then they could in the future, the ability for nations to suffer a societal collapse. I would propose filling large regions of the America's (I know mostly about the North American East Coast, so if people have more knowledge on other regions let me know) with tribal tags, many with villages (particularly in the mound-builder nations). In the two-hundred years before european contact you could have these nations expand or contract, but with the arrival of diseases there is the potential to ravage these tags so much that they demote into a sort of sub-tribe governance (I'm referencing game mechanics here). I think most players would like to have a societal collapse be something that could be dynamically modeled, both for the base game and several mods.

I think the main question following this would be what kind of gameplay and governance a native-american tag would have following its collapse. Now personally I want a return to a lot of the native-american federation mechanics from EUIV- I liked them because they offered a different playstyle than most other nations built on diplomacy, I think the main issue was they had less content so people played them less, so they got less content. I think migration mechanics could make a return, but I think the 'grazing' mechanic needs to be reworked, as punishing players for not migrating detracted from things. I think the question is mostly if such mechanics should be applied to SoP's or if there should be an intermediary governance type between SoP's and Tribal governments.

Regardless, I think this way you could have a web of international relations to play with before the arrival of the europeans- maybe try to build an empire by conquering everyone, but the arrival of european diseases sort of wipes the slate clean reducing everyone back to their own small tribes. Though I could imagine a very difficult path of forging an empire and then trying to maintain it in spite of this- it should just be rare to accomplish. I would imagine the strategy would focus more on trying to build yourself and the land up (villages and perhaps native-american pathways as dirt roads) that you can then seek to reclaim after the societal collapse.

I think balancing would be more about ensuring that the web of diplomacy doesn't disappear once societal collapse happens. For instance the Iroquois and Huron federations survived the diseases with intact institutions, and many tribes even if they lost their land and population and villages maintained their customs and the weight of their diplomacy as they would ally with or against different colonial powers.

While placing borders and population estimates down in 1337 would likely be mostly guestimations, I think this would offer more compelling gameplay for all sides. Anyway I'd like to hear more from those with more knowledge on this how you think this could be handled.
 
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Landless ABCs like Imperator's migratory tribes could be the in-between government form.
 
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I think it's better for them to just debuff the natives when contact happens until they get the outcomes they want. They already have mechanics for colonizing landed tags so I don't see much point in creating yet another unnecessary type of tag. They already have more than enough for a faithful depiction imo.
 
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Landless ABCs like Imperator's migratory tribes could be the in-between government form.
I think there should still be 'land claims'. Land that they can't build up but that they can take the resources from, and claim as their territory with land they fight over, but could still be colonized by outside powers.
 
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Some great setup & flavour proposals in case a dev visits:



 
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I think there should still be 'land claims'. Land that they can't build up but that they can take the resources from, and claim as their territory with land they fight over, but could still be colonized by outside powers.

This could be done via IOs since these can have land associated to them.
 
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Well not every tribe should have it's own IO.
Why not if it's generic?
Every coalition, every personal union in the game is a generic IO.
 
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I forgot about that part. Still- IO's are 'international' which is a part of it. A federation being an IO, sure, an individual tribes territory should be handled by a different kind of system.

It's just a WIP name. I don’t think we should avoid using a feature that works for our needs just because of what it’s called.
Religious IOs can alwready have just one member for example (Jainism).
 
For the most part, we know who all these peoples were - perhaps not enough to know individual leader names and the exact things wrt the culture, but enough, I think.

What I think should happen is that these would be larger tags, that once hit with the epidemic disaster, simply have their population be devastated, after which you simply get to pick one single location from where you'll try and rebuild - the rest will turn into unoccupied, unowned territory that's only theoretically yours.

Your main thing as a native tribe isn't adoption of European knowledge - this happened extremely fast IRL - but somehow either avoiding a total population collapse, or quickly growing your population enough to have a chance at withstanding the European invasions - as a matter of fact, it should be outright impossible to do as any single tag, at least for those close to the oceans. You'll be having to play a frenzied coalition-building game
 
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For the most part, we know who all these peoples were - perhaps not enough to know individual leader names and the exact things wrt the culture, but enough, I think.

What I think should happen is that these would be larger tags, that once hit with the epidemic disaster, simply have their population be devastated, after which you simply get to pick one single location from where you'll try and rebuild - the rest will turn into unoccupied, unowned territory that's only theoretically yours.

Your main thing as a native tribe isn't adoption of European knowledge - this happened extremely fast IRL - but somehow either avoiding a total population collapse, or quickly growing your population enough to have a chance at withstanding the European invasions - as a matter of fact, it should be outright impossible to do as any single tag, at least for those close to the oceans. You'll be having to play a frenzied coalition-building game
You should have some degree of control over more than one province. Many of these tribes sold these lands and moved back and forth through them.

I want something like the semi nomadic borders in EUIV.
 
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You should have some degree of control over more than one province. Many of these tribes sold these lands and moved back and forth through them.

I want something like the semi nomadic borders in EUIV.
The Control mechanic can be used. Essentially that's how it works now, I think? Previously occupied but depopulated territories are still yours on paper, but your control is basically 0 (until you get horses, that is) and you kind of have to keep moving around to remind people the land is yours... Or take someone else's land.

Various larger native states in the area tended to have gigantic areas they used solely for resource extraction - I think that the Iroquois, after the epidemics wiped out entire regions, essentially just said that half the midwest and the Appalachians was theirs, and banned from any resettlement, in order to be used exclusively as a giant elite hunting preserve. I imagine similar things happened in Europe during the Indo-European invasions that followed some sort of massive plague epidemic - the less-severely hit Indo-Europeans basically just claimed everything and left it empty for a while, filling it in over time. This was interrupted in the Americas due to near-instant subsequent colonization.

This could also be used to represent the mass bulk land sales to Europeans - if at that point, the European powers have some respect for the law, why wouldn't you sell some far-off, unused patch? You don't need it to hunt anymore, since you got modernized agriculture from the Europeans, it only causes problems via having to constantly reinforce claims from other tribes, why not just sell it and get decent cash? Heck, if you play hard and investigate the Europeans good, you can know just how intensive European land usage can be, and therefore exploit this information to drive the price up and avoid being lowballed.

Speaking of (transoceanic) colonization, it should be made not so hard as much as it is expensive and slow. Technological superiority be damned, initial colonies were still vulnerable to raids and attacks of even the catastrophically depopulated tribes and states because at best the most people you could send over in a year is like 100 without bankrupting yourself
 
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The Control mechanic can be used. Essentially that's how it works now, I think? Previously occupied but depopulated territories are still yours on paper, but your control is basically 0 (until you get horses, that is) and you kind of have to keep moving around to remind people the land is yours... Or take someone else's land.

Various larger native states in the area tended to have gigantic areas they used solely for resource extraction - I think that the Iroquois, after the epidemics wiped out entire regions, essentially just said that half the midwest and the Appalachians was theirs, and banned from any resettlement, in order to be used exclusively as a giant elite hunting preserve. I imagine similar things happened in Europe during the Indo-European invasions that followed some sort of massive plague epidemic - the less-severely hit Indo-Europeans basically just claimed everything and left it empty for a while, filling it in over time. This was interrupted in the Americas due to near-instant subsequent colonization.

This could also be used to represent the mass bulk land sales to Europeans - if at that point, the European powers have some respect for the law, why wouldn't you sell some far-off, unused patch? You don't need it to hunt anymore, since you got modernized agriculture from the Europeans, it only causes problems via having to constantly reinforce claims from other tribes, why not just sell it and get decent cash? Heck, if you play hard and investigate the Europeans good, you can know just how intensive European land usage can be, and therefore exploit this information to drive the price up and avoid being lowballed.

Speaking of (transoceanic) colonization, it should be made not so hard as much as it is expensive and slow. Technological superiority be damned, initial colonies were still vulnerable to raids and attacks of even the catastrophically depopulated tribes and states because at best the most people you could send over in a year is like 100 without bankrupting yourself
To my understanding 0 control meant 'you don't really own the land, there's gonna be a revolt any day'. But maybe something can be done there.

On the topic of resource extraction though- I do think that in regards to trade that the tribes should get access to the benefits of the trade goods in different provinces. This should still be simulated- and it helps make sure that the borders aren't just there for 'vanity' reasons, and a colonist taking it over removes that resource from the nation.