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I am the opinion that I:R can be a training ground for PDX new recruits. They have all their brightest minds developing their cash cows or new games.
Why I:R instead of just putting them on the game they're supposed to work on?

Working on one game is noticeably different from another, and you'd be much better served having them learn the inner workings of whatever they will work on right away, rather than having to spend weeks/months retraining them.

Keep in mind each project hires the people they're looking for, people aren't just generically hired for Paradox. When Stellaris or HOI hires a new programmer or designer they want them up to scratch ASAP, not to test their skills doing something random for ages.
 
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