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Ponkeman

Recruit
8 Badges
Jun 19, 2025
1
22
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
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Integrity​

I have verified my game files (on Steam)​

Yes

I have disabled all mods​

Yes

Required​

Summary​

Interest Group Attraction

Description​

capitalists and other non-rural pop types persistently give 30% of their political clout to rural folk ig despite having zero ig attraction to rural folk

Steps to reproduce​

not sure

Game Version​

1.9

OS​

Mac

Additional​

Bug Type​

Other

Save Game​

View attachment north german federation_1855_09_12.v3

Attachments​

Screenshot 2025-06-19 at 10.33.08 am.pngScreenshot 2025-06-19 at 10.33.58 am.pngScreenshot 2025-06-19 at 10.34.18 am.png

Player Pain​

4

 
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I did a test game as Japan and built a university. I noticed that apolitical pops who became academics joined the Intellectuals, which makes sense since it's the most attractive group for academics. But pops who used to work in other jobs and supported other interest groups before becoming academics (like petty bourgeois) kept supporting their old interest groups, even though they are now academics.

It looks like apolitical pops choose an interest group based on their job, but once a pop supports a group, they never switch—even if their job changes. So in the end, many pops keep supporting interest groups that don't match their current jobs.
 
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Hello and thank you for the report!

I have added it to our database.
 
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Would like to bump this as this is a fairly severe issue. When pops promote, they are not re-evaluating which IGs they support completely changing the late game dynamics. Primarily in favor of the rural folk due to their numerical superiority.
 
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From what I've seen, this appears to specifically happen when a given pop has 0% attraction to a given IG. In the attached save, focusing on the capitalists in the financial districts in Chubu, the number supporting the Heimin has not gone down over the course of years, but the number supporting the buddhist monks has.

I remember something similar happening with leverage, that a bloc's leverage over a country would never decrease if the bloc ended up with 0 predicted leverage; I'm classifying these as "divide by zero errors" in my own head.
 

Attachments

  • noticeus.v3
    18 MB · Views: 0
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As a further update, I made a mod (only on my own machine, so far) that added 0.01 attraction to every interest group to every pop, and after almost a year in-game time the number of Heimin-aligned capitalists went down. I think that confirms the "the problem is IGs with 0 attraction for this pop" hypothesis.

Edit: I was going to leave the mod on my own machine because I expect the devs will solve this issue relatively quickly, it's a game-breaking bug that they know about. But if anyone doesn't want to wait, I've attached the files I used; go into the launcher, create a new mod, make a folder "common", and extract the "interest_groups" folder from this zip into "common", and you'll get what I currently have.
Edit: changed my mind, uploaded it at https://steamcommunity.com/sharedfiles/filedetails/?id=3507167466
 

Attachments

  • interest_groups.zip
    20,3 KB · Views: 0
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As a further update, I made a mod (only on my own machine, so far) that added 0.01 attraction to every interest group to every pop, and after almost a year in-game time the number of Heimin-aligned capitalists went down. I think that confirms the "the problem is IGs with 0 attraction for this pop" hypothesis.

Edit: I was going to leave the mod on my own machine because I expect the devs will solve this issue relatively quickly, it's a game-breaking bug that they know about. But if anyone doesn't want to wait, I've attached the files I used; go into the launcher, create a new mod, make a folder "common", and extract the "interest_groups" folder from this zip into "common", and you'll get what I currently have.
Put on steam please
 
What value did you chane exactly? I cant find the difference to the vanilla file.

Thank you very much for this.

Looks like they added it to the pop_weight attribute in each file. Also made it so that pop_potential is valid for any pop. For example, these are the additions to 00_armed_forces.txt:

Code:
pop_potential = {
        OR = {
            is_pop_type = soldiers
            is_pop_type = officers
            is_pop_type = aristocrats
            pop_acceptance >= acceptance_status_4
➕           always = yes
        }
    }

Code:
pop_weight = { ...
➕ if = {
➕            limit = {
➕                NOT = {
➕                    OR = {
➕                        is_pop_type = soldiers
➕                        is_pop_type = officers
➕                        is_pop_type = aristocrats
➕                        pop_acceptance >= acceptance_status_4
➕                    }
➕                }
➕            }
➕            multiply = 0
➕        }
➕        add = 0.01
}
 
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I would also point out that PB is also getting too much clout and pops in the latest patch. Can't get trade unions or intelligentsia strong at all, no matter how industralized I am or different laws that I have.

20k supporters for PB for Machinists, just 10k less than for Trade Unions.

Attaching the save game as well.

1750704190072.png


1750704218519.png
 

Attachments

  • united states of europe_1911_10_21.v3
    51,7 MB · Views: 0
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I just wanna share that this issue is being talked about all over the subreddit.

I consider it pretty much game breaking, and I hope it’s the number one priority. This issue breaks the fundamental game loop in a major way.

I won’t be playing the game until it’s fixed.
 
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