Sorry for probably asking a newbie question yet... I prefer to stick to SP just because my fun in HoI4 is in a no-rush game pace and a hell of micromanagement. Yet I'd love to play "as-if" my opponents would be human players in MP. That certainly makes it suboptimal SP play yet why not do it
So my questions are:
- Is there a way to wander around and catch a glimpse of "standard" MP house rules?
- May be you can drop here a line or two on what they are? In my SP play I normally use these:
- No war goal justification (i.e. no non-focus based CB) or no war declaration either till German-Polish war (24-Aug-39) or 1-Jan-40.
- No paradrops
- No tech stealing (though I'm tinkering with it now just to understand how it works
yet collabs are OK
- No port access from non-faction members
- No leaving the faction once I join one
- No calling of newly conquered puppets into the war and no use of their manpower; either take the states and carry the brunt of occupation or keep them as a buffer and not call into the war
- No strat and logistics bombing
- No equipment leasing to use research bonus from non-faction members
- Naval invasions only if I can keep at least reasonably contested supply sea lanes to avoid abusing 15 secs of Naval Supremacy