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Ó Tuathail

Recruit
Apr 6, 2022
2
3
So a few games I've gotten the witch event pretty late into the game and my house has 400+ members. By this point it's difficult to out convert the growth of my house without micromanaging wards and witch guardians in my realm. I think a cut of off 50-70 converts would be really nice. Of course other more engaging requirements would also be cool, like maybe a special event to convert the head of faith and establish a coven. Really it just feels really boring after converting 50+ members even with a legalized witchcraft religious tenet.
 
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Maybe if you know a certain number of witches already you could get access to a decision to spread the word, making all witches that you know of (or, if witchcraft is accepted, all witches) in your house have a chance to convert somone else of your house. Of course, you then must know who was converted so you don't waste effort on them again.
That would at least make it a bit faster.
 
I agree condition should be:

  • House head
  • At least 7 house members
  • Witch trait or secret
  • Player heir has the Witch trait or secret known by you
  • meets one of these requirements:
    • 60 house members have the Witch trait or secret known by you
    • At least 60% of house members have the Witch trait or secret known by you

the 60 member count is to discuss (but i think between 50 and 100 would be a good option)

it would even help if the search/filter would have a "NOT" witch, basically the same i wish for faith:

At this mass convert thread
QOL would be a Filter:
can convert to my faith (inside the faith filter)
difference to "not my faith" => this would exclude those chars that have recently refused conversion(cooldown), and those that are protected from conversion by vassal law, and those who actually have a open convert decision
(that way i can alway convert the top char, and with that i don't have care about if they are my vassals, sub-vassals, just at my court or from my dynasty)

QOL would be a sort order:
chance to convert to my faith

and if filter and sort order exist there should only be a shortcut for convert that auto-accept the chances, then the only thing need to do is "c" to open charfinder and "what ever shortcut for convert is"

QOL would be a Filter:
can convert to witch (maybe inside the faith filter)
=> this should exclude those chars that have refused bewitching, and those who i actually bewitching (and maybe these with 0% Chance)

QOL would be a sort order:
chance to bewitching

and if filter and sort order exist there should maybe also be shortcut for bewitching
 
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This wouldn't be a problem if the witch characters actually bothered educating their children to become witches and, if that's not possible, converting them to witchcraft after they reach the age of 16. Right now the AI couldn't care less about that. Most of the time anyone becomes a witch in CK3 is either via player converting them or from the Learning lifestyle event.
 
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This wouldn't be a problem if the witch characters actually bothered educating their children to become witches and, if that's not possible, converting them to witchcraft after they reach the age of 16. Right now the AI couldn't care less about that. Most of the time anyone becomes a witch in CK3 is either via player converting them or from the Learning lifestyle event.
this is part of what you get for founding the witch coven ;)

  • House gains the Witch Coven permanent modifier
  • All children educated by a witch become witches
  • All witches are more successful when converting others to witchcraft
 
this is part of what you get for founding the witch coven ;)

  • House gains the Witch Coven permanent modifier
  • All children educated by a witch become witches
  • All witches are more successful when converting others to witchcraft
I mean, I know. But for that to even have an effect, those children would actually have to be educated by a witch. And the AI doesn't care about that and just assigns guardians as usual, meaning it's most likely going to be the witch parent for the first two children and complete randoms for everyone else.
 
Feature suggestions: If you know a witch, you should be able to start a personal scheme to become a witch (basically the reverse of converting someone to witchcraft).
AI probably shouldn't take this if witchcraft is illegal, but it would be a nice way to make your player character a witch if your house is a witch coven but somehow the trait didn't get passed on to you.
 
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