- Aug 27, 2013
Taking another look at it. Why do we need to *slow* done player doing wc *more*? There's already AE and coalitions and monarch point and all of tedium and micro of sieging every single province and fort in the world. Not to mention killing 7 million rebel stacks. WC takes lots of time and patience to do, and quite some skill as well. Another extra layer of mostly annoyance on top of this is likely step too far.Going over the limit has a scaling penalty which at 100% over the limit is:
- +100% Stability Cost Modifier
- +50% AE Impact
- -50% Improve Relations
- -5% Administrative Efficiency
If someone wants to speedrun the game on normal - well let them have it, its 0.001% of any game's players.
Now about making world conquest harder - i suppose that was idea in first place, wc should be hard right? Why just not add another layer of difficulty over Very hard - call it Extreme and add these maluses above to that mode only. "Elite players" will go for max challenge anyway so have them crack at it fight whole world at the same time.
Another thing is - player going for WC will anyway trigger world coalition.. like grand sunni coalition. This just makes it faster? It isn't fun nor really interesting. Players are just gaming AI and stuck 500k units on island and blockade with ships.
Improving relations penalty makes these modifiers worth much less. Pentalty to admin efficiency - well.. its a delay.. but again whats the point. We all find to struggle to finish a game of EU4 at all. With less admin eff more people will just give up earlier.
100% stability cost.. its needless and ugly delay - what now, idea is to stop truce breaking completely? No to 15 years waiting -_- Or force players to suffer even more rebels.
I don't see much point to these maluses honestly. I like that they are scaled at least.. but still there's no much point to it. I'd just move it to extreme difficulty and put achievement there or something for those who want to brag.