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RobInconformista

First Lieutenant
23 Badges
May 12, 2019
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  • Stellaris: Leviathans Story Pack
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37 years in and played for a trade league, so took Diplomacy trad but it's not enabled the federation. See screenshots.
Seems to be a glitch, took another Diplo trad and it hasn't resolved itself. I've searched and looked for similar but not found a fix or anything to say the tradition needs the tech.

Is there a way to make sure Diplomacy The Federation tradition takes effect by console command?
Without the trade league several days play will be for naught.
 

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The prerequisite to form a federation in Stellaris 4.0 is not taking the Diplomacy Acension Path but by researching the Federation Code Technology. Therefore the ability to form federations is available to anyone without the prerequisite of the ascension path.

However all Federation types apart from Galactic Union have additional prerequisites (Either certain ethics or the completion of other ascension trees).
 
The prerequisite to form a federation in Stellaris 4.0 is not taking the Diplomacy Acension Path but by researching the Federation Code Technology. Therefore the ability to form federations is available to anyone without the prerequisite of the ascension path.

However all Federation types apart from Galactic Union have additional prerequisites (Either certain ethics or the completion of other ascension trees).
OK, the reports on changes I heard said the tradition still enabled it, with the tech being an alternative.
Been long into the game without the tech appearing and I did wonder if it would become an option. In another game I appear to be able to form fed yet I cannot remember researching any tech. But I'll check that. Similarly reports on problems with the buggy 4.0 said either/or so people didn't have to take the traditions.
This is yet another dodgy change forcing play into less creative paths.
 
Not a tech support issue so moved to main forum.
 
OK, the reports on changes I heard said the tradition still enabled it, with the tech being an alternative.
Been long into the game without the tech appearing and I did wonder if it would become an option. In another game I appear to be able to form fed yet I cannot remember researching any tech. But I'll check that. Similarly reports on problems with the buggy 4.0 said either/or so people didn't have to take the traditions.
This is yet another dodgy change forcing play into less creative paths.
if you check one of the tabs next to your situation log, you will see a new tab that has little milestones your empire can reach, it has a timeline of things like "first colony" etc... within that, there are rewards if you reach enough milestones in a certain focus, rewards for "development", "exploration", and "conquest". I believe the federation code tech is one of the rewards under the "development" focus, it will appear as a permanent research option as a reward. these milestones are a great way to beeline a tech you want without worrying about RNG drop rate of it.
 
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if you check one of the tabs next to your situation log, you will see a new tab that has little milestones your empire can reach, it has a timeline of things like "first colony" etc... within that, there are rewards if you reach enough milestones in a certain focus, rewards for "development", "exploration", and "conquest". I believe the federation code tech is one of the rewards under the "development" focus, it will appear as a permanent research option as a reward. these milestones are a great way to beeline a tech you want without worrying about RNG drop rate of it.
Thanks I haven't seen that, I checked and Fed Code was done early enough to forget in my other run.
In this I've completed 11 sociology techs, not had it and now my potential partner has pleaded for subjugation, vassal spam lives.
They'd threatened me early on despite pacts & defence treaty, as an advanced start, so it's pretty funny.
 
OK, the reports on changes I heard said the tradition still enabled it, with the tech being an alternative.
Been long into the game without the tech appearing and I did wonder if it would become an option. In another game I appear to be able to form fed yet I cannot remember researching any tech. But I'll check that. Similarly reports on problems with the buggy 4.0 said either/or so people didn't have to take the traditions.
This is yet another dodgy change forcing play into less creative paths.
Thanks for the help, I checked and found I had Fed Code very early in the other run, was forgotten.

Unfortunately despite having completed more society techs than 50 years in with UNE, the federation is now moot as under no pressure the AI begged subjugation. :(
 
Just wanted to mention that the only reason to take Diplomacy now is for two reasons. 1) Bonus Federation XP via the Tradition's finisher(hence can achieve level 5 much faster) or 2) Gaining Diplomatic Favors through Improving Relations such that you can strong-arm your Federation members into making you Permanent Leader. I suppose the cherry on top is the -50% Diplomatic Influence cost reduction in the opener(which saves you 0.5 Influence just from the Federation alone). But yeah... ever since they de-coupled Federation from Diplomacy, there really isn't a reason to take it now(and that's a good thing imo considering all the opportunity costs involved with Traditions).

Btw, speaking of Trade Leagues, what changes, if any, were made in 4.0? I know Holy Covenants got a change since Culture Workers no longer exist as they "used" to be. Where you'd get 2 Bonus Culture Workers from Capital Buildings is now +1 Unity from Civilians and gaining additional effects from Empire's Ethics. Supposedly the code is basically a "free Monument" but I'd argue it should enhance the effect if you have a Monument already(even if its 25%, it's worth it).
 
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Btw, speaking of Trade Leagues, what changes, if any, were made in 4.0? I know Holy Covenants got a change since Culture Workers no longer exist as they "used" to be. Where you'd get 2 Bonus Culture Workers from Capital Buildings is now +1 Unity from Civilians and gaining additional effects from Empire's Ethics. Supposedly the code is basically a "free Monument" but I'd argue it should enhance the effect if you have a Monument already(even if its 25%, it's worth it).
i didn't even know this as i've not played with a holy covenant in 4.0 yet, but if it says +1 unity from civilians, then it probably DOES enhance the effect, as the monument would add even more unity without replacing the covenant effect.
 
Unfortunately upgrading to the Wilderness beta, hasn't given me the option and the damn code still hasn't appeared at past 2250.
The reason I picked diplo trads, was because I didn't want to do yet another vassal spam run. It's too easy, I wanted to build up, take opportunities and not have certainty and full control in my game. I have > 3,300 hours in Stellaris and CoM style runs or meta border war expansist empires bore me to tears.
Since 3.0 the game direction has appeared to be slanted in favour of aggressive MP styles, but most players do SP and the stated objectives for 3.0 which included planet automation you could rely on simply haven't been met.
The game used to let you find ways to play the devs had not thought of, there's been a long tiresome quest to please short term military strategy with things like "power projection" giving bonus influence, on top of logistic growth kicking off sooner for growth bonuses.
 
Originally I asked tech support for a way to trigger Federation Code, because the RNG withholding was interfering with the game.

Unfortunately that was tacitly dismissed, despite the next version being altered.
 
Originally I asked tech support for a way to trigger Federation Code, because the RNG withholding was interfering with the game.

Unfortunately that was tacitly dismissed, despite the next version being altered.
if you just want to solve this issue for this save, and don't mind using console commands or that is what you're asking for, the tech can be force researched with this command:

research_technology tech_federation_code

you can't do this in an ironman playthrough, no console commands. so if this is an ironman save let me know and i can explain how to "deironman" the save. very easy to do, just one line of code in two files inside the save package (it's just a zip by another name)

if this is what you wanted, i wouldn't blame tech support staff. helping players use cheats to resolve an issue caused by a misunderstanding of the new mechanics, is not really in their description. but other players can help with things like this in this way.

oh and in future, if you REALLY want federation code and it's that important to your goals, make sure to select development focus at game start, not conquest or exploration. this will give you more tasks that are society oriented in the drops for new tasks, which will make it more likely you get that reward faster.

i feel the same way about vassalization and so i do the same thing to try to make a federation early, though in recent games the AI has offered me federation before i could research it. in future i will be more quick about it, because the vanilla federation they always offer does not really fit what i'm trying to do anymore.
 
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Thank you!!
I did find the research_technology console command, but not the name of the tech, I guess I should have tried to guess it.
Frankly I gave up, ended up with a load of vassal spam now just like every run since Overlord.

It took until 2069 for Federation Code to come up :) It's researched and I can create an independent empire in a cheesey way to fed with.
 

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Thank you!!
I did find the research_technology console command, but not the name of the tech, I guess I should have tried to guess it.
Frankly I gave up, ended up with a load of vassal spam now just like every run since Overlord.

It took until 2069 for Federation Code to come up :) It's researched and I can create an independent empire in a cheesey way to fed with.
i actually did not find the name of the tech either because all the lists online are so so old that no one includes any techs that have been added recently. i had to research how to find the name of the tech, and i went into the text file with all the names, and found it. it wasn't hard to find once i knew which file it was in. but i promptly forgot, so i'll have to research all over again if i ever need to find another new tech that's too recent for any of the online lists lol
 
Just wanted to mention that the only reason to take Diplomacy now is for two reasons. 1) Bonus Federation XP via the Tradition's finisher(hence can achieve level 5 much faster) or 2) Gaining Diplomatic Favors through Improving Relations such that you can strong-arm your Federation members into making you Permanent Leader. I suppose the cherry on top is the -50% Diplomatic Influence cost reduction in the opener(which saves you 0.5 Influence just from the Federation alone). But yeah... ever since they de-coupled Federation from Diplomacy, there really isn't a reason to take it now(and that's a good thing imo considering all the opportunity costs involved with Traditions).

Btw, speaking of Trade Leagues, what changes, if any, were made in 4.0? I know Holy Covenants got a change since Culture Workers no longer exist as they "used" to be. Where you'd get 2 Bonus Culture Workers from Capital Buildings is now +1 Unity from Civilians and gaining additional effects from Empire's Ethics. Supposedly the code is basically a "free Monument" but I'd argue it should enhance the effect if you have a Monument already(even if its 25%, it's worth it).
We so desperately need a diplomacy overhaul in general giving us much more to do.

The diplomacy tree should be about making yourself Space... That-Country-That-Somehow-Is-Involved-In-Every-Modern-Government-And-Gives-Huge-'Donations'-To-Their-Politicians-To-Convince-Them-All-To-Give-Even-Larger-Amounts-Of-'Aid'-In-Return-And-Gets-Them-To-Pass-Internal-Laws-That-Confer-Zero-Benefit-To-Their-People-And-Seemingly-Only-Benefit-That-One-Very-Specific-Nation-Even-Though-Nobody-Likes-Them-But-Somehow-They're-Also-Your-Greatest-Ally

:cool:
 
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