CK3 Dev Diary #08 - Courts, Guests, and Wanderers

CK3 Dev Diary #08 - Courts, Guests, and Wanderers

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Hirdman instead of knights for Germanics maybe as that is already a honorary title in CK2 aswell as Ishads for Nomads (Even tho they are not playable i think) and many more diverse names it would be weird if they kept calling them knights everywhere in-game
 

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Reposting a comment I made on Reddit:

I hope that wanderers announce their intentions when they come to your court. Having a wanderer just show up because he has a claim and you playing for 5 years and they leave without you ever noticing because you never bothered to check would suck. Since courtiers will be fewer in number now, when new ones arrive they could introduce themselves and state why they came, whether as a claimant asking you to press it, as as suitor, looking for a job, knighthood etc.
Should be straight forward enough I think. Since they already have a system in place for summarizing what's notable about a character, it would probably be easy enough to add a notification that includes this information when a guest arrives.
 

Frozen Yakman

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Do you still have to play the pre-landing dance to press a landless courtiers claim and have him be a vassal?
 

CommanderL

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Is there a history of the courts the person has visited
just for the extra fun part of looking to see where they have come from and been too
 

Andrzej I

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characters without a permanent home wander around on the map, and visit Courts along the way. This is where characters leaving your court comes in - they will become Wanderers! For example, a son or daughter who is too far down in the line of succession to inherit might become a Wanderer to find a new Liege to press their Claims.

All of this means that your guests often have interesting backstories. Many of them have families and relationships, and they keep developing during their journeys. If you check in on a family member who is out wandering, you might find that they have married or picked up some new skills (or a juicy secret…) since they left your Court. Perhaps they’ve even become a Mercenary Captain or the head of a Holy Order!
Nothing much to add here save but: Awesome!

Very much looking forward to this. As noted above, this will only add to the stories CK3 will produce, with characters having some history to them, rather than so many seeming to just appear out of thin air.
 

Ffc

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Will we be able to press a courtier's claim and have them be our vassal without having to give them a barony or something first to make them our vassal? I've always felt that was a weird, not purposeful mechanic
This is probably intended.


After all this changes in making characters matter a lot more, I could even see players playing with a character without land, trying to find ways to get titles, ploting in secret, travelling form courts to courts.
 

Virvatuli

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Is there a mechanism for culling excess courtiers globally, or slowing their creation as the game runs long?
One of the goals with wanderers is to make use of those excess courtiers. They will leave their court and try to go someplace where they're more needed. We generally only generate new characters when there are no wanderers available. Some wanderers are eventually killed off if they find no place to go.

Will married characters and characters with children travel alone, or with their family? Or both, according to their backstory?
Characters tend to travel with their spouse and underage children, unless they are separated by some unfortunate incident.

Only 7 courtiers? Either it's a court from a low-ranking noble in a backwater county, or I'm going to feel lonely playing CK3.

EDIT: From 2nd picture I take courtiers are being payed monthly yearly by their liege now?
You will usually have more than 7 courtiers and guests. The fewer courtiers you have, the more guests come to visit. If you want to recruit every guest that comes along, you are free to do so - you can create quite a big court if you want to. The biggest challenge in keeping a really big court is giving everyone a good reason to stay!

Recruiting courtiers is a one-time cost.
 
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Andrzej I

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The biggest challenge in keeping a really big court is giving everyone a good reason to stay!
Will wanderers flock more to higher tier titles? I feel like the Byzantine emperor, for instance, ought to have a higher median court size than, say, one of his count-level vassals. Of course, the count could take efforts to get a large court, but by default, the emperor should likely have more wanderers, since the emperor likely would be perceived as having more to offer (wealth, power to press claims, etc.)
 

Ixalmaris

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Will we be able to press a courtier's claim and have them be our vassal without having to give them a barony or something first to make them our vassal? I've always felt that was a weird, not purposeful mechanic
I hope not and that CK3 will be able to handle being a vasall of multiple realms. If not I rather have characters renounce their ownership of a barony to prevent thus cheese.

If they become your vasall should depend on opinion, traits, distance, de jure claims, difference in title rank, etc.
Ideally the claimant should make promises before you press a claim what he will do if you are successful with swearing fealty just being one option (and deciteful characters might go back on their promises or downgrade them if they think they can get away with it)
 

iniudan

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Housecarls for vikings? Maybe something else.
Beserker would fit more I think, since we are talking about champion character here. Of course I am speaking of real beserker here, so just the guy who get to wear bear pelt as sign of champion status. Housecarls is more of a personal guards unit at the level of nobility we are playing, which the berserker is likely part of.
 

Tryvenyal

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Recruiting courtiers is a one-time cost.
How long will they stay "without a reason" after being recruited this way?

Also, I think it would be neat if you could recruit vassal courtiers to your court. Not invite to court but recruit, from the vassal lord himself.
 

Asiak

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Recruiting courtiers is a one-time cost.
The 'pushing claims' player in me is really worried at the price tag of 110 just to recruit someone. I know the numbers aren't final, and I also know it was arguably too easy in CK2 to just lure claimaints over with 15 gold and maybe a favor.

But having it cost 110 is going to have repercussions. I could easily see it just adding to the decision making process, the "thought budgeting" so to speak of the player having to factor that in, will we have enough money to bring him over here AND fund the war?

I could see it adding a compelling factor to the decision making, but at 110 I do think it's become tilted too much towards it being too costly.
 

Bearnest

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Recruiting courtiers is a one-time cost.
Oh, I see; then the -1.2/yr is the "Opinion of you" subtracted from the initial +50 from recruiting her?
That'd be a nice change from CK2 where opinion modifiers disappear overnight.
 
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Leonardosson

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Will wanderers move through adjacent realms or teleport randomly? I'm saying that it would be easier for central European realms to attract wanderers than fringe realms in Scandinavia. Could be an interesting aspect of the game
THIS would be pretty neat, maybe with traits, modifiers or nicknames based on how far they've been travelling?
 

guinea prince

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The 'pushing claims' player in me is really worried at the price tag of 110 just to recruit someone. I know the numbers aren't final, and I also know it was arguably too easy in CK2 to just lure claimaints over with 15 gold and maybe a favor.
There were still some hard restrictions. They couldn't be married, they could not be councilors, they cannot live with close kin. A small bribe and favour made it easy to get certain ideal concubines and a few claimants here or there, but otherwise the AI was too good about landing, marrying or keeping their claimants close to home for me to swamp Europe with an invasion of stray cousins.
 

Spaninq

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Characters might also find themselves on the road by being banished or losing all their land.
Banished characters without titles and characters you ask to leave your court won't reappear in your court, will they? In other words, will characters that become wanderers be able to remember which courts they are not welcome in? The idea of heresiarchs and apostates wandering back to my court after I told them they weren't welcome in my court is irritating.

If wanderers do remember which courts they aren't welcome in, what happens in the extremely unlikely case that they are rejected by every court in the game?
 

Bearnest

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If wanderers do remember which courts they aren't welcome in, what happens in the extremely unlikely case that they are rejected by every court in the game?
You can always send them to Chin... oh wait! Nevermind.
 

Virvatuli

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Will wanderers move through adjacent realms or teleport randomly? I'm saying that it would be easier for central European realms to attract wanderers than fringe realms in Scandinavia. Could be an interesting aspect of the game
Most of the time, they will move to an adjacent area. However, in certain situations they magically teleport across the map!

I think "dismiss" would just turn them into a wanderer, right?
Indeed, dismissing someone turns them into a wanderer.
 
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