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Gruffa

Product Manager
Paradox Staff
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Mar 9, 2011
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Hello everyone!

I’m Gustav “Gruffa” Groth, Product Manager for CK2. I’ve previously written a dev diary about what goes into releasing an expansion from the publishing point of view. You can find that dev diary here.

As you may have already inferred from reading the title of this post, this is not a dev diary, and I won’t bring up any new features or content in the upcoming expansion, Jade Dragon. Instead, I will talk about how we determine the pricing of CK2 expansions, and reveal the price of Jade Dragon. You can expect more publishing diaries from me in the future, because we’d like to shed light on the publishing operations behind CK2 and have opportunities for discussions about related topics with the community. Please note that dev diaries will continue to be posted in the same manner and frequency as usual. Publishing diaries are an addition, not a replacement. ;)

Let’s jump right into it! It’s my honor and pleasure to announce that Jade Dragon will be available for purchase for $14.99.

Why $14.99? There’s no exact science to pricing, and there’s no right or wrong answer to what the correct price is. I’ll attempt to summarize our method below:

Who makes the decision?
The price point decision is taken by the CK2 product team. I described the product team in further detail in my previous dev diary, but in short it consists of the Product Manager, the Product Marketing Manager, the Game Director and the Project Lead. This combination of people represent all aspects of the development team and the publishing organization and should be able to make the best informed decision.

Estimating value
For every new expansion that’s being planned, the game designers attempt to estimate what the perceived value of the expansion is to the player. They break it down into its features and how impactful each feature will feel. Using this method, each expansion receives a “value score” which can be compared to the value score of our earlier expansions. By looking at the reception (forum discussions, reviews etc.) and financial performance (revenue) of earlier expansions, we can evaluate whether or not you found their value-to-price ratio fair.

Pricing as means of communication
Using the abovementioned method, one may argue that the price levels could be more flexible. The majority of expansions have been priced at either $14.99 or $9.99. Why are all CK2 expansions (Way of Life being the exception) priced at a multiple of 5? The reason is that the price point itself is a very effective way of communicating value and help the player manage their expectations. Having a wildly varying mix of odd price points such as $8.99 or $12.49 would be confusing to both the player and ourselves. If we’re good at being consistent with the amount and quality of content in $14.99 or $9.99 expansions, players know what they can expect when they see those price tags. Now, getting that consistency is an area of improvement for us, but know that we’re doing our best.

Why $14.99?
Given the “multiples of 5 rule” described above, one might wonder, why wasn’t this priced at $9.99 or $19.99? The simple answer is that when Henrik Fåhraeus and Alexander Oltner designed Jade Dragon, they had $10 worth of gameplay systems, and $5 of cosmetic as well as musical content, in mind. Together, these add up to a value of $15.

We first experimented with including cosmetic content in the expansion itself with Monks & Mystics, with good results. Why did we do that? Throughout CK2’s lifetime, we have tried different ways of adding cosmetic content to the game. There have been portrait, unit and dynasty shield packs. Later on, we graduated to releasing content packs alongside the expansions. And the list of DLC kept growing… We’re aware that the extensive selection of DLC is prone to discourage new players from getting into the game, and old players from returning. Therefore we have taken action to slim down the amount of DLCs available on the store pages, like bundling them into collections and the like. These measures would lose their meaning if we kept throwing new, small piece-meal DLC onto the, now cleaner, store pages. That’s why we opted for this method.

Wrapping up
That was all I had to say about pricing this time. I look forward to releasing Jade Dragon and see what you think about it! I have to run to a meeting now but I'll be back in an hour to answer any questions you may have! :)

Cheers,
Gustav
 
I think everyone is waiting for a release date more than anything else, but more insight is always welcome. Thank you for this explanation.

I understand that you're eager to know the release date. Trust me on this, I'm dying to tell you as well. You'll have to trust that we have good reason to have you wait just a little bit longer. ;)
 
I was surprised and a little disappointed that today's Dev Diary did not have a specific breakdown of the value of each particular component.

Here's a link to an EU4 DD from about 2 years ago where Wiz went into great detail on how some of the then-recent DLC had been priced:

https://forum.paradoxplaza.com/forum/index.php?threads/eu4-dev-diary-december-3rd-2015.894626/

I know you mention today that DLC pricing is "not a science", but the DD above clearly ties DLC prices to specific deliverables.

Some follow-up questions:

Is the DLC pricing model for CK2 different than EU4 and other Paradox games? More specifically, does each Paradox game set its own prices independently of each other game? (It seems so based on your DD, but perhaps the committee that you mentioned then has its price point vetted by execs further up the ladder.)

Alternatively, does Paradox have a single, uniform policy on its DLC pricing?

From an organizational, decision-making standpoint, pricing is set in the product teams for every respective product, completely independently from each other. Naturally, both devs and publishing folks who work on different products talk to each other and share learnings. We try to stay synced so that our price-to-value ratios are coherent across products.