• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Showing developer posts only. Show all posts in this thread.

Darkrenown

Star marshal
141 Badges
Jan 8, 2002
24.837
17.048
no
  • Leviathan: Warships
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Wealth of Nations
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Sunset Invasion
  • Ancient Space
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • A Game of Dwarves
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Dungeonland
  • East India Company
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
Hello all, it’s time for a CK2 DD once again. Now before I get into the meat of this one, I want to let you know that DDs between DLCs are going to be shorter than the big feature-explainers I could write during Reaper’s, so don’t be surprised if some are brief.

Moving on, work on 2.6.2 continues well, and I’ll post the patch notes when it’s closer to being done, but some fixes that may interest people include:
  • AI Characters are much less likely to take Experimental treatments for minor illnesses, which means you should see less maimed or insane character about in the world.
  • Patricians can now properly Go into Seclusion and Search for Court Physicians.
  • Characters under 16 no longer get gout.

We have added more Game Rules:
  • Supernatural events can be set to Unrestricted, allowing the AI to have fun with them too.
  • Both Mongol and Aztec invasions can be set to “Delayed Random” where they will show up at random but not before the year 1000 and not before the game has been played for 50 years.
  • Turkic Conquerors can be set to Historical/Random/Off.
  • Way of Life users can set Dueling to Normal/Restricted/Unrestricted.
  • Both Vassal and Demesne limits can be set to Normal/Unlimited/50%/25%
  • Grant Independence can be set to Normal/Unrestricted.
  • Assassinate plots in MP can be set to Normal/No Players/No Players + Heirs/No Player Dynasty.

We have also continued to add more Content, including:

The various Defensive Pagan faiths now allow you to pick a Patron Deity granting a bonus to certain stats, and allowing access to certain new events:
pagan_pick_patron_diety.png

pagan_events.png


Plus, all Pagan religion now have their own Valhalla-bound equivalent:
shield.jpg


Characters in Seclusion may find they have an uninvited guest:
red_death.jpg


Immortal characters are now a lot more likely to wake up from Incapacitating head wounds, and there is no longer an age limit on said event for Immortals.
Even non-depressed Immortals who find that life Eternal isn’t all that great may now attempt to end their life.
Not only that, it’s also possible that Immortal characters may find they are not the only people to have found Eternal life, and that their brethren are not the most welcoming types:
rivals.jpg

say one thing for Rurik Rurikid, say he's lucky

And that's it for now, see you next week!
 
Last edited:
  • 146
  • 28
Reactions:
Finally this lunacy will be ended!
But if Duels are apparently neither restricted nor unrestricted, what exactly does "normal" mean? I don't remember ever seeing an AI character killed in a duel with another, so I thought duels not involving player characters were impossible at the moment, except that strangely inconsequential "Duel request" event.

With "normal" you need a reason to duel, restricted lets you duel without the reason but they need to be adult, male etc, with unrestricted you can just go hog-wild.
 
  • 21
  • 2
Reactions:
Nice! Can you share the Valhalla-bound equivalents' names?

tengri_warrior;Skylord;;;;;;;;;;;;;x
tengri_warrior_desc;The epitome of a Steppe Warrior, this character has fought for the glory of Tengrism.;;;;;;;;;;;;;x
romuvas_own;Baltic Defender;;;;;;;;;;;;;x
romuvas_own_desc;This character has fought to defend the Holy Forrest.;;;;;;;;;;;;;x
ukkos_shield;Ukko's Hammer;;;;;;;;;;;;;x
ukkos_shield_desc;Striking like the lightning of Ukko, this character has fought for the Suomenusko faith.;;;;;;;;;;;;;x
eagle_warrior;Eagle Knight;;;;;;;;;;;;;x
eagle_warrior_desc;The life of Aztec warriors is one of constant battle, and the Eagle Knights are the bravest and most fearsome. Their primary purpose is to capture prisoners to be sacrificed to their Gods.;;;;;;;;;;;;;x
peruns_chosen;Perun's Chosen;;;;;;;;;;;;;x
peruns_chosen_desc;The axes of Perun's Chosen hew the enemies of the Slavic faith with the power of His lightning.;;;;;;;;;;;;;x
nyames_shield;Nyame's Shield;;;;;;;;;;;;;x
nyames_shield_desc;This character is one of the chosen warriors who fight for the West African faith.;;;;;;;;;;;;;x
sun_warrior;Warrior of the Sun;;;;;;;;;;;;;x
sun_warrior_desc;The Warriors of the Sun strike with all the fiery power of Zun Himself.;;;;;;;;;;;;;x

For the Aztec invasion, can we get a rule that determines the chance the event happens at all? I think it would be neat if it only happened in say 1 out of 5 campaigns (at whatever particular time you set for it to happen with the other game rule).

I like the idea, but not for this patch at least.
 
  • 35
  • 2
Reactions:
I assume that 50% / 25% means that we can have 50 / 25 % bigger demesne as well as vassal limit compared to normal, right? Hope so, as unlimited option seems a bit of a cheat to me, really. :rolleyes:

No, it's 50/25% smaller. Any increase would disable Achievements anyway, so you might as well go unlimited and police yourself if desired.

Quick thing, you missed a typo in the first image, where it says ferility goddess instead of fertility. Nice work BTW!

Thanks!
 
  • 7
  • 6
Reactions:
Good feedback. Various typos have been fixed. At this point we can't add any more gamerules or content to 2.6.2, but I've noted down several suggestions I liked for next time.

I forgot to quote the messages as I read them, but:
I don't see how you could gain scurvy without being on a ship, so a reproducible case of getting that would be good.
It's WAD that not all mystics are immortal, some know the secrets without wanting eternal life.
 
  • 8
Reactions:
@Darkrenown are we gonna be getting a 2.6.4? I think there are a bunch of smaller content like game rules that could perhaps use some continuous development. Not to mention there does seem to be a number of deeper underlying issues that are cropping up in some of the larger mods development cycle that we have not quite been able to nut out yet.

Skipping 2.6.3? :p I think the most likely thing is 2.6.2 will be it until 2.7, but it depends how a number of things go.

Awsome that you guys are adding more content post patch!

What i was wondering, can you adjust game rules midgame? I havent tried this, out of fear of breaking the ironman game. Would be nice to know with new rules coming in, thanks.

You cannot, short of editing your save file.
 
  • 4
Reactions:
Ok, true, but what I meant was the event is triggered by being in command and at sea, so it should never happen outside of that :)
 
  • 5
Reactions:
I know the question did come up already but I have to ask again because there was no answer.
Does this game rule only alters the The Seljuk Turks and The Ghaznavids or do we get a random Timur?

RULE_TURKIC_INVASIONS_HISTORICAL_DESC;The great Central Asian Turkic conquerors Sabuktigin, Seljuk and Timur will tend to rise in their historical timeframes.
RULE_TURKIC_INVASIONS_RANDOM_DESC;Sabuktigin, Seljuk and Timur can appear in a wider time span.
RULE_TURKIC_INVASIONS_OFF_DESC;The great Turkic conquerors will never rise.
 
  • 7
Reactions:
I know I am anoing but will they still appear in the right order when set on random? Will there be time between them?

Looking at it, Sabuktigin and Seljuk can spawn between 809 and 1200 while on random, seems to be no blocker between them but there is none on historical either, and Timur can appear any time after 1200.
 
  • 6
Reactions: