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Knotz

[un]Secret Witch
1 Badges
Apr 4, 2013
2.502
4.631
Especially wrt pirates. They won't give me any missions so that's out, there doesn't seem to be any reputation decay and if I piss them off much more I'm afraid I'll be locked out entirely from the black markets so I have to selective about my contract choices which wouldn't be so bad but I'm still in the campaign so there aren't a tooon of options.
 
you cant lose black market access once you have it.. but you cant lose access to the stores if you are enemy with faction owning the planet where store is..
 
What i consider a lot bigger problem is lack of missions once you are in late game.. with high rep with few factions and low rep with others, you will struggle to find a single mission even in Allied space... so instead of fighting, you spend all your time flying around and dont get me wrong, those new flying animations are nice, but they will get old veeeery quickly...
 
Also, you can still take missions from a faction if they hate you, but they will be a very low skull rating (I think a 1 skull). So it is possible to restore reputation with a faction that hates you, but it will take a lot of work with missions of no real payout value. It is still possible though.

Just keep in mind that if you are allied with a faction, a lot of other factions will hate you and there is no way to reverse that unless you break your allied status.
 
Also, you can still take missions from a faction if they hate you, but they will be a very low skull rating (I think a 1 skull). So it is possible to restore reputation with a faction that hates you, but it will take a lot of work with missions of no real payout value. It is still possible though.

Just keep in mind that if you are allied with a faction, a lot of other factions will hate you and there is no way to reverse that unless you break your allied status.
The problem is that in campaign mode with the difficulty scaling, you aren't going to be able to find 1 skull missions during the endgame.
 
The problem is that in campaign mode with the difficulty scaling, you aren't going to be able to find 1 skull missions during the endgame.

That is true, I wasn't thinking about that. I suppose I am just so knee deep in the Career Mode right now, I wasn't thinking about the Campaign mode.
 
The problem is that in campaign mode with the difficulty scaling, you aren't going to be able to find 1 skull missions during the endgame.
Yep, in campaign you are just screwed if anyone dislikes you.
Which is why I modded my game so their rep doesn't affect the difficulty of missions I take
EDIT: Well... I tried to mod it... seems like changing the values for mac contract difficulty in JSON file did nothing...
 
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Yep, in campaign you are just screwed if anyone dislikes you.
Which is why I modded my game so their rep doesn't affect the difficulty of missions I take
EDIT: Well... I tried to mod it... seems like changing the values for mac contract difficulty in JSON file did nothing...

Check the planet files for overrides in the starsystem folder. Also, looks like there's 2 spots to edit in the SimGameConstants file depending on whether you are playing campaign or career.

This part looks like it's for campaign saves, starting at line 251:
Code:
        "LoathedMaxContractDifficulty" : -3,
        "HatedMaxContractDifficulty" : -2,
        "DislikedMaxContractDifficulty" : -1,
        "IndifferentMaxContractDifficulty" : 1,
        "LikedMaxContractDifficulty" : 2,
        "FriendlyMaxContractDifficulty" : 3,
        "HonoredMaxContractDifficulty" : 3,

And starting on line 850, is the part for career saves which also has its own contract settings.

Line 851 and 852:
Code:
        "StartingGlobalContractDifficulty" : 0,
        "GlobalContractDifficultyIncreasePerMRBRating" : 0,

And lines 969 to 976:
Code:
        "LoathedMaxContractDifficulty" : 1,
        "HatedMaxContractDifficulty" : 2,
        "DislikedMaxContractDifficulty" : 3,
        "IndifferentMaxContractDifficulty" : 6,
        "LikedMaxContractDifficulty" : 8,
        "FriendlyMaxContractDifficulty" : 9,
        "HonoredMaxContractDifficulty" : 10,

For the planets' JSON files, you'll probably want to look here (using Ur Cruinne as an example):

Lines 125 and 126:
Code:
    "UseMaxContractOverride": true,
    "MaxContractOverride": 0,

And perhaps lines 139 to 143:
Code:
    "DefaultDifficulty": -2,
    "DifficultyList": [
        -2,
        2
    ],

Also note there's several JSON files for some planets, some are obvious which they apply to, especially in a campaign save but I'm not sure exactly which files load for a career save except the ones actually labeled career (probably all the flipped planets are loaded for careers given that a career always starts with Arano in control of the Restoration area).

PS. Be sure to restart the game after making changes otherwise it likely won't recognize the change. Unity loads everything at game start so stuff edited while the game is running won't have any effect until a restart.
 
I'm hated with the pirates (wasnt really paying attention to rep) but I found a couple of missions in Viribium (1 skull abandoned system).

There does need to be a better way to know where you can pick up missions from your lower rep factions.

I dont mind running missions just for rep, but i need to know where those missions are.

ATM, im not sure how i feel about the reputation changes. At times i hate it, other times im indifferent, i can honestly say though that at no time have i liked it.
 
I'm hated with the pirates (wasnt really paying attention to rep) but I found a couple of missions in Viribium (1 skull abandoned system).

There does need to be a better way to know where you can pick up missions from your lower rep factions.

I dont mind running missions just for rep, but i need to know where those missions are.

ATM, im not sure how i feel about the reputation changes. At times i hate it, other times im indifferent, i can honestly say though that at no time have i liked it.
Although it's not a guarantee, remember that on the star map all planets list which factions are active there. Look for a low-difficulty planet with the relevant faction listed as active and you can at least narrow it down quite a bit.
 
well, of course no 1 skull missions, but quite a few 3-skulls ones - both inside Flashpoints as well as outside of them.
Yeah, I hadn't realized originally that the contract restrictions are a bit different in campaign mode.

It's still an issue, IMO... but certainly not as much of one.
 
The minimum and maximum difficulty levels offered by a faction do gradually increase throughout Campaign play. I'm currently loathed by the pirates, roughly one year of game time after the Restoration, but my rep screen says they'll offer me 2.5-skull missions.

However... it looks like 3-skull missions are the lowest I'm likely to find now. There might be some 2.5 skull ones in the easiest systems - Detroit, Bellerophon, and Ur Cruinne - but I can't say because those three systems have only one or two contracts showing up at a time, and even spending months orbiting or traveling a circuit through them isn't changing their offerings.

So yeah, it seems once you hit -100 rep in post-campaign, there's no coming back without fiddling with the .jsons.
 
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The minimum and maximum difficulty levels offered by a faction do gradually increase throughout Campaign play. I'm currently loathed by the pirates, roughly one year of game time after the Restoration, but my rep screen says they'll offer me 2.5-skull missions.

However... it looks like 3-skull missions are the lowest I'm likely to find now. There might be some 2.5 skull ones in the easiest systems - Detroit, Bellerophon, and Ur Cruinne - but I can't say because those three systems have only one or two contracts showing up at a time, and even spending months orbiting or traveling a circuit through them isn't changing their offerings.

So yeah, it seems once you hit -100 rep in post-campaign, there's no coming back without fiddling with the .jsons.

Pirates are the easiest to come back from because of the number of 3 skull systems in non-aligned space. With a 2.5 skull base difficulty, you have the potential to get up to 3.5 skull missions while loathed, but only in those 3 skull systems. Most often, you'll find (after some searching) a couple of 3 skull missions that you can take for max rep and then be safely in the "Hated" reputation with a base difficulty of 3.

If you want to ease the burden, look at what @draqsko posted above or take a look at my suggestion post here: https://forum.paradoxplaza.com/foru...-reputation-problem-1-low-reputation.1134610/
 
So I don't get access to the black market when pirates hate me? That is a bummer. Can anybody explain to me how acess to the black market works? Do I need to finish the Kamea campaign before I get access or is it career mode especific?
 
Just keep in mind that if you are allied with a faction, a lot of other factions will hate you and there is no way to reverse that unless you break your allied status.

Really? No offense intended, but AFAIK allying with a faction will mark you as enemy of such faction's enemies, so that your reputation towards them is capped to 0 if higher when you allied with such faction and you may not take any contract against your faction ally's sponsor, nor shop in enemy-controlled systems.

However you should be able to take contracts from enemy factions anyway, as long as such contracts do not target your faction ally.
 
Pirates are the easiest to come back from because of the number of 3 skull systems in non-aligned space. With a 2.5 skull base difficulty, you have the potential to get up to 3.5 skull missions while loathed, but only in those 3 skull systems. Most often, you'll find (after some searching) a couple of 3 skull missions that you can take for max rep and then be safely in the "Hated" reputation with a base difficulty of 3.
Are you referring to Career mode, or Campaign? In the Campaign postgame, Detroit, Bellerophon, and Ur Cruinne are the only 3-skull systems I can see, and a 2.5 contract is the most I can take from the pirates.

Even then, those three systems should be enough, except for the weird lack of contracts available - only one or two each, instead of a half-dozen or more like almost every other world. Honestly, that's the part that has me puzzled.

I suppose it's not a big deal either way though - I looked into the posts above, and I figure I'll fidget with the mission availability numbers if I decide on a life of crime. I just wasn't sure if there was an in-game solution I was overlooking, or if it was intentional that being able to come back from being Loathed would be heavily dependent on RNG. The fact that the game's numbers come so close to letting me find those low-difficulty missions makes it seem like I'm missing something.
 
@Brother Diogenes ... yes. You will find contracts in those systems that you will be able to take even though they are 3-skull and you have a "max" of 2.5 skull missions...

This is because the contract variance allows 2.5 skull missions to appear in 3 skull systems.
 
you cant lose black market access once you have it.. but you cant lose access to the stores if you are enemy with faction owning the planet where store is..
you can lose access to the black market. I did, when my rep with them was bad enough, somewhere around -75, I was given an event where I had to pay a new membership fee of 2.5 mil. Couldn't afford it and lost the market.